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stegman

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Everything posted by stegman

  1. stegman

    Dynamic Campaigns

    Heres an idea for you (im not a coder, only an idea man) How about a carrier path? You start of as a recruit and have to get through training (shooting, running etc) to gather 'points'. When you get enough 'points' you pass training and get real missions. As a pro soldier, at private level, you gain more 'points' and go up in rank, as far as lieutenant. From here you can either; a) move up to command level (where the mission takes a kind of CTI feel, now you are alerted of 'Flashpoints' around the island and have to decide witch task to complete first) b) move sideways into Special Ops and undertake the assassination missions, sabotage, etc Killing too many civilians or aborting missions will loose you 'points' and get you demoted. What do you think? Could it be done? If some one could help a complete beginner, i'd try and do it my self (oh hell, wish i hadn't said that...)
  2. stegman

    Dynamic Campaigns

    hmm...64MB...a bit risky, might draw atention to my self getting that. I'll have to pull some late night shifts and get them when the comms team have left!
  3. stegman

    Dynamic Campaigns

    Clever, how big are all the downloads required to play your afgan campaign?
  4. stegman

    Dynamic Campaigns

    This sounds really cool. I'm very interested in it. What is CoIn though? Where can i get a dynamic mission from (bearing in mind that the only place i can download stuff is at work, and will get busted if i download anything that will cause a problem on the network...!)? Also i'm creating a campaign on Map Fact nogova (rebels/insergents have risen up against the FIA and US is sent in to sort it out) and a dynamic structure would work better than the fixed mission one, mision two, etc rigid path. One more thing, Sanctuary mentioned 'Radio commands', how could i only alow this if the player is carrying one of the radio packs from Lasers weapon pack? (in other words, loose the radio, loose the ability to use 'radio commands')..
  5. stegman

    BIS @ E3: Confirmed!

    Yeah, at least we know the xbox version exists.
  6. stegman

    BIS @ E3: Confirmed!

    It is a thread all of it's own! Â Oops.
  7. stegman

    BIS @ E3: Confirmed!

    Ha! sorry i started the whole 'what do you call it' question. Looks like that could be a thread all of it's own I guess if they don't show ofp2, opf2 or even flashpoint2(:;):) it'll mean it doesn't exist, right? I mean no one has seen any screen shots of it, or have they? No one knows if it's set in Nam or not, or do they? No one knows if you play American, British or a generic army or anything about the game. What proof does any one have that the game even exits?
  8. stegman

    BIS @ E3: Confirmed!

    Yeah, whats that all about? Type'o? Who knows.
  9. stegman

    BIS @ E3: Confirmed!

    True. Nothing else seems to have the lastability of Flashpoint. ...Another question; Do you call it; a) 'Operation Flashpoint' b) 'OFP' c) 'Flashpoint' I call it c) Flashpoint
  10. stegman

    BIS @ E3: Confirmed!

    Ok, not years then. So most of us are around the 30 year bracket. Interesting. in this case maybe flashpoint2 would benefit from a more mature theme. I know a war theme is pretty mature, but have you played full spectrum warrior? The guys in this drop in the occasional swear word. Not necessary to the game play but does add authenticity (i think i'd say some naughty word if some was shooting at me, don't you?).
  11. stegman

    BIS @ E3: Confirmed!

    Dont say that  , seems like it was yesterday that I was playing lots of missions for the DEMO  Oh god Im 30 now ...just out of interest, what is the age of the average OFP player? I'm 26 now, and i've (as all of you have), seen ofp2 get pushed further and further back, delay after delay. Now this talk of UBI soft buying Codemasters... Lets look at that, ubi soft make arcade style games not simulators style games like codemaster.... Am i the oly person that thinks Operation Flashpoint 2 will never make it to the shops? I mean the xBox version has been under development years before ofp2 was even mentioned and thats still not finished.
  12. stegman

    Sanctuary's Animation pack 1.7

    Don't get me wrong, i realy aprechiate your work. It's great. Sounds like the 'small' alteration i had in mind will require a lot of work and, since i havn't the first clue about animation, don't know where to start. I have down loaded all the files and programms to start trying, but i know it's take some time. You say that ofpanim is very limited. Would i be better off using 3D Studio Max and then porting them back to ofpanim?
  13. stegman

    Sanctuary's Animation pack 1.7

    I love you work, Sactuary. My only critisism is the position of the right elbow. I feel it should be down by the side rather than jutting out. I know it's more natural to hold the elbow out, and enables you to hold the gun tighter to your shoulder, but by having your elbow tucked down presents a smaler target to your opponent. If your not going to do (and i dont expect you to), then i will have to learn animation my self. Thanks for all you hard work. Whats next for you?
  14. stegman

    AI_cover2.0

    Down loaded it. Can't try it on MP for you, but like idea. The IA is quite floored in that is just goes prone at the first sign of danger even if it's in a building or behind sand bags. This script should prove usefull, thanks.
  15. stegman

    how to use the watch and compass?

