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ryankaplan

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Everything posted by ryankaplan

  1. ryankaplan

    Zeus Gaming Nights

    yeah, we'll be playing tonight. and yes, we play more than one mission in 5 hours :D . On an average night, i'd say there 4 or so missions being played, with the more serious stuff being around the middle. And just to reiterate, although teamspeak is not mandatory, i highly recommend you join our teampeak server, even if you dont have a microphone, to listen in.
  2. indeed, i get the same problem with the fps drop. other than that though, very nice work indeed. just needs some voice acting and its practically COC Artillery 1.0 :D and because i am never fully satisfied, several requests from me :P : -Allow the battery to be available after the rounds are complete, not after the rounds have landed. -Allow a 'cancel mission' option, during the mission, which orders the battery to cease fire. -Allow a variable which can be defined by the mission maker, which can be delay between requesting fire mission and the first 'shot'. Maybe even script in Cluster and Mine Releasing munitions for the 105mm, if you're feeling adventurous (ICM, DPICM, RAAMS) :D
  3. ryankaplan

    zTanks Merge

    the t72s rangefinder or the munition ballistics seems to be off for me. Only tested it for HEF, HEAT and Sabot (althoguh i coulnt see the impacts for sabot) and non of them seem to be hitting for me.. I am following the nwd manual and am able to work the Abrams FCS correctly. 6-Sabot, H-Heat, 0-HEF Make sure correct FCS mode is on (matches with loaded munition) Lase with red hexagon on target Bring the tip of the big chevron to the target and fire. The FCS does adjust the range, but not enough it seems. Using Queens Gambit, and latest beta patch, -mod=DBE1;beta;ztanks
  4. ryankaplan

    CO 60 - Operation Mongoose

    we played this on zeus last night, and for the few that managed to survive the initial drop, it was great fun. We adhered to the mission maker's rules on communications, and it worked great except for some who have problem with VOIP which cant really be helped. We only had about 12-14 people mind you, and it turned into a 'hit, salvage & run" mission for us. Classic "hollywood" moments for me included things like -being attacked by a bmp, pooing myself, only for it to be taken out by a previously unknown friendly, -friendlies appearing out of the dark every now and then which was a great source of happiness :P -successfull ambushes of infantry squads and eliminating them within 5 seconds or so. Our best bet of playing this with full amount of players is probably Tactical Gamer server.
  5. Wow, had not even seen those before. Im 100% behind any attempt buff up the russian and resistance side in ACE.
  6. This was being discussed by the ace team less than a week ago, and i think it was partially agreed that an overhaul of 'Russian' units would take place as soon as time warrents, as the west is 'ever so slightly' more technologically advanced than the east units atm. Anyway, Great work ace team, and merry xmas to everyone!
  7. forgive me if this question does not relate to the 'Lead Designer' but: Is there any plans for a more in depth Indirect Fire System (Mortar/Artillery) in ARMA2? I ask because Artillery and Mortars has killed way more men in war than bullets since WW1, so i find it ironic that it hasnt been included in ofp/arma franchise so far.
  8. ryankaplan

    Still no destroyed models

    this is not a bug, it doesnt matter how many years have passed since ofp 1.00. its not a system which they build or porgramme in. It is simply a case of modellers and artists needing to work twice as bloody hard to create a simple vehicle which you wont even look twice at after youve destroyed anyway. It is a pointlessly huge amount of work to undertake which adds bugger shit all to the game, when those modellers could go make me another 70 different vehicles, rather than working on silly damaged models...
  9. ryankaplan

    SAS

    are you a persistant joker who is out to make me laugh? for shits and giggles, i recommend searching mr. 'Onebitlink' s posts with the search function, I especially like this one, a reply to a British Arma Clan recruiting:
  10. ryankaplan

    Desert Bradley

    can we turn out with the bradley yet?
  11. ryankaplan

    Vilas' addons

    hello Vilas, great work as usual. Has the Turnout issue with the vehicles been fixed yet? We'd love to use it in our server/mod, but as we play with first person only, armour with no TurnOut Option is near enough unusable. Glad to see you made the rpg7 models also.
  12. ryankaplan

