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Everything posted by shark-attack
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Equiping a TAC Vest which is stored in a backpack
shark-attack posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi I am having some trouble pre loading a TAC vest which is stored in a divers backpack. Equiping a Vest which is worn by the player unit is not a problem but can anyone offer any insight on how to pre load a Tac vest which is stored inside a divers backpack. I am able to add an equiped vest to the backpack after the mission loads but i prefer to do it via the loadout script on mission load. Divers loadout script. called from [p1] units init field. nul = [this] execVM "kit\p1loadout.sqf" // loadout for unit p1 Dive team leader waitUntil {!isNull player}; private ["_unit"]; _unit = _this select 0; if (local _unit) then { removeAllWeapons _unit; removeAllAssignedItems _unit; clearBackpackCargo _unit; removeAllItems _unit; clearAllItemsFromBackpack _unit; sleep 1; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "16Rnd_9x21_Mag"; _unit addMagazine "16Rnd_9x21_Mag"; _unit addMagazine "16Rnd_9x21_Mag"; _unit addMagazine "3Rnd_HE_Grenade_shell"; _unit addMagazine "3Rnd_HE_Grenade_shell"; _unit addMagazine "3Rnd_HE_Grenade_shell"; _unit addMagazine "MiniGrenade"; _unit addMagazine "MiniGrenade"; _unit addMagazine "DemoCharge_Remote_Mag"; _unit addItemToBackpack "U_B_CombatUniform_mcam"; _unit addItemToBackpack "H_Watchcap_blk"; _unit addItemToBackpack "V_TacVest_blk"; _unit addItemToBackpack "30Rnd_65x39_caseless_mag"; _unit addItemToBackpack "30Rnd_65x39_caseless_mag"; _unit addItemToBackpack "30Rnd_65x39_caseless_mag"; _unit addItemToBackpack "30Rnd_65x39_caseless_mag"; _unit addweapon "arifle_MX_GL_Black_F"; _unit addprimaryweaponitem "optic_Hamr"; _unit addprimaryweaponitem "acc_pointer_IR"; _unit addprimaryweaponitem "muzzle_snds_H"; _unit addweapon "hgun_p07_F"; _unit addWeapon "ItemGPS"; _unit addWeapon "Binocular"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; _unit AddItem "FirstAidKit"; _unit linkItem "NVGoggles_OPFOR"; }; The above loadout script seems to work fine when tested in dedicated environment with each unit loading his own specific loadout. Recently returned to ARMA 3 after a long absence (scripting was never a strong point) Any help , advice or pointers would be great. Best wishes shark-attack -
Overview picture - Dedicated server woes
shark-attack posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I keep running into the same problem when hosting my missions on the shark dedicated server. An error is returned each time i select any of my missions from the menu "overview picture not found" This only happens on my dedicated server, it dose not cause a problem with the mission and only ever happens the first time i try select the mission. If i click ok and then go back to the menu and select the same mission no error is returned. The picture is present if i host locally or if i save to scenarios. From description.ext Author="shark-attack"; onLoadName="mission name"; overviewText = "do this, do that then bug out"; overviewPicture = "pictures\preview.jpg"; loadscreen = "pictures\load.jpg"; Images are inside a folder called pictures. I have tried with both .paa and jpeg format but i keep getting the same error. I do not get a "not found error " with other user made mission on my server with the same setup in the description.ext Any guidance on how to resolve this issue would be great. Best wishes shark ! -
Equiping a TAC Vest which is stored in a backpack
shark-attack replied to shark-attack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Larrow. Thanks a million mate. Works a treat :). Thanks Also JShock. Best wishes guys !! -
Equiping a TAC Vest which is stored in a backpack
shark-attack replied to shark-attack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes mate. All the gear loads into backpack + the charge. I was just curious if it was possible to pre load the Tac Vest which is also contained within the backpack rather than it being empty when equiped. ie When the re breather is dropped and the Tac Vest is equiped the vest contains its own pre defined loadout. Not sure if the filled slots within the vest will affect the load capacity of the backpack ? -
Equiping a TAC Vest which is stored in a backpack
shark-attack replied to shark-attack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi mate I want the diver to start the mission with a pre loaded vest stored in his backpack for use after insertion. Trying to avoid having to do it manually so that the re breather can be stored and with a simple single drag of the mouse in the inventory a pre loaded vest can be equiped. Hope that makes sense -
TASK FORCE SAVIOR = Operation Killing house = Mission author shark attack Mission type 10 man Special Ops CO-OP 4 man Entry Team 4 man Fire support 2 man sniper team (HALO) [= Tactics - Teamwork - Communication =] = Op Killing house = Mission directive ____________________________________ Over the last few weeks a growing number of al Qaeda operatives have entered Duala from Yemen and Somalia and have established a renewed network with the Brothers of the sword that potentially threatens U.N assets in the region. Intel retrieved from the captured airfield has revealed details of a meeting between the Brothers of the sword and an Al Qaeda cell from the Yemen. The close proximity of the meeting place to local housing has ruled out the possibility of an air strike. Your team has been sanctioned to raid the complex where the meeting is being held and assassinate the 4 man Al Qaeda cell. Mission requirements --------------------------------------- Advanced Combat Environment 2 - Core Advanced Combat Environment 2 - eXtras Community Base addons Isla Duala 1.6 MP Compatible Fast Rope Download mission med system = ACE wounds system / ACE spectate a sequel to co6 Operation Foothold come along and play it on the Underground (UK) Server ip 89.238.160.24 port 2302
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Re-adding supports after Player was killed
shark-attack replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cant get the script to execute at all this morning. I have saved the code as assets.sqf and i am calling it from a trigger which detects the death of the team leader !(alive leader sealteam) . Thanks for your help with this Larrow -
Re-adding supports after Player was killed
shark-attack replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a million Larrow. The above code works to a certain extent. If i have the module synched to a unit who is not the team leader [eg JTAC] and he is killed then the support assets are handed to the current team leader which is great for the specific mission im working on. However the support options are only passed down one time, after the Team leader is killed then all options are lost. Would it be possible to keep handing the available assest down the chain until all units are killed ? Also for future missions would it be possible to enable the script for the team leader from the mission start ? Best wishes shark attack -
