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sandzibar

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Everything posted by sandzibar

  1. gotta agree with this. or at least take one of the 3 and use that as a base, tweaking it to make the other 2 for slight variation.
  2. in gl4_global.sqf youve also set: // GL4 Enemy A.I. Array Debug: // GL4 Enemy A.I. Map Marker Debug: GL4_Global set [51, False]; ??
  3. sandzibar

    Modern Warfare 2

    Well, apparently SAS peeps are made from the same stuff as Terminators. Still SP is an entertaining little jaunt through the gaming equivalent of processed cheese. MP horrifies me. Is this really how things have evolved? Even Counterstrike had more tactical depth than this pokemon inspired campy killstreak spam abomination.. kinda addictive though :( lvl42 now
  4. sandzibar

    JTD Fire And Smoke

    Noticed that in warfare maps having the main HQ bunker burn down breaks the game somewhat, as the AI still tries to cap it / deliver supplys, even though there is nothing there. Is there a way to exclude this specific building from being a burnable object? Other than that, really liking it. Well done.
  5. sandzibar

    Helicopter AI changes missiles...

    Still needs fixing. Beta hasnt addressed this issue. least not in the mi24s. Causes AI rage.
  6. What does "Event ID 108 - The driver nv4_disp for the display device \Device\Video0 got stuck in an infinite loop." mean with regards to the source of my problems? as thats written to XPs event log at the exact time of each lockup. Ill look through the thread you suggested. Thanks.
  7. Well -winxp doesnt help.. if anything its making the game crash faster for me (though thats merely speculation on my part without enough attempts for decent statistical proof). Checked XPs Computer Managment > Event Viewer and at the time of the crashes there are always 2 entries. Both refer to the source of the event as 'nv'. Details on First: Details on Second: Fairly sure thats Gfx related. But if arma 2 works ok without SLI... and ALL other games work just fine with SLI.. then doesnt this reaffrim my initial suspicions that its an "arma 2 + SLI = FGHFGfghfghf" issue? rage.
  8. Also crashing lots still.. though ive had this issue from the very start. Constant hardlocks of the machine. Generally form 10 to 30mins of play. Only when in SLI mode. 2 x 9800GT cards on a EVGA NForce 790i ultra mobo. 2gig corsair mem. Latest 190.38 drivers. Game is unplayable in its current state, and i dont see why I should be force to not use SLI when all other games work fine with it. What other information can i supply to try and get this issue fixed. The crashes are complete system locks so nothing is written to the arma2 rpt files that i can see. Is there some other log within XP i can check? or some application i can run in the background to try and record exactly what the issue is?
  9. 2x9800 cards in SLI (with all drivers up to date) still makes me crash every 10-15mins. Sounds issues are gone now i think. No crackling at all from what I could hear. Looking good so far. If only i could play for longer than quarter of an hour :/
  10. sandzibar

    1.03 Performance

    does defrag stop the constant crashes when running in SLI ? awesome if so
  11. sandzibar

    Sound broken by 1.03?

    been having issues with the sound since it came out.. first i tried using my CL x-li card. which had intense cracking and sound distortion... and playing MP would either crash the sound to silence.. or distort it so much id hav to mute everything. recently bought a Asus xonar D1 as i had thought it may be a Creative issue (after reading about card issues on several web forums). Same issues. And when the sound system is being stressed the 5.1 channels will also swap around, or go silent. Coupled with the usual high pitched screeching and cracking. its damn annoying.. and ive not been able to force myself to play since 1.02 in the hope 1.03 would fix the sound engine issues.. and make it more stable / better performing. judging from other peoples post im not sure i even want to try 1.03 :( edit: thought occurs.. its worse when im MP for me.. SP can be crackle free for a lot of the time. Its mainly in MP. So could the inbuilt Voice over Net / or external programs like TS/Vent be aggreivating it?
  12. sandzibar

    Who the F*** put number2 in charge ?

    but yeah had this happen a fair bit also.. seems to occur mainly when i start issuing orders from within a vehicle, and with the rest of the unit not in said vehicle. couldnt isolate an exact cause however..
  13. I'm too close for missiles.. switching to guns oh wait.
  14. oh really? ill have to try this. thanks.
  15. sandzibar

    Terrible Online FPS

    there is definitely a higher resource usage in MP than SP. my framerate and soundcard starts crapping out in MP play, yet both are fine in the most stressful of SP missions. its not internet latency.. cos lag wise its fine. theres is something else at work here..
  16. Im using a Xonar D1 and sound is fine in SP.. but in MP it crackles and pops all the time. Sometimes it gets so bad that the directional sound becomes corrupted and sounds start coming from different directions. I previously had a creative X-Fi card... and after reading about how this card and SLI gfx cards caused the popping/crackling i decided to get the Xonar.. needless to say im gutted that the issue remains with my new card. that and the random CTDs has left me rather disappointed. I love the game and have been playing the series since OFP came out.. but its almost imposs to play online for me.
  17. on higher difficulty levels 3rd person views are disabled... could this be the issue?
  18. sandzibar

    VON issue - mic just not outputing?

    yeah. tried several. all had people on VON calling targets, requesting pickups, insulting mothers etc
  19. Cant for the life of me get the ingame comms working. Worked fine in arma. Using a creative labs X-Fi card, updated the drivers to latest versions. Both Teamspeak and ventrilo seem to work ok, but noone can hear me when using VON ingame. Is there some configuration settings i can play with? or has anyone else had similar issues?
  20. sandzibar

    New evga sli fix works :-)

    SLI doesnt help at lower res? please excuse my ignorance. not overly familiar with the technicalities of SLI.
  21. Whilst a good FPS is useful, arma2 is more slow paced than most online shooters. It requires more long range observation than twitchy mouse skills. The main thing that would give you a huge benefit over another player is if you can get the unit object draw range higher than someone else.. but this is seemingly fixed at around 1000m. Most of the graphic settings are related to detail and clarity, and having stuff as high as possible would make the game sharper and more defined at distance. Thus making it easier to pick out stuff moving at range, or close up hiding in the grass. Stuff like clutter height mods, and whether clutter is actually on/off can be controlled by server settings, as has been said.
  22. sandzibar

    Updated patch 1.02.58134

    performance a wee bit better. nice that the post processing setting is actually remembered by the game now. many thanks.
  23. great ambiance again! but i feel almost dirty using it.. makes locating hidden enemy AI in urban areas really really easy :D
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