    ...but there is a GPS in flashpoint... If you've lead your whole team astray, just get one of them to 'report stauts' this flashes up your coordinates and places the info on the map.
  16. stegman

    OFP Animation Sharing Center

    So this way its possible to change only the different moves into CfgMovesMCWEST and so on. Supert! ...i see. They were right in front of me. D'oh! I like the idea of the randomised ready stance. We already have two thanks to Sanctuay (simular, but slightly different. i don't think they should be too different, they all went through the saame training you know?)
  17. stegman

    OFP Animation Sharing Center

    Splended! Thats exactly what i wanted to see. Good work andersson. I thought it had something to do with the 'cfgMoves' but did'nt know how to go about it. Dan, you said this before, but where are the women defined? Yeah the standard pistol anims are a bit poor. Here's an idea; why not create a 'weapon' that places two pistol models (one in each hand)? i know they wouldn't actually work as two seperate guns, but it might look pretty good. Each gun could give a muzzle flash alternatingly, shot after shot....
  18. stegman

    OFP Animation Sharing Center

    Ah-ha. Thank you very much. Sanctuary, what anims you working on next??
  19. stegman

    OFP Animation Sharing Center

    Nothing to do with animation, but where can i get those radios in Sanctuary's post? they look prety cool. I WANT!
  20. stegman

    GDTCTI

    I have a problem with CTI. I've been playing the coop on my own for practice. Picture this; I've been playing for over five hours, gathering resources, taking towns from the FIA (what does FIA stand for by the way?), engaging the Russians on land and in the skys, over fields, through towns, on the beaches, over hills, in forests and wood lands and finaly traked them down to there source. There Base. So begins the 'final' assault. I buy tanks, choppers, Black Operativs, grenadiers, Mortar Launchers and lots of transporters. We all head off at top speed to the emeny Base and engage! Shots are fired, armour is blown up, men die. Choppers fly over head, ripping a line in the defence only to be shot down into a neer by forrest.... When the dust settles i look around every one is dead (exept for the respawning enemy AI)....But the buildings are still intact. I've loaded them up in the editor and blown crap out of them but cant kill CTI buildings! How? Why?
  21. stegman

    Red hammer - return chopper help please!

    I see, you have a different stick. Mine has a rudder and hat. But the advise will still work
  22. stegman

    Red hammer - return chopper help please!

    ...I use the sidewinder. I have no isues. it's easyer to aim the ffar rockets from with in the cockpit view. also press the star key on the num pad (this dissables the mouse). now switch to external view{enter}. you can now fly around and look in all directions with the mouse with out affecting your flight path (use the same technique in tanks(getin as commander first, order your team in, then move to driver seat, switch manual fire, and away to go)). Just dont ask about flying planes, cant do it at all mate.
  23. stegman

    Where should i run "after montignac"

    I remember when i first did this mission. I took the M16/M203 from the dead guy next to you. (due to the fact that the one i was carrying the previous night had vanished!), and the LAW Launcher from the other dead guy, two rockets, two extreamly larch 203 grenades and two M16 mags. As soon as i had a Soviet squad came up from the South. I fired a 203 at them, finished the rest of with the rifle, and headed off through the woods. When i came out of the woods there was Mi24 floating around...so i shot it with a LAW, killed it and whent on into the other woods. Not long after a BMP found me, then found the business end of another LAW rocket. Off again across the road and up the hill only to be greated by another team from the USSR. another grenade and some spend cases and i was on my way to victory...or capture, as some call it.
  24. stegman

    OFP Animation Sharing Center

    Splendid work on the crouchwalk, and the readystance. Can you help me though? I've installed the lean anims but can use them. I've unpacked the anim.pbo, pasted the two files in, re-pbo the folder. the crouch works, the ready stance works, but i can (or don't know) how to impliment the lean function. Back and left/right, right?
  25. stegman

    new concept

    ...What? Dude, you ar the one who needs to chill out on this issue. Did it ocure to you that these other people are having fun?
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