Jump to content

rstratton

Member
  • Content Count

    650
  • Joined

  • Last visited

  • Medals

Everything posted by rstratton

  1. rstratton

    An Irish Missile & Bomb series

    ever gonna finish that f22?
  2. it probably wont even run
  3. rstratton

    Summervegetation

    fair to say the trees are corrupted?
  4. rstratton

    Model.cfg has me at a loss

    class Rotation; class CfgSkeletons { class Vehicle; class NAMEOFP3D: Vehicle { isDiscrete=1; skeletonInherit="vehicle"; skeletonBones[]= { "DriveWheel", "", "fuel", "", "rpm", "", "mph", "", "wheel_1_1_damper", "", "wheel_1_2_damper", "", "wheel_2_1_damper", "", "wheel_2_2_damper", "", "wheel_3_1_damper", "", "wheel_3_2_damper", "", "wheel_4_1_damper", "", "wheel_4_2_damper", "", "wheel_5_1_damper", "", "wheel_5_2_damper", "", "wheel_1_1_steering", "wheel_1_1_damper", "wheel_1_2_steering", "wheel_1_2_damper", "wheel_2_1_steering", "wheel_2_1_damper", "wheel_2_2_steering", "wheel_2_2_damper", "wheel_1_1", "wheel_1_1_steering", "wheel_1_2", "wheel_1_2_steering", "wheel_2_1", "wheel_2_1_steering", "wheel_2_2", "wheel_2_2_steering", "wheel_3_1", "wheel_3_1_damper", "wheel_3_2", "wheel_3_2_damper", "wheel_4_1", "wheel_4_1_damper", "wheel_4_2", "wheel_4_2_damper", "wheel_5_1", "wheel_5_1_damper", "wheel_5_2", "wheel_5_2_damper", "turret", "", "gun", "turret", "hatch_driver", "", "hatch_Gunner", "", "fuel_1", "", "ukaz_rpm", "", "ukaz_rychlo", "", "drive_front", "", "drive_center", "", "drive_rear", "", "bed", "", "damageHide", "" }; }; }; class CfgModels { class Vehicle; class NAMEOFP3D: Vehicle { skeletonName="NAMEOFP3D"; sectionsInherit="Vehicle"; sections[]= { "Light_1_1", "Light_1_2", "Light_brake", "Light_back", "clan", "clan_sign", "zasleh", "karoserie", "vez", "motor", "palivo", "zbran" }; class Animations { class fuel: Rotation { type="rotation"; source="fuel"; selection="fuel_01"; axis="fuel_01_axis"; memory=0; minValue=0.000000; maxValue=1.000000; angle0=0.174533; angle1=-4.014257; }; class IndicatorSpeed: Rotation { animPeriod=0; type="rotation"; source="speed"; selection="ukaz_rychlo"; axis="osa_rychlo"; memory=0; minValue=0.000000; maxValue=16.670000; angle0=0.000000; angle1=4.0; }; class IndicatorRPM: Rotation { animPeriod=0; type="rotation"; source="rpm"; selection="ukaz_rpm"; axis="osa_rpm"; memory=0; minValue=0.000000; maxValue=1.000000; angle0=0.000000; angle1=3.75; }; class IndicatorOilTemp: Rotation { source="oil"; selection="oilTemp"; axis="oilTemp_axis"; memory=0; maxValue=0.200000; angle1="rad 80"; }; class DrivingWheel: Rotation { source="drivingWheel"; selection="drivewheel"; axis="drivewheel_axis"; minValue=-1; maxValue=1; angle0=-4; angle1=4; }; class Steering_1_1 { type="rotationY"; source="drivingWheel"; selection="wheel_1_1_steering"; axis="wheel_1_1_steering_axis"; memory=1; minValue="rad -90"; maxValue="rad +90"; angle0=0.900000; angle1=-0.900000; }; class Steering_1_2: Steering_1_1 { selection="wheel_1_2_steering"; axis="wheel_1_2_steering_axis"; }; class Steering_2_1: Steering_1_1 { selection="wheel_2_1_steering"; axis="wheel_2_1_steering_axis"; memory=1; }; class Steering_2_2: Steering_1_1 { selection="wheel_2_2_steering"; axis="wheel_2_2_steering_axis"; memory=1; }; class Wheel_1_1 { type="rotationX"; source="wheel"; selection="wheel_1_1"; axis=""; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class Wheel_1_2: Wheel_1_1 { selection="wheel_1_2"; }; class Wheel_2_1: Wheel_1_1 { selection="wheel_2_1"; }; class Wheel_2_2: Wheel_1_1 { selection="wheel_2_2"; }; class Wheel_3_1: Wheel_1_1 { selection="wheel_3_1"; }; class Wheel_3_2: Wheel_1_1 { selection="wheel_3_2"; }; class Wheel_4_1: Wheel_1_1 { selection="wheel_4_1"; }; class Wheel_4_2: Wheel_1_1 { selection="wheel_4_2"; }; class Wheel_5_1: Wheel_1_1 { selection="wheel_5_1"; }; class Wheel_5_2: Wheel_1_1 { selection="wheel_5_2"; }; class Wheel_1_1_Damper { type="translationY"; source="damper"; selection="wheel_1_1_damper"; axis=""; minValue=-1; maxValue=1; memory=1; }; class Wheel_1_2_Damper: Wheel_1_1_Damper { selection="wheel_1_2_damper"; }; class Wheel_2_1_Damper: Wheel_1_1_Damper { selection="wheel_2_1_damper"; }; class Wheel_2_2_Damper: Wheel_1_1_Damper { selection="wheel_2_2_damper"; }; class Wheel_3_1_Damper: Wheel_1_1_Damper { selection="wheel_3_1_damper"; }; class Wheel_3_2_Damper: Wheel_1_1_Damper { selection="wheel_3_2_damper"; }; class Wheel_4_1_Damper: Wheel_1_1_Damper { selection="wheel_4_1_damper"; }; class Wheel_4_2_Damper: Wheel_1_1_Damper { selection="wheel_4_2_damper"; }; class Wheel_5_1_Damper: Wheel_1_1_Damper { selection="wheel_5_1_damper"; }; class Wheel_5_2_Damper: Wheel_1_1_Damper { selection="wheel_5_2_damper"; }; class MainTurret { type="rotationY"; source="mainTurret"; selection="turret"; axis="turret_axis"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class MainGun { type="rotationX"; source="mainGun"; selection="gun"; axis="gun_axis"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class HatchDriver: Rotation { source="hatchDriver"; selection="hatch_driver"; axis="hatch_driver_axis"; memory="false"; angle1="rad -90"; }; class HatchGunner: Rotation { source="hatchGunner"; selection="hatch_gunner"; axis="hatch_gunner_axis"; memory="false"; angle1="rad -110"; }; class drive_front: rotation { type="rotationz"; source="wheel"; selection="drive_front"; axis=""; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class drive_center: drive_front { type="rotationz"; source="wheel"; selection="drive_center"; axis="drive_center_axis"; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class drive_rear: drive_front { type="rotationz"; source="wheel"; selection="drive_rear"; axis="drive_rear_axis"; memory=1; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class bed { type="translation"; source="bed"; selection="bed"; axis="bed_axis"; sourceAddress="clamp"; minValue=0; maxValue=5; offset0=0.000000; offset1=-6.50000; memory=1; }; class bed_tilt :bed { type="rotation"; source="bed_tilt"; selection="bed"; axis="bed_tilt_axis"; sourceAddress="clamp"; memory=1; minValue=0; maxValue=1; angle0=0; angle1="rad -18.5"; }; }; }; };
  5. rstratton

