rstratton
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Everything posted by rstratton
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An Irish Missile & Bomb series
rstratton replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ever gonna finish that f22? -
Anyone tried this? Allows 32 bit to access extra RAM
rstratton replied to BeerHunter's topic in ARMA 2 & OA - GENERAL
it probably wont even run -
fair to say the trees are corrupted?
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How do I get a .cpp file to load (one of PROPER's)
rstratton replied to jpinard's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
put cpp in folder, create pbo -
Model.cfg has me at a loss
rstratton replied to RR_Raptor65's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
class Rotation; class CfgSkeletons { class Vehicle; class NAMEOFP3D: Vehicle { isDiscrete=1; skeletonInherit="vehicle"; skeletonBones[]= { "DriveWheel", "", "fuel", "", "rpm", "", "mph", "", "wheel_1_1_damper", "", "wheel_1_2_damper", "", "wheel_2_1_damper", "", "wheel_2_2_damper", "", "wheel_3_1_damper", "", "wheel_3_2_damper", "", "wheel_4_1_damper", "", "wheel_4_2_damper", "", "wheel_5_1_damper", "", "wheel_5_2_damper", "", "wheel_1_1_steering", "wheel_1_1_damper", "wheel_1_2_steering", "wheel_1_2_damper", "wheel_2_1_steering", "wheel_2_1_damper", "wheel_2_2_steering", "wheel_2_2_damper", "wheel_1_1", "wheel_1_1_steering", "wheel_1_2", "wheel_1_2_steering", "wheel_2_1", "wheel_2_1_steering", "wheel_2_2", "wheel_2_2_steering", "wheel_3_1", "wheel_3_1_damper", "wheel_3_2", "wheel_3_2_damper", "wheel_4_1", "wheel_4_1_damper", "wheel_4_2", "wheel_4_2_damper", "wheel_5_1", "wheel_5_1_damper", "wheel_5_2", "wheel_5_2_damper", "turret", "", "gun", "turret", "hatch_driver", "", "hatch_Gunner", "", "fuel_1", "", "ukaz_rpm", "", "ukaz_rychlo", "", "drive_front", "", "drive_center", "", "drive_rear", "", "bed", "", "damageHide", "" }; }; }; class CfgModels { class Vehicle; class NAMEOFP3D: Vehicle { skeletonName="NAMEOFP3D"; sectionsInherit="Vehicle"; sections[]= { "Light_1_1", "Light_1_2", "Light_brake", "Light_back", "clan", "clan_sign", "zasleh", "karoserie", "vez", "motor", "palivo", "zbran" }; class Animations { class fuel: Rotation { type="rotation"; source="fuel"; selection="fuel_01"; axis="fuel_01_axis"; memory=0; minValue=0.000000; maxValue=1.000000; angle0=0.174533; angle1=-4.014257; }; class IndicatorSpeed: Rotation { animPeriod=0; type="rotation"; source="speed"; selection="ukaz_rychlo"; axis="osa_rychlo"; memory=0; minValue=0.000000; maxValue=16.670000; angle0=0.000000; angle1=4.0; }; class IndicatorRPM: Rotation { animPeriod=0; type="rotation"; source="rpm"; selection="ukaz_rpm"; axis="osa_rpm"; memory=0; minValue=0.000000; maxValue=1.000000; angle0=0.000000; angle1=3.75; }; class IndicatorOilTemp: Rotation { source="oil"; selection="oilTemp"; axis="oilTemp_axis"; memory=0; maxValue=0.200000; angle1="rad 80"; }; class DrivingWheel: Rotation { source="drivingWheel"; selection="drivewheel"; axis="drivewheel_axis"; minValue=-1; maxValue=1; angle0=-4; angle1=4; }; class Steering_1_1 { type="rotationY"; source="drivingWheel"; selection="wheel_1_1_steering"; axis="wheel_1_1_steering_axis"; memory=1; minValue="rad -90"; maxValue="rad +90"; angle0=0.900000; angle1=-0.900000; }; class Steering_1_2: Steering_1_1 { selection="wheel_1_2_steering"; axis="wheel_1_2_steering_axis"; }; class Steering_2_1: Steering_1_1 { selection="wheel_2_1_steering"; axis="wheel_2_1_steering_axis"; memory=1; }; class Steering_2_2: Steering_1_1 { selection="wheel_2_2_steering"; axis="wheel_2_2_steering_axis"; memory=1; }; class Wheel_1_1 { type="rotationX"; source="wheel"; selection="wheel_1_1"; axis=""; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class Wheel_1_2: Wheel_1_1 { selection="wheel_1_2"; }; class Wheel_2_1: Wheel_1_1 { selection="wheel_2_1"; }; class Wheel_2_2: Wheel_1_1 { selection="wheel_2_2"; }; class Wheel_3_1: Wheel_1_1 { selection="wheel_3_1"; }; class Wheel_3_2: Wheel_1_1 { selection="wheel_3_2"; }; class Wheel_4_1: Wheel_1_1 { selection="wheel_4_1"; }; class Wheel_4_2: Wheel_1_1 { selection="wheel_4_2"; }; class Wheel_5_1: Wheel_1_1 { selection="wheel_5_1"; }; class Wheel_5_2: Wheel_1_1 { selection="wheel_5_2"; }; class Wheel_1_1_Damper { type="translationY"; source="damper"; selection="wheel_1_1_damper"; axis=""; minValue=-1; maxValue=1; memory=1; }; class Wheel_1_2_Damper: Wheel_1_1_Damper { selection="wheel_1_2_damper"; }; class Wheel_2_1_Damper: Wheel_1_1_Damper { selection="wheel_2_1_damper"; }; class Wheel_2_2_Damper: Wheel_1_1_Damper { selection="wheel_2_2_damper"; }; class Wheel_3_1_Damper: Wheel_1_1_Damper { selection="wheel_3_1_damper"; }; class Wheel_3_2_Damper: Wheel_1_1_Damper { selection="wheel_3_2_damper"; }; class Wheel_4_1_Damper: Wheel_1_1_Damper { selection="wheel_4_1_damper"; }; class Wheel_4_2_Damper: Wheel_1_1_Damper { selection="wheel_4_2_damper"; }; class Wheel_5_1_Damper: Wheel_1_1_Damper { selection="wheel_5_1_damper"; }; class Wheel_5_2_Damper: Wheel_1_1_Damper { selection="wheel_5_2_damper"; }; class MainTurret { type="rotationY"; source="mainTurret"; selection="turret"; axis="turret_axis"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class