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raedor

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Everything posted by raedor

  1. raedor

    Patch 1.05 "Announced". Includes AH-64

    Closing here, as it is released: http://forums.bistudio.com/showthread.php?t=92233
  2. raedor

    Patching ArmA 2 under Linux

    The problem there is afaik that in some patches BI does not overwrite files, but unpack, change and repack it. So a simple tarball (be it lzma'ed or whatever) can become quite big as you have to include the full files.
  3. raedor

    Patching ArmA 2 under Linux

    I don't know, but I guess you'll need to reupload. Maybe you can get a list with changed files so you only have to reupload those. Possibly you can get the patches running via wine or something like this, but I guess this is much work and it is easier to reupload. If not somebody did the work already and can tell you his solution here and now ;)
  4. raedor

    Merry Christmas Everyone!!!!

    Merry Christmas, guys. :) (I moved the thread to OT, so we have one thread for everyone and don't need one separate for the OFP, ArmA1, ArmA2 etc guys... ;))
  5. Hey, this is sad news. The only greek mod I knew closes down. :( Anyway, I wish you luck with your future projects and I thank you for your released projects. It has always been cool to play around with your addons :)
  6. raedor

    RPG MODs

    Moved thread to User missions. And guys, cool down.
  7. I hope your cam has a good burst mode and you didn't have to press the trigger in the right moment :D
  8. raedor

    OKB 915 addons for ArmA2

    Good stuff, keep it up. :)
  9. Oooh, my beloved Vienna :) My memories! :O
  10. raedor

    WARMOD release

    Congrats to your release :)
  11. Moved into A2:A&M: D forums, as requested.
  12. As ArmA is released here in Germany today and half of the team already received the SE, it's a good point to start a new era. [ 30.11.06 / Farewell Operation Flashpoint! ] Let's start with ArmA now. FYI: mapfact's priority for the first weeks/months is mission design, addons are to come later. Another workshop is planned.
  13. Mapfact closes down. http://mapfact.net/include.php?path=article&contentid=96 You can also discuss it here: http://forums.bistudio.com/showthread.php?p=1497459#post1497459
  14. after the big success of the "baracken", we made mining vehicles and buildings. now's a shed and some other useful buildings in production, maybe you'll get the control tower soon. here you can discuss our planned/done addons. if you have a good idea for an addon we can (maybe) make it...
  15. raedor

    Mapfact discussion thread

    Mapfact closes down. http://mapfact.net/include.php?path=article&contentid=96 You can also discuss it here: http://forums.bistudio.com/showthread.php?p=1497459#post1497459
  16. raedor

    Mapfact.net discussion thread

    Mapfact closes down. http://mapfact.net/include.php?path=article&contentid=96
  17. I always like to see Landies. :)
  18. raedor