Re-adding supports after Player was killed
shark-attack replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, sorry to jump onboard but ..... Is there any solution on how to pass down the chain of command the available support options in Multi player mode with group respawn enabled when the current group leader is killed. -
=ATM= Airdrop [A3] - Beta
shark-attack replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi pokertour. Just what i have been looking for.. Really nice set up. :) Best wishes shark-attack -
Added Uniform Disappears in Multiplayer
shark-attack replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
^^^ +1 -
=RTY= DEVGRU Broken Bird ========================= Mission author shark attack -------------- Mission type = 8 man Special Ops Co-oP or single player Spawn type = Group Location = Altis, Limni swamp land version 1.2 Beta Situation ---------- Earlier this morning during a covert flight to monitor enemy activity, Special Operations Command lost contact with a malfunctioning Grey hawk surveillance drone over enemy held territory. DEVGRU are to insert behind enemy lines and search the swampland where the drone is believed to be. You must recover the data stored on board and get it back to USS Boston for analysis. The drone is at the cutting edge of the US war machine. Prevent this state of the art technology from falling into the hands of our enemies. Ensure the total destruction of the UAV before extraction. *Note UAV crash site could be in any of 6 locations within the swamp lands Tested in Dedicated and local host co-op environment If any bugs / errors are encountered during game play please let me know. change log v 1.2 ----------------- * Fixed Missing radio chat on mission fail. * Fixed Grey hawk was visible on the map to the Seal team darter operator on mission start. change log v 1.3 ----------------- * Fixed Friendly AI will no longer turn on the unit who destroys the UAV after the data is recovered . --------------------------- Download from Armaholic Subscribe at SWS
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^^^^ +1
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Mission updated. Friendly AI will no longer turn on the unit who destroys the UAV.
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What is there to expect on launch day?
shark-attack replied to krizz kaliko's topic in ARMA 3 - GENERAL
Bugs , bugs, and more bugs !! :confused: -
Let me know how it goes amigo. Enjoy ! :)
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Mission updated change log v 1.2 ----------------- * Fixed Missing radio chat on mission fail. * Fixed Grey hawk was visible on the map to the Seal team darter operator on mission start.
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Hi Papanowel. Just tried the mission on my dedicated server and it loaded no problem. I am using the latest development build. [0.77.109860] Are you guys running any mods on your server which could be causing an issue ? Best wishes shark-attack
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lol That comment has made my day. :cheers:
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Forgive me if i am wrong but this is a sneak peak of the release version (content wise), the version which has been sent for review to the gaming press. I only hope they score it accordingly. [still a massive fan of the editor]
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+1 with fap :pc: Well said sir !
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=RTY= DEVGRU Hostage Rescue Team Mission author shark attack Mission type = Hostage Rescue 8 man Special Ops Co-oP or single player Spawn type = Group version 1.4 Beta Situation ---------- Two agents from the CIA's Special Activities Division have been captured by the Iranians. The men are being held at a Military facility on the island of Statis and are awaiting transfer to Tehran. Both men hold classified information about current and future operations. The men are ex elite operators and have undergone training to resist interogation, however all men are breakable. Unmanned aerial drones have been monitoring the site. Unfortunatly they have not been able to pinpoint the mens location. Devgru are to be inserted by submarine and are to launch an assault on the site and locate and release the men. Make good your escape and rendezvous with USS Boston for extraction. *Note MIA's could be in any of 12 locations within the Airfield. Tested in Dedicated and local host co-op environment (non development build) If any bugs are encountered during gameplay or throughout the development of Arma 3 please let me know. Special thanks to ... KommieKat [swebat] Watar The Rogue Warriors. CiA Armaholic Changelog version 1.2 Alpha ==================== *Reduced player slots to a single 8 man team *Playable as a single player mission *Random start point for Seal team *Seals now start in Zodiacs *Tweaked player loadout *Changed mission start time *Re worked Enemy AI skill levels and locations *Re worked random hostage locations *Re worked task system *Fixed hostage animations *Hostages now engaged by enemy forces upon release *Added Enemy airborne reinforcments *Various script tweaks and fixes *Mission end animations *Reworked SOCOM radio chat *Custom music *Fully tested in deidicated environment and local host Changelog version 1.3 Alpha ===================== *Major Reduction of enemy AI skill levels *Reduced enemy AI numbers *Mission start time rolled back 40 mins Changelog version 1.4 BETA ===================== *Beta compatible *New mission time [Clear moonlit night] *New Player load outs *New player units [Recon] *New Team layout [added AT/ Paramedic/ AR / Marksman] *Enemy AI tweaks [skills/positions/reinforcements] *Added short Intro [uAV] *Script tweaks *Added more content [Vehicles/Objects] *New Random start positions for Navy seals *Tweaked briefing/ Tasks page Changelog version 1.41 BETA ===================== *fixed error when entering Inventory. [Missing image for boonie hats] *Seals now wear Watch hats. Download from Armaholic [bETA] v1.41 Steam workshop download
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@ Azer1234 Working on a similar scenario for Altis. Along with a few others.. Stand by :)
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One thing i would like to see is a deep water port with Cranes and such. Seems odd that an island this size does not have one. Nice job .. :)
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Armaholic download link on first page.