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stegman

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Everything posted by stegman

  1. Bloody good idea, old chap! Will do. I was going to swap for the US army stuff, but the BlackHawk has a horrid bug on it. The gunners feet poke out of the side of the heli.
  2. I've started porting this over to ArrowHead in readyness for the UK forces mod! But let me tell you all, there are a LOT of scripts to work through :( Im having fun doing it anyhow. Thought i might try inserting a new UN "feed the world" type mission too (you know, defend the truck while people get their grub).
  3. it works for me, but i need to close steam after each play, else it just launches arrowhead. is that what happens to you?
  4. Never mind, for once again i have solved my own issue! Hoorah! Simple putting "-mod=%_ARMA2PATH%;EXPANSION;ca;@IslaDuala" as the last line of code allows me to run mods! sweet.
  5. Sorry to be a moron, but will this allow me to have another "mod", or "Expansion" as they are now being called, visible in Op:ArrowHead when run as Combined Ops? I would like to set up IslaDuala, cant i just put -mod@IslaDuala at the end of the shortcut as before?
  6. stegman

    Arma 2 OA 1.53 Suggestions

    Now this is a good idea. I'd also like to be able to bundle dead or wounded people into vehicles.
  7. This is such amazing news. I have been waiting for an official UK army addon to be released for about 10 years now, since way back in the OFP days i always want to play as the Brits. wow...10 years...omg..probably time to stop playing games now then huh? HA! yeah, right! I will absolutely be buying this DLC, if only out of loyalty to BI. In fact I was just about to suggest they do exactly what they have done; release armies of the world as payfor DLC
  8. i wonder if it has to be synced with everything that you want collected..? Im gonna try that out.
  9. dont think so mate. ..actually, i think you can take bodies out of a car...i think. ..maybe not. I dont know, ignore me.
  10. Well, not that any one was remotely interested in commenting on or helping fix this issue, i am happy to report I have successfully resolved it myself. After reading this article i had an idea. I went back through my MP missions folder and found an old example mission called "WarfareExample3Sided.Chernarus". I think it came from the warfare.pbo file. Deleting it from the mission directory allowed the game to host MP missions. Odd indeed. Case closed, thread can be locked or deleted, however you see fit.
  11. Hi Guys, I used the search feature, but found nothing, so hope this is ok to post here.. I enjoying playing multiplayer games quite often, but when ever I try to actually host my own mp for me and my mates to play I get a CDT and the following error message; Error message I've tried uninstalling and reinstalling but no good. I even tried replacing the Warfare2.pbo with a known 'good' version but still get the same error. Something else I’ve been noticing though; when I go to the MP screen I get a message saying "version 7 is now available" even though I can see in the bottom right I’m on version 7 already! And here comes the clincher, i use Steam..! Steam updates games with the most recent versions available automatically. So, any advice you guys could give would be great.
  12. You need to create a description.sqf file that reads; respawn=3 i think you then need to place two markers on the map one called WestBase and another called EastBase Players will then spawn at those locations.
  13. There don’t seem to be many comments about the warFare Module...or am i missing them? What i want to know is how do i get the players to re spawn near the MHQ? And is it possible to switch the units and vehicles for one side to be, for instance, the Isla Duala Army units? Also to switch the defending units to be the rebels from that same addon? Sorry if this is simple and has been answered, I'm still a bit of a novice with these things.
  14. Hi Nasty. Just spotted that DAC is out for AmA2. Think it could be incoroprated? Or might it bugger up some of your scripts? Worth testing maybe..
  15. Hi guys, Could some one help with a really stupid problem I experienced way back since OFP days, and still happens in Arma2. It’s really got me puzzled. I want to place "man1" in a "hummer" as the driver. I know vehicles come with drivers, but let’s say I want a specOp guy to be driving. I then want to place "man2" in the same vehicle as cargo. Simple. Now i want "man1" to drive "hummer" to a waypoint and transportUnload "man2". Then "man1" drives away. Not simple!! "man1" moves the vehicle to the waypoint, but "man2" won’t get out. The same thing happens with any vehicle, air or ground. I have tried using "assignAsDriver" and "assignAsCargo" first, but still no good. Clearly, it will work if the player is "man2", but not for AI units. Can some one please tell me how to solve this? It’s really bugging me. Cheers guys. [EDIT!!] I cracked it! I placed a trigger just infront of the waypoint with "unassignVehicle man2" in it! The car stops, the dude jumps out and the car buggers off! Amazing. What a fuss though just to do such a simple thing. Any one know of a simpler way?
  16. Dont get me wrong mate, i'm not complaining. I love all 3 games in the collection (and i recomend having all 3 and their expansions). And your right, "the game doesn't do what you want it to do but what you tell it to" you know, i spend far less time actually 'Playing' the game than i do 'Playing with' the game. i spend all my time messing around in the sandbox environ. But yes, i solved it. for my slef this time! Hoorah! Admins: feel free to lock this thread down if required :D
  17. It was mega when i last played it. Hi MrN, im back to make the going hard for you! ha ha ha!:p Just want to ask you if your ready for this ArrowHead standlone expansion that due out. It gonna need a nice new "dynamish" for it ;)
  18. I don’t think you can do it easily, sorry to say. The big ships aren’t vehicles, so you can’t use setdammage. Sounds like you got the right idea mate , pain in the ass though i bet. The best way i can think of would be to fake some explosions around them and have them slowly sink down into the water using setpossition ( I assume you are using this to make them 'float' anyway right?) But that wouldn’t be very realistic i guess.. you could implement the same sort of thing though, and have the explosions on the relevant part of the ship.. Back in OFP days i say an Arty script that would place a 50.cal gun, blow it up, and then delete the gun. Real fast like, so you wouldn’t see the gun, but the explosion remained behind.
  19. CTI changed the way OFP was played and viewed. Warfare is just out of this world. I am porting Warfare for AmredAssault1 onto the fantastice ACE Island Pack "OFP World" (all 4 OFP:R islands on one map). To Do; Configure all airports. Allow fast travel from and to friendly airports. Configure Seaportd. Allow fast travel from and to friendly Seaports. Incorporate Mando Hitch to enable airlifts to other islands. Configure Everon. Configure Malden. Configure Nogova. Configure Kolgojev.
  20. stegman

    Porting warfare for an old noob.

    Hi, sorry for the delay. No, what maps are your refering too? Are they islands, or do you mean missions?
  21. stegman

    Porting warfare for an old noob.

    hmmm...very interesting indeed. I was thinking of that, and how to get the supply trucks across. I was also planing on building in a fast travel from friendly airport to friendly airport and the same with each islands Sea ports....but as with so many thigs have no idea how to do it. Maybe this bridge thing you talk of is just the ticket :) I'll check it out and see if i can et it working for MP. Cheers.
  22. Hi Nasty, Just thought of/remembered this. Remember Tonal? There was a DynaMish set on that and there was a vehicle insert by jeep as well as chopper. Might that be something you could shove in? You would select your destination and 3 jeeps would spawn at the location (pointing towards the current mission objective) with the player as drive of the lead car. Was that your work? or was it Honcho’s..or maybe Sanc's? Either way it was fab. Maybe its not something you'd be interested in. Any hoot, nice work. Thanks for the upload. I’m getting it now. :D
  23. Im right there with you mate! Fan-bloody-tastic isnt it? Happy days! If it doesnt fix the 'wandering off' aspect then it should be a handy for setting up ambushes etc.
  24. k, no worries. Thanks for the newest version!
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