    Unreal Engine 3 now free

    That's indeed interesting.
  19. Or {alive _x} count [a, b, ... n] == 0 ;)
  20. (I finally learnt how to make user titles with the new software...)
  21. New version v1.1: Just redownload! For all of you who'd like to see the AI shooting even if they're behind sandbags. Download. You can also try this test mission by Balschoiw and Ducus-Sumus to see the difference (play the mission once before and after the installation of the addon). Mirror 1: http://www.armaholic.com/page.php?id=1607 Mirror 2: http://www.assaultmissionstudio.de/infusio....?did=63 Thanks to Armaholic & Assault Mission Studio!
  22. The Red Hammer Studios proudly announce the release of the Russian Weapon Pack v1.01: Weapon Pack v1.01 Full Mirror 1 Weapon Pack v1.01 Patch (requires RHS Weap v1.00) Mirror 1 Pic1 (by Mr. Burns) by AceCombat: Change log from 1.00 to 1.01: *added a separate JAM config *added new SVD sound *added new PKM sound (thx to FDF) *added new AK47 sound (thx to CSLA) *added new AK74 sound (thx to FFUR) *added VOG grenade sounds *added grenade launcher optics (thx to Earl & Suchey) *added VOG25 & VOG25P 10x pouches *added RPG reload, launch and explosion sounds *added PG7VL, PG7VR and TBG7V model (thx to Marco-Polo-IV) *added RPGLauncher as magazine to RHS_RPG7 and RHS_RPG7V *added PKM inventory pic *added APS SD inventory pic *added PKM Magazine inventory pic *added RPG-22 Launcher inventory pic *added RPG-22 rocket inventory pic *added PKM optics *added ammo boxes (normal: all loud AKs; SD: all silenced AKs; heavy: RPGs, MGs) *changed SVD's magazine name to 10rd 7.62x54 Magazine *changed PKM's magazine name to 100rd 7.62x54 Magazine *changed config name of the 10rd 12.7mm Magazine to RHS_5RD_127Mag (the old name RHS_10_127Mag is still working) *changed recoils *corrected speed and range of SD bullets *zeroed optics of SD weapons for 100m (that means that it shoots "too high" if you're aiming at something with a smaller distance than 100m) *fixed PKM sounds (louder) *deleted all MAAM magazine names *fixed RPG7V's textures *fixed RPG7V scope (zeroed for 100m) *fixed SVD's scope (muzzleflash) *fixed PSO1 scopes (muzzleflash) *fixed OSV-96's scope (muzzleflash) *resized OSV-96 *removed some wrong LODs on different models *removed old texture paths and a lot more small things... Credits: Totmacher raedor Soul Assassin Shadow NX Kenji Special Thanks to: CSLA (SVD & PKM models) Our Weapons (V94, APS & APBS models) Bohemia Interactive Studio for such a great game Mikhail Kalashnikov for the most sexy firearms If you can find any bugs, report them. TIA.
  23. Mapfact releases Dynamic AI Creator 2.0 for ArmA! Two years after the release of DAC V1.0 for OFP, we are glad to announce DAC V2.0 is ready to be downloaded by you, though the development took more time, than we thought. DAC 2.0 Features: # generate units and waypoints dynamically in AI-zones # highly dynamic game experience, because of AI-zones being generated at every mission start # dynamic decrease of unit number (infantry or vehicle groups) # freely chosen size and number of zones (modify directly in in-game editor) # every zone can be configured individually (modify directly in in-game editor) # up to four different unit-categories can be generated per zone # two zone types: unit-zones, waypoint-zones, can be combined # freely chosen number of unit-zones can be linked with each other # freely chosen number of waypoint-zones can be linked with unit-zones # freely chosen number of unit-configurations can be defined # freely chosen number of behaviour-configurations can be defined # freely chosen number of waypoint-configurations can be defined # movable zones (global troop movement) # size of a zone can be changed at every time # new behaviour-configuration can be loaded at every time # new unit-configuration can be loaded at every time # dynamic AI-respawn in camps generated dynamically (no respawn or camp limits) # freely chosen number of camp-configurations can be defined (by a maximum of six camp-upgrades) # camps can be linked to zones # AI-respawn also possible without camp # “Standby-mode†for zones, units are generated when needed # zones can be activated, deactivated as often as you want to # script, which can delete units (depending on time and/or distance) # user defined waypoints can be included # dynamic AI-addon is defined, possibility to choose between four difficulty levels # running on dedicated servers # dynamic weather script # control markers can be activated # freely chosen number of marker-configurations can be defined # new marker-configuration can be loaded at every time # radio messages and markers depending on chosen side can be activated # units placed in in-game editor can use DAC routines as well # AI conquers buildings # AI detects empty vehicles # AI uses empty static guns # AI uses smoke grenades # complete new routines for detecting the enemy # scripted artillery support for players and AI (static and mobile) # AI-(voice-) sounds can be defined on seven different situations (works with MP) # extended error handling (to avoid user input errors) # 6 configuration files for individual modifications # good MP performance More info and pics can be found here. Don't forget to read the readme!!! The download is located here and contains the following files: The DAC is again well documented as was the first version. Don't forget to check through the provided demo missions, those really _are_ helpful! Enjoy! ... and hey, guys, after 1.09: I doubt that release-mania already ended with DAC!
  24. [ 23.07.06 / Infantery Weaponpack release ] Today we are releasing a very big project which kept us pretty busy for a long time. More than one year ago, Marco-Polo-IV was asking us whether we would help him to finish his Infantry Weaponpack. The idea of that Project was to enable realistic conditions for different combatsituations. The exchange of magazines between units should be enabled. So a soldier armed with a M16 can give his magazine to someone who has a M4 or a G36. Its further more easier for Mission-designer to create their missions because they only need to use 2 or 3 magazines for weapons with same calibre. Features of the Infantry Weaponpack: - More than 100 different weapons on the east and westside. - new magazinemodels - Magazines were viewable after they got down on the ground - Fix an remove silencer - generalmagazines for different calibres - exchange of magazines for weapons with different calibres is possible - new weaponsounds - more realistic ammunition ranges - Weapon information dialog is viewable in the missions now - BetaC Mag for 5,56mm and 9mm weapons are avaiable now - empty weapons with empty magazineslot - weapons gets matched models, up to the loaded magazines - BetaC and 30 Rounds Mag can be used now by M249 - Vehicles were not more automaticle equiped with ammo - additional ammunitionboxes More info can be found at Mapfact.net, download here (the download contains 3 MP-missions, one of them is the overworked version of the Mapfact MP mission "Weapondeal" by MCPXXL). Full list of added weapons:
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