    Vehicle Model Sinking

    use left view and place the land cotact vertices at the bottom of the wheels?
  6. rstratton

    Lowpoly

    if u have 3ds max u can target weld the vertices, which is the best way. any automatic process is likely to screw up your model
  7. rstratton

    Help with creation of addon..

    post some pics plz
  8. rstratton

    Can't open dubbing.pbo

    mikero's tools over at dev heaven
  9. rstratton

    .mdl (FS2004) to .p3d?

    theres a tool called model converter x, but it only seems to work with fsx .mdl files
  10. rstratton

    Project Reality Development

    http://www.armaholic.com/page.php?id=6160 pretty sure this was an early build of the afghanistan map for pr
  11. rstratton

    VBS Lite for the US

    7. There are no distribution restrictions for this application and anyone can have a copy of it. what about this?
  12. rstratton

    VBS Lite for the US

    patience is a virtue
  13. rstratton

    VBS Lite for the US

    Want a copy of VBS2 Lite for you or your unit? Here is how to obtain one: Go to this link: https://milgaming.army.mil/ Once at the MilGaming Portal do the following: 1. Click on the "Downloads" menu item 2 Select "VBS2 USArmy Lite" by clicking on it. 3. Click the "VBS2Lite-2-18-10.zip" file link. Notes: 1. This compressed file is 2.24GB in size so expect a very lengthy download. 2. This is a "zip" file so you will need to download it to your hard drive and "unzip" it. 3. You will need a CAC card at the present time to access this site. 4. To lessen impact on the NIPRNet we recommend that only one person download this for their command, copy to DVD-Rs and distribute those DVD-Rs to everyone else. 5. A computer will need a 512MB or better graphics card to run this application. 6. A certificate of networthiness does exist and is available from the MilGaming Community of Practice for this application. 7. There are no distribution restrictions for this application and anyone can have a copy of it. 8. This military application may be installed and operated on home computers. source http://www.strategypage.com/militaryforums/478-4665.aspx
  14. done! http://forums.bistudio.com/showthread.php?t=95947
  15. been pushed onto the back burner for now. all it needs is objects and road networks. willing to give the source to anyone interested in maybe messing around with it. http://www.filefront.com/15256567/Skarikiska.rar/ pm me if any files in the rar are corrupted
  16. rstratton

    Converting .dae to .3ds ???

    deep exploration is a good tool to have
  17. rstratton

    Need A Model?

    ive got a yf-22 model i found on 3dcadbrowser.com http://3dcadbrowser.com/preview.aspx?ModelCode=1016 here is another but i dont have credits to unlock it http://3dcadbrowser.com/preview.aspx?ModelCode=645
  18. rstratton

    Dragon Rising has been released

    no matter what really happened i blame codemasters
  19. rstratton

    Dragon Rising has been released

    well a codemasters game fried my psu. was playing toca race driver 3 and the fucker fried my power supply
  20. rstratton

    Double-sided polygons?

    double sided is fine as long as both sides arent welded together
×