-
Content Count
1742 -
Joined
-
Last visited
-
Medals
Everything posted by -Snafu-
-
Bohemia Games Trading Card Promotion Suggestion
-Snafu- replied to Jokubas's topic in BOHEMIA INTERACTIVE - GENERAL
Games go for so cheap in the Steam sales the "free games" aspect seems pointless. -
How important are cockpits, crew stations and vehicle interiors in games?
-Snafu- replied to NoRailgunner's topic in OFFTOPIC - Games & Gaming
Comparison: OFP A: INQ M1A2 Arma 2 VBS2 2.0 -
I'm trying to spawn a number of traps from The Unsung mod in a certain radius from an empty marker or object. I've been trying to figure this out for myself and using a tutorial from BIS I have got this so far but it doesn't work and I am not sure why. Ultimately what I am aiming for is just to fill an area with these traps so players are kept on the edge. if (isServer) then //Array of traps _trapArray = [ "uns_Tripwire1b", "uns_Tripwire2b", "uns_m16apmine", "uns_Punji1", "uns_Punji2", "uns_punji3", ] // select random trap _trap = _trapArray call BIS_fnc_selectRandom; // spawn the trap _trapSet = _trap createVehicle position trp; trp is an invisible heli pad. I'm calling the script with _nil = [] execVM "trapSpawn.sqf"; It's probably something obvious but I just can't seem to my head around this stuff - help appreciated!
-
This is a small mission for The Unsung Vietnam War mod, one of the best mods I've played in all my years of BIS gaming, much thanks to all those involved in its creation. DOWNLOAD I made this mission with MP in mind for myself and some friends. It is doable in SP and should work from the SP mission section too. This is my first MP mission that I have released. Editing for MP is new territory for me so I have no idea how well this will play on a dedicated server. If any of you do try it on a dedi please let me know if it doesn't work so I can try and fix it. The mission has not been extensively tested so there may be bugs and the mission may either be too easy or too hard (but remember that there is some randomness in enemy numbers and positions). Readme Enjoy.
-
The Unsung Vietnam War Mod 2.5 Released
-Snafu- replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it possible to limit the types of arty support available, for example, to only have 105mm guns? -
PC Discussion Thread II - All PC related discussion goes here.
-Snafu- replied to Placebo's topic in OFFTOPIC
Thanks for the advice! -
PC Discussion Thread II - All PC related discussion goes here.
-Snafu- replied to Placebo's topic in OFFTOPIC
I've ordered an SSD for Arma 2, ToH and so on but what's the best way to use them? To have the OS and games on it or just games? -
You guys should give Combat Mission Battle for Normandy a go, surpasses CoH and MoW by miles (IMHO of course).
-
Great to see another release h34dup, I've enjoyed your previous mission! About MP, some scripts may need to be tweaked or re-worked for MP usage on a dedicated server as some stuff might only be broadcast locally. There may be other issues but I am out of my depth when it comes to this MP stuff. Adding in respawn is the easy bit! :)
-
And somebody ran a drinking game during the live stream too. Steering wheel mentioned, drink! We need another one.
- 445 replies
-
Voice actors forum group - find actors or become one!
-Snafu- replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a Vietnam War mission with a few lines for two Americans or people who can put on American accents. If you're interested, let me know. -
The Unsung Vietnam War Mod 2.5 Released
-Snafu- replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks, managed to get it working. I also want to say that I've been really enjoying the mod. Patrolling the jungle with the radio chatter from your RTO does wonders for immersion! I'm hoping to get a mission out for it this week. -
The Unsung Vietnam War Mod 2.5 Released
-Snafu- replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it possible to attachTo a transistor radio to an infantry unit? -
Thank you very much!
-
If anybody has this would they consider uploading it? It would be much appreciated!
-
That's great news. Agreed!
-
Cold War Rearmed² - Public Beta
-Snafu- replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for all you have done for the community W0lle. I wish you well for your future endeavours! Congrats and good luck to Max! -
Ghost Recon - Island Thunder campaign
-Snafu- replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Thanks guys! -
Ghost Recon - Island Thunder campaign
-Snafu- replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Do you remember what version of Lingor? Ice or somebody that still has it could upload it so your campaign can still be enjoyed. I always wanted to play this campaign but never got around to until now. -
Arma 3 will not replace Arma 2 for me. The setting of Arma 3 doesn't interest me in the slightest Arma 3 isn't the leap in improvement I was hoping for Arma 2 has much more custom content available that I like Arma 2 has matured nicely in terms of patches and mods
-
Revolvers: https://www.dropbox.com/s/npcq6ao3x7bfm7y/swrevolvers10_fixed.zip An Najaf: https://www.dropbox.com/s/gys3mxxdqsybdmg/an_najaf_beta1.0.rar
-
I'm using this: Smoke="Smokeshell" createvehicle [(getPos tr1 select 0),(getPos tr1 select 1),0]; To spawn smoke shells to simulate artillery firing smoke rounds to blind enemy AI to an attack. Of course, the default smoke doesn't block AI view but JAM smoke grenades do. I've tried using the JAM classnames for smokes but they don't work and I'm not sure why. As an alternative, would it be possible to use the default BIS smoke grenades but activate the JAM EH so it adds the view block?
-
Thanks Rellikki, works perfectly.