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rstratton

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Everything posted by rstratton

  1. poly count is ok for 1st lod. have u uvmapped the model?
  2. i put the m163 vulcan from arma1 into arma2 and the bullet spread on the m168 is insane
  3. i tried to add the filmgrain effect to the nvg with this but i cant seem to get it to do anything class CfgPatches{ class NVGoggles { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {"CAWeapons" }; }; }; class cfgWeapons{ class Binocular; class NVGoggles:Binocular { opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1","TankCommanderOptics1"}; }; };
  4. yes. i just need to implement all of the new arma2 features. arma2 does accept arma1 odol format just fine
  5. ok well so far i have 2 littlebirds, a ka50 an m113 and vulcan in arma2. then im gonna do teh 5 ton trucks and strykers
  6. is it ok to use the mlod's bis released in arma2?
  7. arma1 islands work in arma2 no problem. look here http://dev-heaven.net/boards/37/topics/show/1172
  8. from the c130j config class AnimationSources { class door_2_2 { source = "user"; animPeriod = 2.500000; }; class door_2_1 : door_2_2 { }; class door_1 : door_2_2 { }; class ramp_top : door_2_2 { }; class ramp_bottom : door_2_2 { }; };
  9. i had that problem today and it eventually ctd
  10. file sizes of the arma2 textures are kinda odd. its possible they are binarized or encrypted
  11. rstratton

