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Posts posted by -Snafu-
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I'm trying to spawn a number of traps from The Unsung mod in a certain radius from an empty marker or object. I've been trying to figure this out for myself and using a tutorial from BIS I have got this so far but it doesn't work and I am not sure why.
Ultimately what I am aiming for is just to fill an area with these traps so players are kept on the edge.
if (isServer) then //Array of traps _trapArray = [ "uns_Tripwire1b", "uns_Tripwire2b", "uns_m16apmine", "uns_Punji1", "uns_Punji2", "uns_punji3", ] // select random trap _trap = _trapArray call BIS_fnc_selectRandom; // spawn the trap _trapSet = _trap createVehicle position trp;
trp is an invisible heli pad. I'm calling the script with _nil = [] execVM "trapSpawn.sqf";
It's probably something obvious but I just can't seem to my head around this stuff - help appreciated!
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Is it possible to limit the types of arty support available, for example, to only have 105mm guns?
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Thanks for the advice!
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I've ordered an SSD for Arma 2, ToH and so on but what's the best way to use them?
To have the OS and games on it or just games?
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This is a small mission for The Unsung Vietnam War mod, one of the best mods I've played in all my years of BIS gaming, much thanks to all those involved in its creation.
I made this mission with MP in mind for myself and some friends. It is doable in SP and should work from the SP mission section too.
This is my first MP mission that I have released. Editing for MP is new territory for me so I have no idea how well this will play on a dedicated server. If any of you do try it on a dedi please let me know if it doesn't work so I can try and fix it. The mission has not been extensively tested so there may be bugs and the mission may either be too easy or too hard (but remember that there is some randomness in enemy numbers and positions).
Readme
MP mission - UNS SP CO1-9 No Contact
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Version: 1.2
Author(s): Snafu
Release date: 16/06/2013
Contacts:
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Web: http://forums.bistudio.com/member.php?13354-Snafu
Required game: Arma 2 CO
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Required addons: The Unsung, CBA CO
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Installation:
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Move the mission *.pbo file(s) into the directory for the multi player missions.
Typically - C:\Program Files\Bohemia Interactive\ArmA 2\MPMissions.
Then you will find this mission(s) in the MP missions list in the game menu.
In case of any problems try to contact author(s).
You may also try to find a solution on official forums - http://forums.bistudio.com/index.php
Description:
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A rifle squad from the 196th Light Infantry Brigade investigates the lack of contact from a nearby village.
Features:
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The Unsung!
Random Patrols
DAPMAN Medical System
Small but fun mission
Changelog/known bugs:
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Not extensively tested, bugs possible.
Credits:
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The Unsung
DAP
Kronzky
EMSI
Disclaimer:
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Any unauthorized modification of the released files is not allowed without any written permission by the author(s).
You are using those files at your own risk.
Author(s) of those files are not liable for any damage or loss of data caused by using of those files.
Usage of those files is also prohibited for any commercial purposes.
--- ReadMe file created in A2RM Editor by EMSI ---
Enjoy.
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You guys should give Combat Mission Battle for Normandy a go, surpasses CoH and MoW by miles (IMHO of course).
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Great to see another release h34dup, I've enjoyed your previous mission!
About MP, some scripts may need to be tweaked or re-worked for MP usage on a dedicated server as some stuff might only be broadcast locally. There may be other issues but I am out of my depth when it comes to this MP stuff. Adding in respawn is the easy bit! :)
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In terms of gaming websites I'm 100% sure Gamespot and Gametrailers will be there. I think we managed to get one of the live feeds from Gamespot to go the BI booth twice last time ;)But I'm sure there are more then that.
And somebody ran a drinking game during the live stream too.
Steering wheel mentioned, drink!
We need another one.
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I have a Vietnam War mission with a few lines for two Americans or people who can put on American accents.
If you're interested, let me know.
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There shouldn't be no problem on that(use the attachto command), but dunno, haven't tested itThanks, managed to get it working.
I also want to say that I've been really enjoying the mod. Patrolling the jungle with the radio chatter from your RTO does wonders for immersion! I'm hoping to get a mission out for it this week.
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Is it possible to attachTo a transistor radio to an infantry unit?
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MLVMODBETA.7z (535.6 MB)https://mega.co.nz/#!KNskGbqZ!OlkrbVdf04LIUongijBsxCX3Mp4hda3U10ymmM1bWKQ
Regards
Thank you very much!
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Hi Kendo, my english is bad...I enclose the latest compiled beta
BETA DOWNLOAD:
http://ofp.gamepark.cz/_hosted/malvinas/malvinas/desarrollo/beta.png
Date: 18-07-2011
Size: 550 mb
Content: Weapons Pack - Units Pack - Objects of the Islands - Puerto Argentino Map (Port Stanley) - Weapons Support - Vehicles Wheels - Armored tracked - Missions
Regards!
LoRo
If anybody has this would they consider uploading it?
It would be much appreciated!
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That's great news.
I applaud you!!And BIS!
So looking forward to finally have a 100% Sahrani ingame again :)
Agreed!
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Thanks for all you have done for the community W0lle. I wish you well for your future endeavours!
Congrats and good luck to Max!
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Thanks guys!
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For those of you having mission problems - it's likely due to some updates in Arma, or changes to Lingor which have changed the map so that my missions no longer fit on it.I won't be going back to fix those becoz time has moved on, but........
Do you remember what version of Lingor? Ice or somebody that still has it could upload it so your campaign can still be enjoyed.
I always wanted to play this campaign but never got around to until now.
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Arma 3 will not replace Arma 2 for me.
- The setting of Arma 3 doesn't interest me in the slightest
- Arma 3 isn't the leap in improvement I was hoping for
- Arma 2 has much more custom content available that I like
- Arma 2 has matured nicely in terms of patches and mods
- The setting of Arma 3 doesn't interest me in the slightest
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Thanks Rellikki, works perfectly.
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I'm using this:
Smoke="Smokeshell" createvehicle [(getPos tr1 select 0),(getPos tr1 select 1),0];
To spawn smoke shells to simulate artillery firing smoke rounds to blind enemy AI to an attack. Of course, the default smoke doesn't block AI view but JAM smoke grenades do. I've tried using the JAM classnames for smokes but they don't work and I'm not sure why.
As an alternative, would it be possible to use the default BIS smoke grenades but activate the JAM EH so it adds the view block?
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Snafu,Here you go.
http://www.gamefront.com/files/23082838/MIA_Iraz_public.rar (additional addons included.)
http://www.gamefront.com/files/23082857/KLA_UmmQasr_v1.0.rar (many other addons needed..DMA Lybia, CatAfghan, Mapfact, AGS, F3WX)
http://www.gamefront.com/files/23082858/kla_UQFixedIntro.zip
Links won't last long.
Legend, much thanks.
I'll upload them to Dropbox tomorrow and update this post with the links.
LINKS
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In addition to MIA Iraz, Umm Qasr is also missing. If someone can upload it that would be great and I'll put them on my Dropbox for a more permanent link.
Bohemia Games Trading Card Promotion Suggestion
in BOHEMIA INTERACTIVE - GENERAL
Posted
Games go for so cheap in the Steam sales the "free games" aspect seems pointless.