rstratton
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Everything posted by rstratton
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WIP: Stuff you are working on 2!
rstratton replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
badass rifle -
RH heli sounds 1.01
rstratton replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
gps right control+m -
vehicle extreme pitch under braking:clues?
rstratton replied to cleggy's topic in ARMA 2 & OA : MODELLING - (O2)
looks like it only works for wheeled vehicles cuz i went thru all the a2 armour configs didnt see any damper settings. -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
new content takes a long time to make so prolly not many custom models -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
still in development -
your firing an m107 while kneeling? of course its gonna be inaccurate
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vehicle extreme pitch under braking:clues?
rstratton replied to cleggy's topic in ARMA 2 & OA : MODELLING - (O2)
stiffer springs damperSize = 0.2; // max. damper amplitude damperForce = 1.0; // larger number more stiffness dampers damperDamping = 0.95; // larger number less movement in dampers -
Time for Bis to allow language change to English - agree?
rstratton replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
signed -
Patch 1.05 "Announced". Includes AH-64
rstratton replied to roberthammer's topic in ARMA 2 & OA - GENERAL
BIS rocks!!!!!!!!! -
Patch 1.05 "Announced". Includes AH-64
rstratton replied to roberthammer's topic in ARMA 2 & OA - GENERAL
ok well a bis quality comanche -
all the models ive run thru the a2 version of oxygen 2 have self shadowing
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Patch 1.05 "Announced". Includes AH-64
rstratton replied to roberthammer's topic in ARMA 2 & OA - GENERAL
screw the ah64 i want that rah66 -
Mesh and texture issue
rstratton replied to charon productions's topic in ARMA 2 & OA : MODELLING - (O2)
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Parallax on non-flat surfaces?
rstratton replied to OOPz's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
parralax is just a normal map with heightmap as alpha channel -
City roads, where are you?
rstratton replied to Raunhofer's topic in ARMA 2 & OA : TERRAIN - (Visitor)
P:\CA\misc\sidewalks ? -
Parallax on non-flat surfaces?
rstratton replied to OOPz's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
parralax only works for terrain -
its the alpha channel on the texture it looks like
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WIP: Stuff you are working on 2!
rstratton replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
turbosmooth cant be good for game models -
A.C.E. Advanced Combat Environment Mod 2
rstratton replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i read that OA "may" eventually include them -
Too bad BI dropped the ball ... great game now.
rstratton replied to BeerHunter's topic in ARMA 2 & OA - GENERAL
u dont know what your missing, the beta's are awesome -
Some Exciting Developments...
rstratton replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
wow thats fucking awesome -
skybox is probably centered on your character at all times. when u move it moves etc etc
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Is there a demand for this?
rstratton replied to loosebruce's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
this thread wont be around long, not here anyways. -
the colors look wrong because of my specular map
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its out of one of my .rvmat material files.