    ArmA II's infinite land

    In arma the max distance from the center was _x million meters about 10,000km x 10,000km , if you place yourself on a map and a unit called bob , then place this in a radio trigger , player setpos [10000000,10000000,0];bob setpos [-10000000,-10000000,0] the shit will hit the fan add another 0 and you cant even move, what happens in arma2 . ask Bert to try it plea
  12. i was having the same similar error and this is what i came up with that works class CfgSkeletons { class default; class 2K22MSkeleton: default { skeletonInherit=""; skeletonBones[]= { "kolL1", "", "kolL2", "", "kolL3", "", "kolL4", "", "kolL5", "", "kolL6", "", "kolL7", "", "kolL8", "", "kolP1", "", "kolP2", "", "kolP3", "", "kolP4", "", "kolP5", "", "kolP6", "", "kolP7", "", "kolP8", "", "podkoloL1", "", "podkoloL2", "", "podkoloL3", "", "podkoloL4", "", "podkoloL5", "", "podkoloL6", "", "podkoloL7", "", "podkoloL8", "", "podkoloP1", "", "podkoloP2", "", "podkoloP3", "", "podkoloP4", "", "podkoloP5", "", "podkoloP6", "", "podkoloP7", "", "podkoloP8", "", "koloL1", "podkoloL1", "koloL2", "podkoloL2", "koloL3", "podkoloL3", "koloL4", "podkoloL4", "koloL5", "podkoloL5", "koloL6", "podkoloL6", "koloL7", "podkoloL7", "koloL8", "podkoloL8", "koloP1", "podkoloP1", "koloP2", "podkoloP2", "koloP3", "podkoloP3", "koloP4", "podkoloP4", "koloP5", "podkoloP5", "koloP6", "podkoloP6", "koloP7", "podkoloP7", "koloP8", "podkoloP8", "ukaz_rychlo", "", "ukaz_rychlo2", "", "ukaz_rpm", "", "ukaz_radar", "", "hodinova", "", "minutova", "", "kompas", "", "ukazsmer", "", "damageHide", "", "podkoloL1_hide", "podkoloL1", "podkoloL2_hide", "podkoloL2", "podkoloL3_hide", "podkoloL3", "podkoloL4_hide", "podkoloL4", "podkoloL5_hide", "podkoloL5", "podkoloL6_hide", "podkoloL6", "podkoloL7_hide", "podkoloL7", "podkoloL8_hide", "podkoloL8", "podkoloP1_hide", "podkoloP1", "podkoloP2_hide", "podkoloP2", "podkoloP3_hide", "podkoloP3", "podkoloP4_hide", "podkoloP4", "podkoloP5_hide", "podkoloP5", "podkoloP6_hide", "podkoloP6", "podkoloP7_hide", "podkoloP7", "podkoloP8_hide", "podkoloP8", "OtocVez", "", "OtocHlaven", "OtocVez", "OtocVelitele", "OtocVez", "OtocHlavenVelitele", "OtocVelitele", "poklop_driver", "", "poklop_commander", "OtocVelitele", "poklop_gunner", "OtocVez", "damageVez", "OtocVez", "OtocVez", "dish", "OtocHlaven", "OtocVez", "OtocVelitele", "OtocVez", "OtocHlavenVelitele", "OtocVelitele", "poklop_driver", "", "poklop_commander", "OtocVez", "poklop_gunner", "OtocVez", "ukaz_mph", "", "nadkoloL1", "podkoloL1", "nadkoloL2", "podkoloL2", "nadkoloL3", "podkoloL3", "nadkoloL4", "podkoloL4", "nadkoloL5", "podkoloL5", "nadkoloL6", "podkoloL6", "nadkoloP1", "podkoloP1", "nadkoloP2", "podkoloP2", "nadkoloP3", "podkoloP3", "nadkoloP4", "podkoloP4", "nadkoloP5", "podkoloP5", "nadkoloP6", "podkoloP6", "damageVez", "OtocVez", "radar_dish","otocvez", "driver_seat","" }; }; }; class Rotation; class CfgModels { class default; class 2K22M: default { sectionsInherit=""; sections[]= { "zadni svetlo", "brzdove svetlo", "PasOffsetP", "PasOffsetL", "telo", "pas_L", "pas_P", "motor", "vez", "zbran", "clan", "clan_sign", "radar_dish" }; skeletonName="2K22MSkeleton"; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class IndicatorSpeed { type="rotation"; source="speed"; selection="ukaz_rychlo"; axis="osa_rychlo"; memory="false"; animPeriod=0; minValue=0; maxValue=16.670000; angle0=0; angle1="rad -240"; }; class IndicatorSpeed2 { type="rotation"; source="speed"; selection="ukaz_rychlo2"; axis="osa_rychlo2"; memory="false"; animPeriod=0; minValue=0; maxValue=16.670000; angle0=0; angle1="rad -240"; }; class IndicatorRPM { type="rotation"; source="rpm"; selection="ukaz_rpm"; axis="osa_rpm"; memory="false"; animPeriod=0; minValue=0; maxValue=1; angle0=0; angle1="rad -340"; }; class IndicatorTurret { type="rotation"; source="user"; selection="ukazsmer"; axis="osa_ukazsmer"; memory="false"; animPeriod=1; minValue=0; maxValue=6.283185; angle0=0; angle1="rad 360"; }; class WatchHour { type="rotation"; source="clockHour"; selection="hodinova"; axis="osa_time"; memory="false"; animPeriod=0; angle0=0; angle1="rad 360"; }; class WatchMinute { type="rotation"; source="clockMinute"; selection="minutova"; axis="osa_time"; memory="false"; animPeriod=0; angle0=0; angle1="rad 360"; }; class Wheel_kolL1 { type="rotationX"; source="wheelL"; selection="kolL1"; axis=""; memory="false"; animPeriod=0; angle0=0; angle1="rad -360"; sourceAddress="loop"; }; class Wheel_koloL1: Wheel_kolL1 { selection="koloL1"; }; class Wheel_podkoloL1 { type="translationY"; source="damper"; selection="podkoloL1"; axis=""; memory="false"; animPeriod=0; minValue=-1000; maxValue=1000; }; class Wheel_kolP1: Wheel_kolL1 { source="wheelR"; selection="kolP1"; }; class Wheel_koloP1: Wheel_koloL1 { source="wheelR"; selection="koloP1"; }; class Wheel_podkoloP1: Wheel_podkoloL1 { selection="podkoloP1"; }; class Wheel_kolL2: Wheel_kolL1 { selection="kolL2"; }; class Wheel_kolL3: Wheel_kolL1 { selection="kolL3"; }; class Wheel_kolL4: Wheel_kolL1 { selection="kolL4"; }; class Wheel_kolL5: Wheel_kolL1 { selection="kolL5"; }; class Wheel_kolL6: Wheel_kolL1 { selection="kolL6"; }; class Wheel_kolL7: Wheel_kolL1 { selection="kolL7"; }; class Wheel_kolL8: Wheel_kolL1 { selection="kolL8"; }; class Wheel_kolP2: Wheel_kolP1 { selection="kolP2"; }; class Wheel_kolP3: Wheel_kolP1 { selection="kolP3"; }; class Wheel_kolP4: Wheel_kolP1 { selection="kolP4"; }; class Wheel_kolP5: Wheel_kolP1 { selection="kolP5"; }; class Wheel_kolP6: Wheel_kolP1 { selection="kolP6"; }; class Wheel_kolP7: