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shambler

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About shambler

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  1. shambler

    Koth Official server down-

    Hey Pavlos. I recognise your nick and Crazyhorse aswell. Atleast it's nice to know i'm not the only one suffering withdrawls. //(Sgt stone)
  2. shambler

    Koth Official server down-

    Why did they shut down the servers? I know people play for different reasons. For me it was 50% KOTH official servers. Loved that it was HC infantry only. I'v tried playing the other servers online but none compare. Either they have to low server population, "wrong" server/difficulty settings or they have that anoying 10 vip slots that give you an error message when trying to join. Please reinstate the OFFICIAL KOTH server. Best multiplayer experience I have had in arma save for a few organised milsim games. I played several times a week with friends. Bringing people together in arma.
  3. shambler

    Displaying respawn tickets

    Hope nobody minds if I bump this thread again. It's been bugging me that I can't get this to work. All help is apriciated, Cheers
  4. shambler

    Displaying respawn tickets

    I already use that template. It's possible that the mentioned template is a requirement for it to work however it does not display the counter. It's odd, if I add a zeus master and try my mission I see no counter. If i then enter the zeus "Y" and then exit it, I see the counter.
  5. When playing Apex protocol co-op the player has a counter at the right hand side of the screen showing "extra lives" A.K.A respawn tickets. Also when playing as zeus you can see a similar ticket counter but with the side icon (Nato etc). I'v been unable to find a way to/ find a guide to help me add this to my co-op missions. My respawns are working fine be it group, side or base. I have used both code and module to add tickets without being able to display that ticket counter. Any ideas?
  6. Worked like a charm. thanks for the help quicksilver. For anyone else out there that thinks all the code looks like alien symbols, this is what I did: in editor, 1) place bluefor squad. In squadleaders init I wrote "team1 = group this" 2) place opfor squad. In squadleaders init I wrote "team2 = group this" 3) make 2 waypoints for the bluefor squad, the first one can be synced with a trigger if you don't want them to stalk straight of. 4) on the second waypoint for the bluefor team, in the "on activation" you write "_stalking = [team1,team2] spawn BIS_fnc_stalk;" without the ". team1 will stalk team2. there are more options if needed(intervals, radious etc.) (in editor; tools/ function viewer/ ALL/ stalk) thats it.
  7. Hello Gunter, I hope your windows are polished by now. I tried one of the scripts.(below) Although it works and is good enough for my needs I need it to activate on a trigger. Because I am unfortunatly not very gifted in code, I am not sure how to add this to a trigger, Perhaps I could change "this" for "enemy1"? If so do I keep the underscore "_" that is ahead of "this"? Thank you for the feedback crewt. As i mentioned above I'm not very gifted in code. How do i implement this and do i need to add anything to the code? I'm guessing _AI_group = hunter1 and then in squad leader of the enemy team I add in init hunter1 = group this ?? does "allplayers select _i;" mean that they will hunt all players in MP? can I add this script to a trigger? I apriciate all the feedback. EDIT: I was unable to get crewt's code to work. AI squad just stands there. It is in the realm if possibileties that I'm doing something wrong though :) I swapped "<< Your AI Group >>" for the group name(team1) (used team1 = group this on the team leader). added conditions to the trigger, nothing.
  8. problem: You have 4 players in multiplayer. You want a team of AI infantry to find the players regardless of where they(players) are(on the ground) and attempt to kill the players. I'v searched the web and found following commands but unsure if they are a) right commands b) work in mp and c) how to implement them. 1) doTarget 2) reveal / knowsAbout I'v tried using the "destroy" waypoint but if the player like in this case was dropped from a helo the AI walks towards the coast and the original location of the player spawn. Is this doable somehow?
  9. !canMove worked very well. Thank you!
  10. I'v had trouble clearing backpacks in MP games. I use the " clearMagazineCargo (unitBackpack this); " For me the backpack is cleared but for my friend it's still full with the default items. I even tried looking into his backpack, on my screen it's empty. He also reports that he cannot empty the backpack. Am i using the wrong commandline or is it a flaw in the game?
  11. I'm unfamiliar with both commands. not sure i understand how to use them, could you use them in full context please?
  12. Hi problem is as follows: " !alive bmp2 and !alive bmp1 trigger1=true " and so on.. Problem: Both mines and rockets seem to only damage and maybe even kill crew but not destroy the actual vehicle. The mission does not end and I am forced to scavange for extra explosives or other ways to blow up the bmp completely. This could be solved by adding more "guns" but I'd like for the trigger to activate when the vehicle is knocked out thanks in advance
  13. shambler

    Cannot memory map file res/addons/o.pbo

    :/ didn't help. the same problem occurs. I didn't notice any differance at all. by the -nomap I'm guessing you mean creating a shortcut and adding the line -nomap after blablabla.exe any other ideas?
  14. shambler

    Cannot memory map file res/addons/o.pbo

    I'm having this problem now aswell. can't seem to find to logic in it yet ok this happend to me once before, long time ago but can't remember how I fixed it. a month ago or so I installed the tonal island or whatever it's called from BAS. thats when the problem occured for me again. I removed the O.pbo file and replaced it with the one from the CD even though I had v1.96. I'm guessing that leaves me with some sort of mix between versions perhaps? anyways so it worked fine then.  happy happy.. today I just downloaded the BAS rangers 1.5 and 1.5-1.55  and now I have the same problem, only now I can't solve it.  I copied the o.pbo from the cd and even tried with the config.bin same problem  "can't memory map 0.pbo"   what to do? can't see how it could be a hardware problem since it worked fine before the bas files.  (also removed the bas files but still odesn't work, perhaps their update program messed it up, thats what happend with the tonal map I think. they have an update program that makes you choose where the pbo files are and then they change the files) SUMMERY: Problem: get error message "can't memory map O.pbo" possible trigger: BAS update program my system: 2.4 ghz  512ram   gef4 128mb  win XP earlier problems: same problem twice before but was able to solve it by replacing my O.pbo by copying directly from the cd.
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