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stegman

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Everything posted by stegman

  1. stegman

    William Porter's Blog

    Ah-ha, good find. Makes me think, what ships/boats will be in ArmA
  2. stegman

    William Porter's Blog

    He uses an internet cafe PC. Â Oh yeah, forgot that. Bugger. Ok then, I wonder what sepc PCs we will need to help him out when the poo hits the fan...
  3. stegman

    William Porter's Blog

    Steady on chaps or we'll all be in terrible trouble. This is just frightful behaviour. So, I wonder what spec PC Will Porter has {nudge, nudge }
  4. stegman

    Dynamic Campaigns

    Not sure on that one, but here is a brand new one i spoted. Kendo's dynamic (kinda)/CTI (ish) mission It's a bid 'addon heavy' at the moment, but sounds promising.
  5. stegman

    Kendo's dynamic (kinda)/CTI (ish)

    Nice! Well done on adding Zip and Rar files! Some how the servers dissallow Rar files.... But i can get Zip files go figure...
  6. stegman

    William Porter's Blog

    Does it really matter? I'd also sugest the thin joining of the two main sections. logical choice really.
  7. stegman

    Latest screenshots available

    I wonder what civilian vehicles will be in ArmA...
  8. stegman

    William Porter's Blog

    ah...cool. THis game gets better and better. I wonder if Willi has met any of the locals yet? I wonder if he could get a photo of one of them and Frank...
  9. stegman

    William Porter's Blog

    Guys, calm down before the Moderators get wind of this 'fighting'. Also; @CsonkaPityu I thought that was for Game 2??
  10. stegman

    Kendo's dynamic (kinda)/CTI (ish)

    Hmmm....very interesting indeed. I like the idea alot. Â Why not try creating a vanilla version on Nogova, with default troops. This could be used as a template for others to do with as they wish. Also a few idea you might like to include, or draw from.. Have you tried looking at Mapfact's DAC? Â You may find this usefull Also you could gain something from tacrod's CoIn Not to mention mapfact's respawn script. [Edit:]Sorry, i don't meen to sound too critical, i do think you have a great idea here.
  11. I'm no n00b but I have a real n00b question: How do you create a briefing for multiple sides? More specifically the resistance side. I've used 'Chris' script editor' and it creates briefings for West, East and Guer, but the Guerrilla/Resistance side briefing does not work. Any advice please?
  12. stegman

    Latest screenshots available

    WOW! I must say Armed Assault's models are looking pretty realistic in those screen shots there...will we be having dogs too?
  13. stegman

    E3 Press Coverage

    ***DELETED*** Sorry, just noticed the last post date...oops.
  14. stegman

    Latest screenshots available

    Yeah. And it will be better if we mods get guns and you guys don't. Don't worry, I'll give you guys 5 minute head start. Â I think he has a good idea here. BIS, you should do this..
  15. stegman

    Latest screenshots available

    OMG! They have update the ArmA Home page...but not the Flashpoint 2 site... cool
  16. stegman

    Latest screenshots available

    WOW! More stuff (thats firmly on topic;) ).
  17. stegman

    ArmA Progress Updates

    Well, at this rate it's gonna be Armed Assault that finishes off game development..
  18. stegman

    William Porter's Blog

    Training malitia eh? Acting as OpFor eh? Sounds like the early 'get you started missions' should be fun!
  19. stegman

    Latest screenshots available

    Dude, we could get sent back to Iraq for Gulf WarIII:"The hunt for Sadam's Nukes" and it still wont be out by Christmas! Edit: also that image on your profile...thats real QCB huh? No chance of you missing those targets at that range eh?
  20. stegman

    Multiple side breifings

    Well I tried it...it didn't work properly. From the resistance side it works fine; you see your plans etc and your objection. But when playing as East (or West) you see the East (or West) briefing etc and objectives...but you also see the resistace Objectives!!!! Bugger! I just simple used the breifing demo on the BIS web site!!!
  21. stegman

    CTI missions

    Sorry it is Tonal(1) Â nice work too i like it alot. Edit: Also I see Armed Assault will come boxed with it's own CTI style game play! Nice.
  22. stegman

    DMA CoIn Coop Engine

    Prehaps DAC troops killed them off. Might be best to set them captive true unless they are actually in the chopper.
  23. stegman

    where goes the bullet

    EDIT: Sorry, i did notice the last entry date. My fault, oops.
  24. stegman

    William Porter's Blog

    So we only have to wait one more month for E3? Then they'll find a publisher, and the game will be out in June...? Ain't gonna happen. More likely; E3, find publisher, Discuss and hagle with publisher over prices and commision, Magazine reviews, playable demo, Long winded ad campaign (possible averts between "Lost" or "WWE"), Release in shops, 1.1 patch available in first week of release. I think each item will take about a month. Meaning the game will be out late Q3 to mid Q4 this year. Â
  25. stegman

    Multiple side breifings

    hmm....bummer. Guess I/we/you will have to do it the complex way by creating three 'dummy' men, one of each faction. Â Set resistance hostile to all. Â Then something like; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"resistanceMan joingrp westdummy/ eastdummy/ resdummy" East and West teams could then offer "money" to have Res join them! Â Res could then choose to accept or decline the aliance! Â Ideas are coming thick and fast! Â I'll have to try and figure this out!! But first the briefing... Â
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