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About revenicus

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  1. revenicus

    real fog?

    Here's the thing I wanted to make a mission in the morning, where there is fog. the problem is the skybox shows through up top no matter how much fog you have. I remember making a map for vietcong and this problem was also there, but there was a setting to adjust fog for the skybox. I need it so when you look up you don't see blue sky or moving clouds, because with proper fog, you shouldn't be able to see through it to the sky.
  2. This is my first serious attempt at a mission. It's a cooperative mission for support of up to 4 players. Takes place at night, but, its bright enough with the moon to see. These Independent forces are to blow up 2 objectives and then escape. The AI should be alarmed when objectives start blowing up, and some will start running to investigate. This was made using 1.08 US version and you must have sahrani no-grass map for this to work. Click on the below link to get the zip. it says JPG, but its really a zip. http://server3.uploadit.org/files/TroyDoik-JP_cripple.jpg
  3. for some reason a chopper will not go to the exact position(in the air) I specify, whether it be a radio move command or a script in the editor. it always stops about 80m short of the point i want them to hover. is there a workaround?
  4. revenicus

    AI not shooting me in jeep

    Anyone else experience this?
  5. I thought my mission was done except I got into an enemy jeep and started running over the enemy and they had no qualms about it. I have the AI acting exactly the way I want them in terms of facing players, but now this just changes things. I remember playing the demo and the AI were quick to shoot me in the driver seat before I could do much damage. Any ideas?
  6. Oh i was thinking there was some setting in my mission sqf I can change to disable just that one thing
  7. I can bring up my map when I'm engaging the enemy and see the enemy on my map. is there some switch to disable being able to see them? I don't see anything in the BAS framework nor in search
  8. thanks much. i think my first mission is almost done
  9. I downloaded the BAS framework for making mission briefings, as I was told its all I need. The only thing I can't figure out how to do is make it so when the mission ends the person can see what objectives were completed, and which ones werent.
  10. Dofire just makes people automatically look at me, and shoot at me. I need opfor to react to the civ as they react to blufor. addrating doesn't work either.
  11. Doesn't work. this is a MP mission btw, maybe thats why it doesn't work.
  12. tried both. doesn't work. grouping the civilian to a blufor only works when its AI civilians. the opfor AI will definately kill the AI civilians, but not me. not the civilian players. when grouped to a blufor, they do look at me more then if i was just a civilian, but they still consider me an enemy.
  13. I've read the threads about getting AI to fire on civilian AI. that works. but I have a mission where you start out as a civilian by yourself, and I need OPFOR to fire on him. heres what ive tried: -RACS is friendly to no one -grouped him with a blufor commander -tried that setrating to -5000, didn't do anything -setcaptive false they look at me, and once in a while they'll fire at me if I run circles around them. but they don't react to me the way they react to indepedents or blufor. any ideas?
  14. setWPPos isn't working. I make a trigger that changes the 2nd waypoint in a 2 waypoint cycle. and nothing happens :/ well the problem is that it doesn't change the waypoint dynamically. if the troops are already on their way, they have to go to the point till they see any change, that kinda sucks. So i can't have troops spontaneously go places if they are in patrols EDIT: its cool, what im going to do is use 'move'. and just make triggers based on these
  15. this is for a MP mission. the reason I can't use waypoints is because their behaviour can't be linear. they have to move to a location based on events. I would just use doMove with triggers on doMove markers. but the problem is soldiers always run when its doMove no matter what speed mode they are set to. cant get them to slow down