rstratton
Member-
Content Count
650 -
Joined
-
Last visited
-
Medals
Everything posted by rstratton
-
as i said a few posts back, that is being worked on.
-
is it that hard to beleive bis gave permission? BIA? has nothing to do with this model. its the c130 that came from arma 2. the fact that this thread still has download links oughta be enough proof that permissions were given
-
getting ai to engage targets is tricky but it can be done. The best way is for a co pilot to be in control of ai gunners. To get ai in the guns just select your ai and point at gun and tell them to get in. lurchiderlurch is working on incorporating this into his system.
-
C130-to-AC-130 Visual Enhancement
rstratton replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
stay tuned for something a little more realistic -
C130-to-AC-130 Visual Enhancement
rstratton replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
answer private message please -
C130-to-AC-130 Visual Enhancement
rstratton replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
turrets will work on planes but any weapons fired will come out the nose of the plane -
that model needs alot of work
-
creating sharp edges in o2 increases the vertex count during binarization, or when the game reads the p3d . so what shows in o2 is not the final count unless all of your edges are smooth
-
keep it below 32,000 vertex normals per lod
-
Black ceilings on building model
rstratton replied to Robster's topic in ARMA 2 & OA : MODELLING - (O2)
invert shadow lod faces? -
https://imgur.com/Pq0f4
-
Pants down...How you calculate the flight model?
rstratton replied to EagleEye-GER-'s topic in TAKE ON HELICOPTERS - GENERAL
how we supposed to do that? -
never could figure that out
-
a system like in unreal tournament 2004 would be nice. u can set up a redirect url where the files will be downloaded from. there was a website set up with all the popular maps and mods. http://news.ut-files.com/redirect/ . but the bad thing is the file sizes of a2 addons are much greater than ut2k4 addons. but i guess doing things the old way is just the price we pay for the greatest game ever made
-
How do YOU create resolution LODs?
rstratton replied to abs's topic in ARMA 2 & OA : MODELLING - (O2)
it can be done without affecting the uv's, but its not easy to do in oxygen 2. -
permission was granted like a year ago. aushilfe from the ace team was working on it, but its been months since i seen him. the rhs team has it now but i donno what they are gonna do with it.
-
M249 model.cfg
rstratton replied to DeltaFr_Owl's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
here u go class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class MachineGun : Default { SkeletonBones[]= { "magazine","", "ammo_belt_cover02","magazine", "magazine_belt","magazine", "trigger","", "ammo_belt","", "ammo_belt_bottom","ammo_belt", "bullet010","ammo_belt", "bullet009","bullet010", "bullet008","bullet009", "bullet007","bullet008", "bullet006","bullet007", "bullet005","bullet006", "bullet004","bullet005", "bullet003","bullet004", "bullet002","bullet003", "bullet001","bullet002", "feedtray_cover","", "ammo_belt_cover","feedtray_cover", "misc_cover","feedtray_cover", "bolt","", "fake_bullet","", "bullet007hide","", "bullet_cover","", "optics","", }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; skeletonName = ""; }; class Name_Of_Your_Model : Default { skeletonName="MachineGun"; sections[]= { "zasleh", }; class Animations { class magazine_hide { type="hide"; hideValue=0.5; minValue=0; maxValue=0.4; minPhase=0; maxPhase=0.4; source="reloadMagazine"; sourceAddress=2; selection="magazine"; }; class reload_ammobelt_hide { type="hide"; hideValue=0.5; minValue=0; maxValue=0.4; minPhase=0; maxPhase=0.4; source="reloadMagazine"; sourceAddress=2; selection="ammo_belt"; }; class reload_ammobelt_bottom_hide { type="hide"; hideValue=0.5; minValue=0; maxValue=0.4; minPhase=0; maxPhase=0.4; source="reloadMagazine"; sourceAddress=2; selection="ammo_belt_bottom"; }; class ammobelt_hide { type="hide"; hideValue=1; minValue=0; maxValue=1; minPhase=0; maxPhase=1; source="isEmpty"; sourceAddress=2; selection="ammo_belt"; }; class ammobelt_bottom_hide { type="hide"; hideValue=1; minValue=0; maxValue=1; minPhase=0; maxPhase=1; source="isEmpty"; sourceAddress=2; selection="ammo_belt_bottom"; }; class ammo_belt { type="rotation"; angle0=-0.12; angle1=0.06; axis="ammo_belt_axis"; memory=1; minValue=0.3; maxValue=1; minPhase=0.3; maxPhase=1; source="reload"; sourceAddress=0; selection="ammo_belt"; }; class ammo_belt_bottom { type="rotation"; angle0=-0.15; angle1=-0.5; axis="feedtray_cover_axis"; memory=1; minValue=0.3; maxValue=1; minPhase=0.3; maxPhase=1; source="reload"; sourceAddress=0; selection="ammo_belt_bottom"; }; class ammo_belt_shake_01 { type="translation"; offset0=0; offset1=0.05; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet002"; }; class ammo_belt_shake_02 { type="translation"; offset0=0; offset1=0.05; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet003"; }; class ammo_belt_shake_03 { type="translation"; offset0=0; offset1=0.025; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet004"; }; class ammo_belt_shake_05 { type="translation"; offset0=0; offset1=-0.025; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet006"; }; class ammo_belt_shake_06 { type="translation"; offset0=0; offset1=-0.05; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet007"; }; class ammo_belt_shake_08 { type="translation"; offset0=0; offset1=-0.025; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet009"; }; class ammo_belt_rotation_shake_01 { type="rotation"; angle0=0; angle1=-0.5235988; axis="ammo_belt_bottom_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet001"; }; class ammo_belt_rotation_shake_02 { type="rotation"; angle0=0; angle1=0.08726646; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet002"; }; class ammo_belt_rotation_shake_03 { type="rotation"; angle0=0; angle1=0.4363323; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="bullet003"; }; class magazine_shake { type="rotationZ"; angle0=-0.008726646; angle1=0.008726646; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="magazine"; }; class magazine_shake02 { type="rotationX"; angle0=0.004363323; angle1=-0.004363323; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.25; minPhase=0; maxPhase=0.25; source="reload"; sourceAddress=2; selection="magazine"; }; class magazine_shake03 { type="rotationY"; angle0=0.005759587; angle1=-0.005759587; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=0.5; minPhase=0; maxPhase=0.5; source="reload"; sourceAddress=2; selection="magazine"; }; class ammo_belt_rotation_shake_static_01 { type="rotation"; angle0=0; angle1=0.1745329; axis="ammo_belt_axis"; memory=1; minValue=0; maxValue=3; minPhase=0; maxPhase=3; source="time"; sourceAddress=2; selection="bullet004"; }; class ammo_belt_rotation_shake_static_02 { type="rotation"; angle0=0; angle1=0.08726646; axis="ammo_belt_axis"; memory=1; minValue=0.1; maxValue=3.5; minPhase=0.1; maxPhase=3.5; source="time"; sourceAddress=2; selection="bullet003"; }; class ammo_belt_rotation_shake_static_03 { type="rotation"; angle0=0; angle1=0.1745329; axis="ammo_belt_axis"; memory=1; minValue=0.2; maxValue=4; minPhase=0.2; maxPhase=4; source="time"; sourceAddress=2; selection="bullet002"; }; class bolt_begin { type="translation"; offset0=0; offset1=0.5; axis="ammo_belt_axis"; memory=1; minValue=0.15; maxValue=0.2; minPhase=0.15; maxPhase=0.2; source="reloadMagazine"; sourceAddress=0; selection="bolt"; }; class bolt_end { type="translation"; offset0=0; offset1=-0.5; axis="ammo_belt_axis"; memory=1; minValue=0.8; maxValue=0.9; minPhase=0.8; maxPhase=0.9; source="reloadMagazine"; sourceAddress=0; selection="bolt"; }; class Bullet001 { type="hide"; hideValue=0.94501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet001"; }; class Bullet002 { type="hide"; hideValue=0.95001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet002"; }; class Bullet003 { type="hide"; hideValue=0.95501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet003"; }; class Bullet004 { type="hide"; hideValue=0.96001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet004"; }; class Bullet005 { type="hide"; hideValue=0.96501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet005"; }; class Bullet006 { type="hide"; hideValue=0.97001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet006"; }; class Bullet007 { type="hide"; hideValue=0.97501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet007"; }; class Bullet008 { type="hide"; hideValue=0.98001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet008"; }; class Bullet009 { type="hide"; hideValue=0.98501; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet009"; }; class Bullet010 { type="hide"; hideValue=0.99001; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; source="revolving"; sourceAddress=2; selection="bullet010"; }; class feedtray_cover_up { type="rotation"; angle0=0; angle1=-0.7853982; axis="feedtray_cover_axis"; memory=1; minValue=0; maxValue=0.1; minPhase=0; maxPhase=0.1; source="reloadMagazine"; sourceAddress=0; selection="feedtray_cover"; }; class feedtray_cover_down { type="rotation"; angle0=0; angle1=0.7853982; axis="feedtray_cover_axis"; memory=1; minValue=0.95; maxValue=1; minPhase=0.95; maxPhase=1; source="reloadMagazine"; sourceAddress=0; selection="feedtray_cover"; }; }; }; }; -
Listening to sounds outside of the game
rstratton replied to dragon01's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
if you have the official bi tools installed u can drag and drop the wss file on wavetowss.exe to play the sounds -
Japan hit by 9.0-magnitude earthquake and tsunami
rstratton replied to Darkhorse 1-6's topic in OFFTOPIC
http://wwitv.com/tv_channels/6810.htm heres a live stream of nhk world news in english -
those tires look good
-
STALKERGB's Weighting overview
rstratton replied to STALKERGB's topic in ARMA 2 & OA : MODELLING - (O2)
ok are they part of a named selection? im assuming so -
STALKERGB's Weighting overview
rstratton replied to STALKERGB's topic in ARMA 2 & OA : MODELLING - (O2)
are the blue vertices part of the damper selection? -
lazy????
-
'Tritium illumination' for Arrowhead
rstratton replied to da12thMonkey's topic in ARMA 2 & OA : MODELLING - (O2)
http://dev-heaven.net/projects/cis/issues still up -
ArmA1 F-22 Conversion (Personal Use)
rstratton replied to nes4day's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yes i did