    ArmA Addon request thread

    I find it surprising that the number 1 addon which should have been released (after the numerous M4 packs :P) hasnt been made yet. What i mean is some proper, very up to date regular 'Opfor' Infantry. We have 1985 units by vilas, we have Modern Naval Infantry and Airborne by RHS... but where is the Modern Russian Motorised Infantry? I'm getting a bit tired of fighting spaniards with russian weapons.
  13. ryankaplan

    Project RACS

    as much as i hate the racs and the sla (an old school usa vs soviets fan myself ), this looks great. Keep up the good work fellas
  14. ryankaplan

    Zeus Gaming Nights

    I don't believe we have any plans to replace CEX in any way. Current Radio system allows (very) simple movement of units and ability to assign people to squads, but i think the general idea is to wait for CEX to be released again. As for when that'll be, probably one for walker to answer. The Easiest way to grab our missions is probably join our server at a quiet time, vote yourself admin and select missions after mission. They will be downloaded to your: C:\Documents and Settings\Username\Local Settings\Application Data\ArmA\MPMissionsCache or at least it stores them there on my computer anyway. Thanks for the kind words about the mod, we just hope more people try it out and come on join us with our gaming nights :P
  15. say whaaaaaaaaaat. I didnt know that was possible. Can anyone post a link as to how to edit config values in missions? And why isnt this popular beyond mightyness yet?
  16. ryankaplan

    AI in Warfare?

    ai is, i would say, as good as the the old scripted ai in MFCTI. Any better or worse, i can't say.
  17. ryankaplan

    Puny animation pack

    I have not tried it out, but can this be integrated into stock Arma and given its own keyboard key? Lean actions were integrated into Ofp i remember...It would be great to not have to go around those almighty 1 foot tall fences again... edit: ofcourse this would have to be included in a mod instead of 'stock arma' since otherwise it will crash the server, or if the server has it, then anyone who hasnt got the file. This is an assumption though, as such was the case with lean animations in ofp.
  18. Well, as a small side project i modelled all the rounds for the RGP7, however, i have a very big problem. When binarised, the models get completly screwed up. Here is an old picture: http://img143.imageshack.us/img143/4292/rpgsam0.jpg PG7 and PG7vl modelled by BIS, OG7 Modelled by BIS and made usable by me, and the PG7VR and the TBG7 "modeled/edited" by me. No new textures are included (uses bis ones, but the UV mapping is very slightly changed. If anyone is able to put it in game and make it work without any errors, here is the link to the p3ds: http://rapidshare.com/files/113560404/RPg7rockets.rar.html Any help as to how to make it work, will be much appreaciated. edit: sorry about the picture, it wasnt meant to be shown on BI forums :P
  19. ryankaplan

    Gore Limb Dismemberment Mod? WIP?

    I'd like too see a thing as such, but I somehow doubt it will happen due to the amount of work required to achieve it. If it is done though, it needs to be done right, so when somebody gets cut in half, i know it was a 30mm from a BMP2's cannon, rather than some silly AK47.
  20. ryankaplan

    CAT Afghanistan, ported by PMC

    Mechanised Warfare Here I come Many, many thanks
  21. @SFC.ITZHAK: Looks quite impressive. Will make a good place to sit and eat caviar while i watch my USMC company land on the beaches. :P @Commando84: IIRC, they are meant to shoot down strategical bombers, so the range is very very large in Arma Terms (way more than several sahranis). Saying that, these will actually make great targets and will give a new meaning to 'Neutralise AA before gunship support'
  22. ryankaplan

    Zeus Gaming Nights

    I bathed you lot in in victories yesterday. Here's is the link to Video tipsi is on about, HD quality, ESPmod footage from yesterday's Zeus gaming night. http://www.vimeo.com/ArmaZeus
  23. ryankaplan

    BTR-70

    wow, look great. I would love to see a many varients for the BTR, although im not sure how many types there are in stalker.
  24. ryankaplan

    Helicopter CONTROL? please help

    i couldnt quite decide whether to start a new thread called 'flight dynamics as of 1.11 beta' so i thought i'd post this here. this is a copy from the 1.11 thread, becuase nobody seemed to confirm or notice or care.
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