Wheel_kolP1 { selection="kolP7"; }; class Wheel_kolP8: Wheel_kolP1 { selection="kolP8"; }; class Wheel_koloL2: Wheel_koloL1 { selection="koloL2"; }; class Wheel_koloL3: Wheel_koloL1 { selection="koloL3"; }; class Wheel_koloL4: Wheel_koloL1 { selection="koloL4"; }; class Wheel_koloL5: Wheel_koloL1 { selection="koloL5"; }; class Wheel_koloL6: Wheel_koloL1 { selection="koloL6"; }; class Wheel_koloL7: Wheel_koloL1 { selection="koloL7"; }; class Wheel_koloL8: Wheel_koloL1 { selection="koloL8"; }; class Wheel_koloP2: Wheel_koloP1 { selection="koloP2"; }; class Wheel_koloP3: Wheel_koloP1 { selection="koloP3"; }; class Wheel_koloP4: Wheel_koloP1 { selection="koloP4"; }; class Wheel_koloP5: Wheel_koloP1 { selection="koloP5"; }; class Wheel_koloP6: Wheel_koloP1 { selection="koloP6"; }; class Wheel_koloP7: Wheel_koloP1 { selection="koloP7"; }; class Wheel_koloP8: Wheel_koloP1 { selection="koloP8"; }; class Wheel_podkoloL2: Wheel_podkoloL1 { selection="podkoloL2"; }; class Wheel_podkoloL3: Wheel_podkoloL1 { selection="podkoloL3"; }; class Wheel_podkoloL4: Wheel_podkoloL1 { selection="podkoloL4"; }; class Wheel_podkoloL5: Wheel_podkoloL1 { selection="podkoloL5"; }; class Wheel_podkoloL6: Wheel_podkoloL1 { selection="podkoloL6"; }; class Wheel_podkoloL7: Wheel_podkoloL1 { selection="podkoloL7"; }; class Wheel_podkoloL8: Wheel_podkoloL1 { selection="podkoloL8"; }; class Wheel_podkoloP2: Wheel_podkoloP1 { selection="podkoloP2"; }; class Wheel_podkoloP3: Wheel_podkoloP1 { selection="podkoloP3"; }; class Wheel_podkoloP4: Wheel_podkoloP1 { selection="podkoloP4"; }; class Wheel_podkoloP5: Wheel_podkoloP1 { selection="podkoloP5"; }; class Wheel_podkoloP6: Wheel_podkoloP1 { selection="podkoloP6"; }; class Wheel_podkoloP7: Wheel_podkoloP1 { selection="podkoloP7"; }; class Wheel_podkoloP8: Wheel_podkoloP1 { selection="podkoloP8"; }; class podkoloL1_hide_damage: damageHide { selection="podkoloL1_hide"; }; class podkoloL2_hide_damage: damageHide { selection="podkoloL2_hide"; }; class podkoloL3_hide_damage: damageHide { selection="podkoloL3_hide"; }; class podkoloL4_hide_damage: damageHide { selection="podkoloL4_hide"; }; class podkoloL5_hide_damage: damageHide { selection="podkoloL5_hide"; }; class podkoloL6_hide_damage: damageHide { selection="podkoloL6_hide"; }; class podkoloL7_hide_damage: damageHide { selection="podkoloL7_hide"; }; class podkoloL8_hide_damage: damageHide { selection="podkoloL8_hide"; }; class podkoloP1_hide_damage: damageHide { selection="podkoloP1_hide"; }; class podkoloP2_hide_damage: damageHide { selection="podkoloP2_hide"; }; class podkoloP3_hide_damage: damageHide { selection="podkoloP3_hide"; }; class podkoloP4_hide_damage: damageHide { selection="podkoloP4_hide"; }; class podkoloP5_hide_damage: damageHide { selection="podkoloP5_hide"; }; class podkoloP6_hide_damage: damageHide { selection="podkoloP6_hide"; }; class podkoloP7_hide_damage: damageHide { selection="podkoloP7_hide"; }; class podkoloP8_hide_damage: damageHide { selection="podkoloP8_hide"; }; class damageVez: damageHide { selection="damageVez"; }; class MainTurret { type="rotationY"; source="mainTurret"; selection="OtocVez"; axis="OsaVeze"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class MainGun: MainTurret { type="rotationX"; source="mainGun"; selection="OtocHlaven"; axis="OsaHlavne"; }; class ObsTurret { type="rotationY"; source="obsTurret"; selection="OtocVelitele"; axis="OsaVelitele"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class ObsGun: ObsTurret { type="rotationX"; source="obsGun"; selection="OtocHlavenVelitele"; axis="OsaHlavneVelitele"; }; class HatchCommander { type="rotation"; source="hatchCommander"; selection="poklop_commander"; axis="osa_poklop_commander"; animPeriod=0; angle0=0; angle1="rad 100"; }; class HatchGunner { type="rotation"; source="hatchGunner"; selection="poklop_gunner"; axis="osa_poklop_gunner"; animPeriod=0; angle0=0; angle1="rad 100"; }; class HatchDriver { type = "translationZ"; animPeriod = 1; source = "HatchDriver"; selection = "poklop_driver"; axis ="poklop_driver_axis"; minValue = 0.0; maxValue = 0.8; }; class nadkoloL1_damage: damageHide { selection="nadkoloL1"; }; class nadkoloL2_damage: damageHide { selection="nadkoloL2"; }; class nadkoloL3_damage: damageHide { selection="nadkoloL3"; }; class nadkoloL4_damage: damageHide { selection="nadkoloL4"; }; class nadkoloL5_damage: damageHide { selection="nadkoloL5"; }; class nadkoloL6_damage: damageHide { selection="nadkoloL6"; }; class nadkoloP1_damage: damageHide { selection="nadkoloP1"; }; class nadkoloP2_damage: damageHide { selection="nadkoloP2"; }; class nadkoloP3_damage: damageHide { selection="nadkoloP3"; }; class nadkoloP4_damage: damageHide { selection="nadkoloP4"; }; class nadkoloP5_damage: damageHide { selection="nadkoloP5"; }; class nadkoloP6_damage: damageHide { selection="nadkoloP6"; }; class poklop_commander_damage: damageHide { selection="poklop_commander"; }; class poklop_driver_damage: damageHide { selection="poklop_driver"; }; class poklop_gunner_damage: damageHide { selection="poklop_gunner"; }; class OtocVelitele_damage: damageHide { selection="OtocVelitele"; }; class radar_dish { memory =1; type ="rotationy"; animPeriod =0.015; minValue=0; maxValue=2; source = "time"; sourceAddress = "loop"; selection ="radar_dish"; axis = "radar_dish_axis"; angle0="0"; angle1="rad 360"; }; class DriverSeat { type="translation"; source="hatchDriver"; angle0=0; angle1="rad -100"; memory=1; selection="driver_seat"; axis="driver_seat_axis"; offset0=0; offset1=0.290000; }; }; }; };
  13. rstratton

