rstratton
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Everything posted by rstratton
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ArmA1 F-22 Conversion (Personal Use)
rstratton replied to nes4day's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
the f22 isnt binarized. i tried contacting him a few times in the past with no answer. ive seen him make posts on here since then to. his inbox is full or he just ignores messages -
u dont have to delte all your addons to reinstall the game. just copy the files u wanna keep to another location, reinstall then copy them back
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The mystery of shaking armor on cannon fire
rstratton replied to soul_assassin's topic in ARMA 2 & OA : MODELLING - (O2)
it is if u change the code :) -
Seeing parts of head in 1st person
rstratton replied to Nordin's topic in ARMA 2 & OA : MODELLING - (O2)
the cooper force recon model has/had visible eyeballs when using freelook -
create a stand alone turret and attach it to the plane
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How to make file of bi.bising and key?
rstratton replied to kongfanxiao101's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
tried running them as admin? in folder with dscreatekey.exe make a text file with dscreatekey.exe "keyname" without quotes inside it. rename the text file to whatever.bat and execute it. itll create 2 files. public key and private key which is used by binpbo to create the bisign file. -
WIP: Stuff you are working on 2!
rstratton replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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_baf.pbo and _pmc.pbo to unpack/pack
rstratton replied to Taktik's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
unpack the ones in common folder -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
post the link to the source files, i might work on it some more. -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thanx for working on it, whoever it is. i hope you finish it. if not post the source files so somebody else can take over. -
takes everybody who is new to this game awhile to get past the controls aspect. but once u do get the hang of the controls u wont look back
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gamespy master server for a2 went down
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Converting models from sketchup to oxygen
rstratton replied to Bryce23's topic in ARMA 2 & OA : MODELLING - (O2)
just fyi, most sketchup models are double sided so make sure u delete all the back facing polygons. if you dont, you will end up with a huge mess to clean up. -
thats been a known issue for quite some time i believe
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Failed to get key / Cannot get serial number from registry path Server.
rstratton replied to logitrust's topic in ARMA 2 & OA - MULTIPLAYER
only need baf lite for the server. full version wont run on the server unless the key is in the registry -
no such option exists
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since updating my server to 1.55 the zones no longer turn green when cleared unless i have ai enabled in the mission
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How to Randomise Game / Tasks to complete
rstratton replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how do i ensure that after the number of tasks set in the params is finished, do i end the mission? -
log into the sprocket site and go to acct maintenance to find link
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Mlod, keys, and binarizing questions
rstratton replied to guy123's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
binarize isnt meant to lock pbo files. The term 'binarizing' is sometimes used to describe converting a file into an optimized / binary format, -
ARMA 2 :OA Digital Download securom asking for dvd in drive!
rstratton replied to 56th DJPineapple's topic in ARMA 2 & OA - TROUBLESHOOTING
sounds like windows 7 restricting acess to a folder -
looks cool but cant find actions menu in photoshop to install the thing
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UV map offset in-game but not max/O2 :(
rstratton replied to JDog's topic in ARMA 2 & OA : MODELLING - (O2)
ive had one small part of a model totally warp the uv's on all of the model before so anything is possible -
UV map offset in-game but not max/O2 :(
rstratton replied to JDog's topic in ARMA 2 & OA : MODELLING - (O2)
some of your uv's are either way to big or way to small. in oxygen 2 go to structure> check faces to find the offending polygons -
the rear prop blades need to be reversed