someboy
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Dear Devs, hopefully you'll make a sequel!
someboy replied to dlder's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Still in beta? wot?? Game is not in beta. -
Game does not detect gamepad
someboy replied to someboy's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Yes, the exe is located in the game's directory. Hmmm, the applications says that you must close it before starting the game... (still, leaving it opened did not help) -
Game does not detect gamepad
someboy replied to someboy's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Thanks a lot. Hmm, the game is still not recognizing the pad, although x360ce recognizes it OK. I must be doing something wrong, but I don't have time for further testing. I will try in the weekend! -
Game does not detect gamepad
someboy replied to someboy's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Thanks a lot, that would be great! I didn't know the game was not compatible with typical USB gamepads. It's kind of weird, since the pad works perfectly in Arma 1 & 2. -
Game does not detect gamepad
someboy posted a topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Hi, I have a Logitech Rumblepad 2 USB, but the game seems to not detect it. In options, the "prefer joypad" option is fixed to "no" and cannot be changed. The units do not repond to my actions with the gamepad. Does anyone else have this issue? -
After the release of this patch, any news on the possibility of adding multiplayer?
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So what happens now?
someboy replied to Ghebraant's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
No devs posting here does not mean that there is no progress being achieved. Devs have many times said that they are working hard to fix the issues. The last beta path was released less than 3 weeks ago........ Really, I think some of you guys are too impatient. Things do not get fixed in a couple days nor in a couple weeks. Give a proper time lapse before judging others. -
They probably found some more problems. No need for worries. It's always the same in software development. If it's not ready today, it will be ready tomorrow (apply recursively as many times as needed)
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Gameovercast Carrier command interview... questions?
someboy replied to radarhead's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Battlezone mod pls pls pls... -
I have the feeling that BI stuff themselves have deeper knowledge about their own engine than you. Plus adding a key for performing an action is not related to modifying the engine so some specific data is stored and handled somewhere else, together with the external data and configuration changes required. The key is how much time it would require to make that modification. If it takes 300 hours (including testing) then there will be tons of things more valuable to do.
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I like it. There is no realistic solution to this, so why not this one (and leave the flashing/obscuring screen for representing "pain")?
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New Screenshots and Interview
someboy replied to .Taffy's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
lol at the new "teaser" -
A 10% improvement is definitely important, if true: http://www.techpowerup.com/158534/New-Windows-7-Bulldozer-Patches-Available..html
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No, you cannot select the cores. That's an operating system responsibility. You can however distribute the algorithms code in different threads in lesser or greater degree.
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Hopefully Arma3 will have a solid multithread implementation which can squeeze the power of those bulldoers.