rstratton
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Everything posted by rstratton
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Importing LODs from an external program.
rstratton replied to max power's topic in ARMA : O2 MODELLING
well u could import all your lod's at once if u name the parts accordingly in your modelling software. then just assign lod's using what gnat said in the o2 import options -
Importing LODs from an external program.
rstratton replied to max power's topic in ARMA : O2 MODELLING
yes u can create a geometry lod in a program such as 3ds max or maya. u need to make each selection of the geo lod a seperate object. and make sure all your vertices are welded. like if u have a box and u detach each face of the box to seperate elements o2 will see each element as a selection. will cause a big mess, and alot of extra vertices -
okino polytrans? deep exploration will do the same as well
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i for one think people dont use enough polygons in their models.
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how high is high poly?
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www.zebgames.com is good if ur in the states. quad core boxes with no bandwidth restrictions
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How many player will be able to play on XBox Live?
rstratton replied to DWillyEfect's topic in ARMA 2 & OA - SUGGESTIONS
unless there are deicated servers. hosting a 40vs 40 game on a home internet connection wouldnt work because of the bandwidth limitations -
ur lucky. last time my psu went out it took the motherboard with it
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the only way u can edit the island is with the source files
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it may be possible using "some software" , but i promise what ever it rips will not be very useable for anything except wasting your time
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make some new road models
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increase your altitude and dive down towards the taget
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PC Crashing When Working on Small Terrains
rstratton replied to opteryx's topic in ARMA : TOOLS TROUBLESHOOTING
sounds like a hardware issue to me -
Visitor3 Import sat&mask textures help!
rstratton replied to L!nk07's topic in ARMA : TOOLS TROUBLESHOOTING
your project folder shouldnt be in the ca folder, put your project folder in the p drive. change your paths removing ca\ . your mask and sat images must be in 8 bit color non interlaced. only image that must be 16 bit interlaced is your terrain.png -
dude dont be a wuss
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here is something i just threw together. it came out really nice. so far there are no objects except for about 1000 feet of runway. it is 80 km by 80km in size. runs great with viewdistance set at 30,000 i will release my source files if anyone would be interested in helping me improve it, and or add objects to it http://files.filefront.com/Antarcticarar/;12187863;/fileinfo.html
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i take that back , visitor 3 is a pos
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as far as plans go i really dont know, maybe could make some large scale warefare. have the feeling of being totally lost, i donno. a place to fly planes in a strait line for more than 5 minutes at a time. id like it to be a community project. im open to ideas
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it could be possible. but not likely at all unless u had the source data and could combine the terrain,sat and mask images.... to make a long story short, it would be more trouble than its worth.
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i think about 25-30k is the max viewdistance possible
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i dont have the issue when i save the heightmap as 2048x2048, only does that when i try to save it as 4096x
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whether the video is right or wrong, there is still something seriously FUCKED UP with this world we live in.
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no idea why it would do that but it certainly wont hurt anything
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why isnt there an option in oxygen 2 to hide every thing you havent selected?
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go for what ever u can find. ive got tools to convert from just about any 3d format to just about any 3d format