skruis
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Everything posted by skruis
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys are everywhere ;-)- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@J.Summerville You're not the first to ask for that and ... there are plans. Once Athena is a little more stable, some bugs have been stamped out and the current roadmap implemented, I've got some ideas for making Athena into a better JTAC interface.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@karlmoebius Yes, there is but there's also a bug in the implementation :-( So, there's an AthenaExtensionSettings.txt file in the @Athena mod folder. That has a setting in it that allows you to disable auto launching of the app. The problem is that before the mod actually reads the settings, it looks for the settings file under the old name: Athena.Extension.Settings.txt. So...yea. What you can do is copy the AthenaExtensionSettings.txt file and rename the copy to Athena.Extension.Settings.txt but then edit AthenaExtensionSettings.txt and change ath_launch_app=true to ath_launch_app=false. I'm sorry for the run around...some of these things, you change but you forget to test. Let me know if you need help.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys, just wanted to provide a status update for those of you experiencing issues when exporting maps to a 2nd pc: I'm closing in on a fix and should have it released soon (next day or so ... depending on whitelisting).- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello God, its me again ;-). PM me on steam and well see if we can resolve.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@x_DarkSpecter_x Dark, message me on Steam. I'll be in my office later today. We can work around this issue and I hate to see someone spend money on something we can get working for free.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@x_DarkSpecter_x The connection between the relay and the desktop app is not fault tolerant enough for some wifi connections. It's on my list of things to nail down but in the meantime, if you can, run the export locally on your own PC and then copy the map files (My Docs\Athena\Maps) to your 2nd pc manually -or- if you connect your laptop via a wired Ethernet connection, it should work then. Altenatively, you can connect to my ACS: server: acs.athenamod.com port: 28804 And you can download the maps from there. Tank: I did the same thing :-) I just wondered what would happen.- 764 replies
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MFD Display Output on Second Monitor?
skruis replied to Matthew10_28's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Same here. With my limited scripting knowledge, I don't know of a way to capture that feed. I 'think' someone from Alive was able to do something like that though but the performance was bad...not sure but if there IS a method for getting that out, I would certainly like to know about it and participate in making that app. -
Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@acebelew Is the incompatibility limited to the world export or do the two completely fail when run together? ***EDIT*** Ok, I just saw that you edited the post. Um, that's ... completely odd. So, one is a Zeus and the others aren't so I'm assuming they're "NOT" running the same missions? It could be an issue with a particular mission. I might have a conflicting global variable somewhere.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ace, good suggestion, thats a lot of mods and will fix ?- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok everyone: The first version of Athena AAR is available on the Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1187827454- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, I've posted a ... what I thought would be brief ... video showing how the AAR works:- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yea, I know. I don't know what the deal is with that because ... I had just 'rebuilt' that exe the day that I published it to the Workshop. And the only change I've made since then is changing the output file name and rebuilding it again...but now it comes back as clean. I've also scanned my workstation today several times using several different products and each time, those have come back clean apart from the ACS.exe file. So, I'm clearly not infected and this is a false positive. It's a little frustrating because all of this is happening right after I post Athena to the workshop :-) Either way, I'll get this straightened out. Tactical Insert card? As far as iOS, it's not even on my radar right now. I want to try porting this to a cross device Xamarin code base using .net standard 2 but I don't think that's going to happen. I seem to remember someone having success connecting their iPad as a 2nd monitor to their PC and then using Athena inside of that.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm guessing someone downloaded the ACS file from the Zip on the site, Bitdefender flagged it and flagged the site because it was the source. Ugh. Ok, I'll take care of it. Thanks! ***UPDATE*** - I've redirected Athenamod.com to the Workshop Item page for now. The site was horribly out of date anyways. Even after redirecting, Bitdefender is still claiming the site is a malware host so I'm guessing Bitdefender isn't 'actively' scanning the site before loading the content, it's just checking a blacklist and that kind of reinforces my original suspicion. I've applied for a delisting and it should be resolved in 72 hours...at which point my headache will end. Sorry for the inconvenience! If I was actively trying to infect you guys, I would have embedded the infection in the actual application ;-)- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@stitches3911 I get it man. No worries. Either way, the scan is coming back clean after a rebuild and rename so I'll post that to the workshop later today and we'll be good to go.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Stitches - I replied to your post on the Steam Workshop listing but I'll respond here as well: I just scanned it locally using BitDefender which is one of the utilities that found a 'threat' according to MetaDefender and BitDefender came back clean. I'm ignoring this report. Additionally, Metadefenders conclusion was that 'no vulnerabilities detected'. Scanning for viruses is a prudent action but I think this is a false semi-positive. ***Update*** - I dug a little deeper and after updating Bitdefender, it came back claiming that the file is infected. I changed the output file name of the build process in Visual Studio and rebuilt it into AthenaCommServer.exe, rescanned it and it was not infected. There were no code changes other than the assembly name. I've also ran scans using MBAM and that came back clean so I still think this is a false positive but I'll update the Workshop package with the renamed/rebuilt EXE today.