six6six
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Everything posted by six6six
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A while ago, I found a random site which had a small exe which, when executed, lock the mouse in place. This was perfect for me, as it meant I could play Flashpoint windowed without worrying about clicking on my desktop, however, I lost it in a memory wipe, and cannot find it. Does anyone have a similar app I could use?
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Is there any way I could get the AC130 addon to do a left hand circle around a target firing? I would do it myself, but I have no idea where to start.
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Would it be possible to have 2 things? 1. Russian soldiers in fur greatcoats like in CoD4 Link 2. To have webbing like the soldier closest to us.
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What are the name of the optics. I tried to find them in the config, but I cant find where you actually configged the weapons.
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2 things. 1. Can we make sure that line riflemen have 6/7 mags on them, as its a roughly realistic load and it means you dont run out of ammo too quickly. 2, Are you going to do any sort of British DPM? (not a request, just wondering)
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I actually meant the soldier model names.
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1. Can you change the aiDispersionCoefx and aiDispersionCoefy to something around 7, from the originl 1ish? This is what FFUR and WGL have and it makes the AI soldiers inaccurate (but not overly so), while leaving realistic accuracies for the weapons. 2. Eventually, can we have a list of the names of the models, to make it easier to do config replacements for personal use?
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Can one of the East Corps have an AN94? There is only 1 I have found for OFP, and its not the greatest looking weapon mod ever.
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What sky is that in your pic?
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Is it possible to make the second muzzel for a weapon a laser designator? I mean the muzzel usually used for a grenadelauncher, could it be configged into a laser designator?
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Id like to use the larger explosions from the COC 1.1 155mm artillery on laser guided bombs, just to improve how it looks, and make it look more realistic, but I cant get my head around the drop command. I also dont know how to make it so that it generates the smoke when the LGB detonates. Can someone help?
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Well on Sunday I had no problems with a different anim pack, and on one mission I got around 20 infantry kills, so I think it just detects that on your computer you got a hit and sends that to the server, or something like that.
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Is it possible to use different anims without crashing the server? I say this because the standard flashpoint ones are horrible to look at, and dont feel right.
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Hey, here is a quick preview pic of a mission I am starting for you to play, named FOB Richard (need a better name for the FOB atm, so if you have one, suggest it.), and yes, I did build that base from scratch. http://i278.photobucket.com/albums....MG]
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Here are all the screen shots I took at last nights game. I had great fun last night. http://s278.photobucket.com/albums....h%20oct
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Ill play it. Ive played missions like that a while ago, and it was good fun.
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What happened to this. I went online both before and at the designated time, but there was noone on.
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Problem with some mods: retry mission=crash
six6six replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
I think some mods have unique features which are saved with the mission when you save it. This causes it to crash when other mods are used. It may be something like a different name for the invisible target, or a different standard load out, but I have found changing mods crashes the game when you try to load the same mission with a different mod. -
Does anyone have Versus sound pack used in this video? http://media.putfile.com/Bullet-Crack-Audio-Artifact
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Can someone help with making a config for me?
six6six replied to chammy's topic in ADDONS & MODS: DISCUSSION
Try Sanctuary, hes currently doing his new GRAA and id imagine hed love to have that sound pack. -
Would anyone happen to know the names of the music tracks which come with the mod?
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I just change the dispersion to 0.02 on most weapons, a bit more or less on some or others. I have had none of the problems you describe, and have played about half the way through the finnish campaign with no problems.
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What you need to do, is to name the helicopter/plane (ill use plane1 for this example) and then write in the init line of the player <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveincargo plane1
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1. My computer isnt good enough for a youtube demo, it lags out when i try recording software. 2. Yes, its a base change to all the weapons. 3. Take the files I put up and over write the current ones you have, so the config would go to the finmod/bin folder, and the fdf_conf file into your addons. 4. It should work, as it is only a minor change to the config, nothing major. I am just in the process of tweaking for best effect, so it may be ise to wait for me to upload the newer versions before downloading. The versions im using atm, not the uploaded ones, make it so a rifleman has 7 mags, not the 4 you get atm to compensate for ammo expenditure, and as far as I can tell with some research, 7 mags is a realistic combat load. EDIT: Here is the version I am happy with. It has also done the WW2 weapons. If you want to sugeest any changes, go ahead. http://dodownload.filefront.com/1143684....341f9fa
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What small details would you like to see?
six6six replied to smellyjelly's topic in ARMA 2 & OA - GENERAL
What I want to see if group actions. Things like going over high walls, where a number of people cooperate to do something they couldnt do alone.