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rstratton

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Everything posted by rstratton

  1. rstratton

    KA-50 Hokum

    ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,1}; emmisive[]={0,0,0,1}; specular[]={0.25097999,0.25097999,0.25097999,1}; specularPower=30; PixelShaderID="Super"; VertexShaderID="Super";
  2. rstratton

    KA-50 Hokum

    couple textured shots
  3. what about random size?
  4. rstratton

    KA-50 Hokum

    oleg made the textures and the model im just preparing it for arma2. it is fully textured just i have textures turned off in those 2 shots, to show off the details. ive got 900mb of psd and adobe illustrator templates. i was gonna get some more shots but for some reason my bulldozer wont run and im to lazy to reboot. for anyone who has skype and is interested in joinging the arma underground public chat here is the link.
  5. rstratton

    KA-50 Hokum

    high enough that ive had to use 2 proxies to get it all in.
  6. afaik the only way to not get muzzleflash is to use suppressed weapons
  7. my skarikiska at 20kmx20km is 10 km smaller than skira from ofdr
  8. is it possible to have rotor rpm gauges along with engine rpm gauges?
  9. i could change it but id have to change paths on everything
  10. rstratton

    Just got ARMA2 - advice?

    u gave up on of:dr? arma 2 ai isnt the best. best to play with other people and only use ai for enemy u should check out the tactical gamer servers. good bunch of people to play with
  11. my bulldozer doesnt have ui text either
  12. still working on the island. work has been slow because of other projects
  13. use the beta patches they have no protection
  14. ailerons should go up when u pitch up an down when u pitch down correct?
  15. http://www.filefront.com/14895679/sk_pond_50x.rar use this its a custom 50x50meter pond object that snaps together like roads do. once placed just select them all and use setabsoluteheight script
  16. aileron animations are reversed?
  17. theres an ammobox close by with satchel charges
  18. as long as that white cube thing in buldozer is toughing the object u can select and move with left mouse and rotate with right mouse held. roads can be moved if u add a cube or something to the mlod. for invisible roads to be visible u can open it in o2 and copy roadway lod to main view lod
  19. anyone else interested here''s my pond object http://www.filefront.com/14895679/sk_pond_50x.rar
  20. hey rocket ive made a custom 50x50m lake object that snaps together in v3 if u interested
  21. what type of terrain will it be? a 40km is pretty damn big. my skarikiska island is 20km with 10 meter cells
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