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Diesel, thanks! Well the map doesnt yet support marker creation and such. It may also appear to be herky jerky if its still in ‘follow’ mode. As far as the load times, I agree. Streamlining the map load process is on the todo list.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, also, I'll probably release Athena AAR v1 tomorrow. It'll be a little clunky.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BattleEye seems to have whitelisted Athena. Tank: I'll take a look at the Tanoa airports and get back to you.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Col Penny, the SQF and the Extension received significant overhauls. The primary purpose was to move some functionality out of the Extension and into ARMA so that I wouldn't have to apply for whitelisting again if I changed the 'format' of the data I'm exporting. Additionally, the protocols used in the Pipes between the Extension and Relay and the protocols used for the Socket connections between the Relay, Athena Desktop and the ACS were simplified. The overall number of connections was reduced simplifying the connection process and making it more resilient. Subsequent changes included fixes for the size of elliptical markers, support for auto launching Athena on ARMA start (mission start) and some debugging stuff. I've been posting change logs to the Athena workshop listing too: http://steamcommunity.com/sharedfiles/filedetails/changelog/1181881736 -Bus- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Status Update: Spent some time working on AAR today...actually just the logger application. I added the ability to supply 'pre-configured parameters' via the config file so that you can launch the logger utility and have it start running automatically without having to configure it. I will also eventually enable auto launch of the logger utility just like I've done with the app. I've just applied for whitelisting and that change will require another application for whitelisting so ... I'll hold off until the entire AAR suite is in place. For now, it's up to you to ensure the logger runs when you want it to run. I also added some duplicate frame detection (though that should be a thing of the past anyways) to avoid unnecessary storage usage and I added the ability to specify a delay (X minutes after mission start) for which it will discard all frames. The reason for that is in case you have 'in mission' briefings or 'safe starts' that last a preset amount of time, you can specify the delay to be 10 minutes or 5 minutes, whatever, and the logger will, upon mission start assuming your briefing is after mission start, discard the data for that amount of time and only then start to collect. Additionally, I've added support for the logger to also listen for a certain data packet that will allow you to have fine control over starting the recording. If you execute this command (on your server): ["put", "start", "recording", "1", ""] call ATH_fnc_relay; The logger will ignore the time remaining on the delay and instantly start recording. Additionally, you can specify a delay of -1 minutes and that will disable the delay functions completely and the logger will rely exclusively on the commands. If you do specify a delay of -1, you can also then stop the recording with this command: ["put", "stop", "recording", "1", ""] call ATH_fnc_relay; So, with that, you can have @athenasvr and the logger running all the time but only record the missions that you want to record via manual control. The Start command will have to be executed for each mission. So if you start the recording and the mission ends, the recording will end and then you'll have to manually start it again for the next mission. And just to be clear: the @athenasvr mod will have an impact on your server. I haven't measured it but its still going to collect data 'each frame' and dump it out to the relay. It's only the logger that's deciding what data to save and that process happens outside of ARMA. So what kind of data will be captured? All units for all sides and all vehicles they occupy. Markers are an issue though. The server does not keep a record of all markers. If you place a marker in side or group, that marker does not get created on the server. Only the pre-defined (in editor) markers, those markers created by a script on the server or those created by players in GLOBAL chat will be seen by the server and then captured in the recordings so keep that in mind. If you're playing COOP and you want the markers to be recorded in the AAR, make them in GLOBAL. I'm going to start testing the logger tomorrow (today was just code changes) and if it looks 'ok', I'll release it via the Workshop as the initial version of Athena AAR. It uses the same extensions, relay, etc. as the normal Athena Application so once that gets whitelisted, this mod will automatically be BattleEye compatible. Currently, the logger will only save Athena 'saves' to a local folder. You can, for now, expose that folder via an FTP server or you can manually publish the saves to a website or some other sharing mechanism. The goal after this initial release is to update the logger and have it publish the recordings to the ACS and then update Athena Desktop to retrieve the saves from the ACS via some sort of a search function. Then the next goal is enable shared playback of the recordings via a 'room' in the ACS...so multiple players can watch the recordings together...in sync and with whiteboard (ink) capabilities.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Markers working as expected and autolaunch working: Nice! Mission added locations: that works? I thought I disabled that... Yea, I just checked the code and I disabled it. Are you sure they aren't being added by some other means such as via a marker?- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmmm, well, I think maps with a fair bit of size and complexity like Altis take a little too long to come up but if noone's complaining...it's not a problem :-)- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Karl - Yep, Ive applied. Just waiting on it to go through. Tank - Good point. Its a little too late to add versioning for this map format. I do want to overhaul that to decrease load times so ill add versioning then. For now, I can alert users to map load errors and suggest theyre maybe using an out of date version.- 764 replies
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Athena - An ARMA 2nd Screen Application
skruis replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've published another update to the Workshop. This includes the marker sizing fix and Athena Desktop will auto-launch (by default and if Athena Desktop is not already running) when Arma starts. It does NOT auto-start though. I want the user to be in control of that.- 764 replies
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