    Ace Mod Tweaking

    its not always as easy as deleting pbo's when tweaking ace
  14. is it possible to put missile proxies on a land vehicle? i took a 5 ton truck and stripped the bed off of it and put a ciws gun system on the back. i am using stinger missiles. everything works fine even the missile proxies work.but when i fire a missile it comes off of the launcher and takes an immediate 90 degree turn to the left :confused:
  15. rstratton

    question?

    well at first the proxies were 90 degrees off so i moved them but the missile still takes a left turn
  16. rstratton

    Turrets....

    maxHorizontalRotSpeed = 0.75; maxVerticalRotSpeed = 0.5;
  17. i manually set my viewdistance to 15000 and and i still could not see pico de perez from the pariso airport
  18. the fog seems alot worse with 1.16 since it was fixxed a few patches back. i run an 8600gts 512mb video card. 4500 meter viewdistance i can barely see the mountains southeast of pariso from the pariso airport
  19. why get so mad? this kind of shit has to be expected
  20. rstratton

    ACE-compatible Evolution missions

    ace has game logics u put down in the editor to disable the bleeding effects and such
  21. rstratton

    Arma2 AI the most advanced in the world?

    they can and will go in a building to kill u if u use the DAC ai scripts
  22. rstratton

    BAN LIST QUESTION

    unlimited ammo script
  23. rstratton

    Mission download breaks, but mission still launch

    sounds to me like ur arma install is jacked up, or ur mising some addons
  24. rstratton

    Sarahni model

    the 3d model of the terrain is generated by the heightmap data
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