MainGun { type="rotationX"; source="mainGun"; selection="gun"; axis="gun_axis"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class HatchDriver: Rotation { source="hatchDriver"; selection="hatch_driver"; axis="hatch_driver_axis"; memory="false"; angle1="rad -90"; }; class HatchGunner: Rotation { source="hatchGunner"; selection="hatch_gunner"; axis="hatch_gunner_axis"; memory="false"; angle1="rad -110"; }; class drive_front: rotation { type="rotationz"; source="wheel"; selection="drive_front"; axis=""; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class drive_center: drive_front { type="rotationz"; source="wheel"; selection="drive_center"; axis="drive_center_axis"; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class drive_rear: drive_front { type="rotationz"; source="wheel"; selection="drive_rear"; axis="drive_rear_axis"; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class bed { type="translation"; source="bed"; selection="bed"; axis="bed_axis"; sourceAddress="clamp"; minValue=0; maxValue=5; offset0=0.000000; offset1=-6.50000; memory=1; }; class bed_tilt :bed { type="rotation"; source="bed_tilt"; selection="bed"; axis="bed_tilt_axis"; sourceAddress="clamp"; memory=1; minValue=0; maxValue=1; angle0=0; angle1="rad -18.5"; }; }; }; }; -
use left view and place the land cotact vertices at the bottom of the wheels?
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if u have 3ds max u can target weld the vertices, which is the best way. any automatic process is likely to screw up your model
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An Irish Missile & Bomb series
rstratton replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice textures -
post some pics plz
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Can't open dubbing.pbo
rstratton replied to sakura_chan's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
mikero's tools over at dev heaven -
theres a tool called model converter x, but it only seems to work with fsx .mdl files
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Project Reality Development
rstratton replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://www.armaholic.com/page.php?id=6160 pretty sure this was an early build of the afghanistan map for pr -
7. There are no distribution restrictions for this application and anyone can have a copy of it. what about this?
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Operation Arrowhead Suggestion: Walking inside moving aircraft
rstratton replied to Kristian's topic in ARMA 2 & OA - SUGGESTIONS
physx!!!! -
Want a copy of VBS2 Lite for you or your unit? Here is how to obtain one: Go to this link: https://milgaming.army.mil/ Once at the MilGaming Portal do the following: 1. Click on the "Downloads" menu item 2 Select "VBS2 USArmy Lite" by clicking on it. 3. Click the "VBS2Lite-2-18-10.zip" file link. Notes: 1. This compressed file is 2.24GB in size so expect a very lengthy download. 2. This is a "zip" file so you will need to download it to your hard drive and "unzip" it. 3. You will need a CAC card at the present time to access this site. 4. To lessen impact on the NIPRNet we recommend that only one person download this for their command, copy to DVD-Rs and distribute those DVD-Rs to everyone else. 5. A computer will need a 512MB or better graphics card to run this application. 6. A certificate of networthiness does exist and is available from the MilGaming Community of Practice for this application. 7. There are no distribution restrictions for this application and anyone can have a copy of it. 8. This military application may be installed and operated on home computers. source http://www.strategypage.com/militaryforums/478-4665.aspx
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kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
already asked icebreakr -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
done! http://forums.bistudio.com/showthread.php?t=95947 -
kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
rstratton replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
been pushed onto the back burner for now. all it needs is objects and road networks. willing to give the source to anyone interested in maybe messing around with it. http://www.filefront.com/15256567/Skarikiska.rar/ pm me if any files in the rar are corrupted -
Converting .dae to .3ds ???
rstratton replied to warden308's topic in ARMA 2 & OA : MODELLING - (O2)
deep exploration is a good tool to have -
ive got a yf-22 model i found on 3dcadbrowser.com http://3dcadbrowser.com/preview.aspx?ModelCode=1016 here is another but i dont have credits to unlock it http://3dcadbrowser.com/preview.aspx?ModelCode=645
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no matter what really happened i blame codemasters
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well a codemasters game fried my psu. was playing toca race driver 3 and the fucker fried my power supply
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WIP: Stuff you are working on 2!
rstratton replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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double sided is fine as long as both sides arent welded together