rstratton
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Everything posted by rstratton
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ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,1}; emmisive[]={0,0,0,1}; specular[]={0.25097999,0.25097999,0.25097999,1}; specularPower=30; PixelShaderID="Super"; VertexShaderID="Super";
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couple textured shots
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Some Exciting Developments...
rstratton replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
what about random size? -
oleg made the textures and the model im just preparing it for arma2. it is fully textured just i have textures turned off in those 2 shots, to show off the details. ive got 900mb of psd and adobe illustrator templates. i was gonna get some more shots but for some reason my bulldozer wont run and im to lazy to reboot. for anyone who has skype and is interested in joinging the arma underground public chat here is the link.
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high enough that ive had to use 2 proxies to get it all in.
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Restrict muzzle flash in Night Missions
rstratton replied to Jocktamson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
afaik the only way to not get muzzleflash is to use suppressed weapons -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
my skarikiska at 20kmx20km is 10 km smaller than skira from ofdr -
is it possible to have rotor rpm gauges along with engine rpm gauges?
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kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i could change it but id have to change paths on everything -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
official name of my island is skarikiska -
u gave up on of:dr? arma 2 ai isnt the best. best to play with other people and only use ai for enemy u should check out the tactical gamer servers. good bunch of people to play with
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Buldozer doesn't show interface
rstratton replied to Mikee's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
my bulldozer doesnt have ui text either -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
rstratton replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
+1 object view distance option -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
still working on the island. work has been slow because of other projects -
Sigh - Secure Rom issues with Windows 7 x64?
rstratton replied to Totality's topic in ARMA 2 & OA - TROUBLESHOOTING
use the beta patches they have no protection -
F-117A NightHawk - Alpha Released
rstratton replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ailerons should go up when u pitch up an down when u pitch down correct? -
Some Exciting Developments...
rstratton replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
f**king genious -
Placing water on a map (Lakes, Dams, etc)
rstratton replied to Enarcy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
http://www.filefront.com/14895679/sk_pond_50x.rar use this its a custom 50x50meter pond object that snaps together like roads do. once placed just select them all and use setabsoluteheight script -
F-117A NightHawk - Alpha Released
rstratton replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
aileron animations are reversed? -
No satchel charges to blow up radio station in first mission.
rstratton replied to torsten's topic in ARMA 2 & OA - TROUBLESHOOTING
theres an ammobox close by with satchel charges -
Moving objects... on in buldozer?
rstratton replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
as long as that white cube thing in buldozer is toughing the object u can select and move with left mouse and rotate with right mouse held. roads can be moved if u add a cube or something to the mlod. for invisible roads to be visible u can open it in o2 and copy roadway lod to main view lod -
F-117A NightHawk - Alpha Released
rstratton replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
same here -
USEC Aoraki/Mount Cook (New Zealand) Island
rstratton replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
anyone else interested here''s my pond object http://www.filefront.com/14895679/sk_pond_50x.rar -
USEC Aoraki/Mount Cook (New Zealand) Island
rstratton replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey rocket ive made a custom 50x50m lake object that snaps together in v3 if u interested -
Opinions Wanted : Map Resolution?
rstratton replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
what type of terrain will it be? a 40km is pretty damn big. my skarikiska island is 20km with 10 meter cells