rstratton
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Everything posted by rstratton
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oleg_russia and i have been working on converting his ka50 model to arma 2. here is a couple less than 100Kb preview images. alrighty were at a stage where the ka50 is presentable so here it is guys. there are still a few bugs to fix. if anybody see's a bug they know how to fix plz let me know. most the remaining bugs are stuff i need help with anyhow. hopefully i just solved the conflict with the CAA1 mod. Updated link with newest version with many bug fixes and the addon is signed here are the psd templates for anybody wanting them
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i need turret config help please
rstratton posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
now that the game supports working turrets on planes ive decided to change my ac130 addon. im trying to make the turrets part of the plane, instead of scripted/attachto solution. my problem is that no matter what the turrets will not move. yes i know ai will not move them. only one turret fires , and all 3 will not move. iv'e followed gnat's multi-turret example to the t, yet no dice. here is my config/model.cfg. here is a link with part of my model http://www.sendspace.com/file/ovumgm ---------- Post added at 20:52 ---------- Previous post was at 20:49 ---------- model.cfg -
"Cannot load material file" - yet path displayed is correct.
rstratton replied to JakeB's topic in ARMA 2 & OA : MODELLING - (O2)
i have this issue with every vehicle i work on, even stock bis models. its always the damage rvmat's. -
Carl Gustav/MAAWS from Arma 2
rstratton replied to slatts's topic in ARMA 3 - ADDONS & MODS: COMPLETE
donno if this has been mentioned, but why dont u release these a2 weapons in one pack instead of seperately? -
are planes not possible in the a3 alpha?
rstratton posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
i can get in my plane but the engines wont start. does anyone have any ideas? -
remove the autocenter= named property from the geometry lods to make the boat float
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How do I port FSX planes to ArmA 3?
rstratton replied to dezkit's topic in ARMA 3 - MODELLING - (O2)
not really that easy -
Two ladders on single structure?
rstratton replied to meshcarver's topic in ARMA 3 - MODELLING - (O2)
u can have as many as u want -
What memory points are needed for attachments?
rstratton replied to zachgibson22's topic in ARMA 3 - MODELLING - (O2)
u put the associated memory points into the attachment models' memory lod -
Primer for new vehicle simulation
rstratton replied to sakura_chan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
ive tried everything -
The proper way for making collision mesh ?
rstratton replied to emoglobinsky's topic in ARMA 3 - MODELLING - (O2)
need a roadway lod. its pretty much just flat polygons anywhere u would walk see here http://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial#Roadway_LOD: -
simulation = carx ?? can't move
rstratton replied to malakdecaen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
pretty sure the current binarize tools dont know how to handle the new lod -
do the wheels touch the ground?
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Primer for new vehicle simulation
rstratton replied to sakura_chan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
i guess nobody has a solution to the floating wheels issue -
simulation = carx ?? can't move
rstratton replied to malakdecaen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
14 crashes to -
putting that many weapon models in one place causes major lag
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simulation = carx ?? can't move
rstratton replied to malakdecaen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
any time i try that the game crashes -
Primer for new vehicle simulation
rstratton replied to sakura_chan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
seems every vehicle i put in game, the wheels wont touch the ground. i can get em close but never all the way -
nevermind
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Vehicles... Where They Are Now...
rstratton replied to alduric's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
what is the _f thing all about? -
are planes not possible in the a3 alpha?
rstratton replied to rstratton's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
simulation = "airplanex"; what should i use -
Strange config Value: '/ ' is not a value"
rstratton replied to Redphoenix's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
sounds like an issue with inheritence problem so try this class WeaponCloudsMGun; class CfgVehicles { class Helicopter; class Helicopter_Base_F: Helicopter { class Turrets; }; class Helicopter_Base_H: Helicopter_Base_F { class Turrets: Turrets { class CopilotTurret; }; class AnimationSources; class Eventhandlers; class Viewoptics; }; class CMA_Mi28_RUS: Helicopter_Base_H { -
what do you mean by unlocked?
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u can always add a new config for all the weapons in your addon with your attachments added to the compatible items list
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PiP and how to script it.
rstratton replied to AmericanFAC's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
apply this #(argb,512,512,1)r2t(rendertarget0,1.0) as texture not material. but id be real suprised if rtt worked on weapons