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rschaufus

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Everything posted by rschaufus

  1. rschaufus

    ArmA Addon request thread

    I think a UH-1 utility chopper and gunship verison would be a good addition to South Sahrani forces.
  2. rschaufus

    RHS Hind v1.0 for ArmA

    I love this addon. Thank you for your time and effort making this thing work. Flying around in the Hinds seem more smoother and forgiving than the default helicopters which I like. Keep up the great work!
  3. rschaufus

    ArmA Photography I - No images over 100kb.

    OPFOR patrol incursion into the south.
  4. I love the Everon and Nogova missions! Great job overall.
  5. rschaufus

    OFP Navy - Frigates

    Any chance at seeing the Mk.46/Mk.50 torpedo launcher we have on the FFG-7 in a future release ? Brilliant addon regardless. I love it!
  6. rschaufus

    OFP photography - Questions & comments

    Thanks, Kegetys hi-res sky makes a beautiful backdrop. Adjusting the colors of the screenshot without disturbing the sky colors too drastically can be a pain in some shots but worth the effort.
  7. rschaufus

    Flashpoint Photography 4 - No images over 100kb.

    A: BOH aircraft   CAT Afghanistan revisited by AG_Smith
  8. rschaufus

    Flashpoint Photography 4 - No images over 100kb.

    CBT's Bradley BAS' Blackhawks/Tonal soldiers LSR's Deltas DMA Libya Island BAS' Tonal Ural DMA Libya Island CAT Afghanistan revisited by AG_Smith LSR's VDV Troops ORCS Weaponpack CAT Afghanistan revisited by AG_Smith LSR's VDV Troops ORCS Weaponpack
  9. rschaufus

    Ofp / war related poetry

    Here is one I wrote that was inspirde by Maya Angelou: To a Freedom Fighter You shudder in the saturated trench I watch your life many miles away. A dried olive wreath, of tattered times And industrial hurt. Your blood is dried Your ferocity is departed In silence, you disintegrate I see your family, they sob Louder and louder. Wrapped, dressed with a silky American Flag Cold and still, your box is loaded Finally headed home, Arlington National Cemetery awaits.
  10. rschaufus

    West coast ofp players

    San Diego California right here.
  11. rschaufus

    The Iraq Thread

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Also I would like to add that if america didn't bomb soo many countries maybe we would get more support.I mean we should have never went into kosvo and bosnia,and other stupid conflicts.<span id='postcolor'> Â Kosovo and the region around it is plagued with "ethnic cleansing". When you say we (I am a U.S. citizen) shouldn't have mixed ourselves up in the conflict is absurd. Most "stupid conflicts" we got mixed up with was at the request of the U.N. I just want to make it clear Kosovo was not a stupid conflict and helping refugees escape ethinic cleansing is not a stupid thing to do.
  12. rschaufus

    A-6 series of 2/4 man aircraft

    Those are temporary textures. He even said that a few posts back. "Yes the texture is a "in the works texture""-DragoFire
  13. rschaufus

    Dynamic vietnam missions

    I think it would be a good idea to keep it in. I do not know if this is possible but I think it would be great to get intel by actually capturing a VC and when you capture him you get intel on near by VC units in a certain radius of him. This is because he would know about his unit's operation in the immediate area. The capture would be random, but if he is the last VC in his unit as his squad gets killed, the chances are higher of him to surrender. The switchmove would use the animation of the man dropping his gun and through scripting, if he decides to surrender he would join the leader of the nearest US squad. Then the player would get a hint saying a VC was captured and on the map he could see near by VC units. I know this is probably too much but some working medivac system. Say I could call in a medivac to a unit that was hit and then the helo would land in the vicinity and the injured units would walk/crawl (depending on injury) and board the chopper. The chopper would land in the base and the units would be healed. Then it would be up to the player to reload them in a different helo and send them back to the action. I can't wait for a cross-border functionality to the game. Maybe the enemy could have some base of operations and the destruction of that would cripple the H&M scores, sort of like setting them back to a really low score so the enemy is forced to regain the points. Maybe the movement of artillery to LZs and other places on the map to set operations under the umbrella of an organic-artillery plan. THat way you can be under the protection of artillery any where you please. Well I think thats all I could think up. This mission is great! Keep it going. Thanks for taking these things into consideration.
  14. rschaufus

    Dynamic vietnam missions

    I think the pilot management is better because you can purchase other helos like the CH-47 and make all of them embark A B C at the same time if u have the three huey pilots become CH-47 pilots and now with those three helos you can carry all the three platoons at once. I think that is better. Saves more clicking around IMO. I was wondering what does the SH2 icon on some villages mean? Is that the stronghold? Because it starts off black but when I occupy it, it turns blue. I think the only improvement right now is maybe a Perimeter guard stationed at the Plei Mei facility behind the airfield. Well that's all for now. I think of more things later. Great job!
  15. rschaufus

    Dynamic vietnam missions

    Okay, you save when you would like the first time. When you want to do it again, hit esc and go to OperationFlashpoint\Users\Yourname\Saved\missions Take out the save.fps if you want to resave. Once you have taken it out alt-tab back to OFP. Then when in OFP save as you normally would (hitting the esc button to get to the pause menu.) This as far as I know can only be down with a mission that has been PBOed and is in the OFP/Missions folder. Now when you save you do not have to use the update retry point save. When you save the OFP way it will save every thing i think because it automatically updates the retry point to where you last were when you saved. I hope that helps. Oh I have one question: Does the embark marines command from the trooploading mission mean it will embark the Marine platoon into the M1 platoon of M113s? or will it embark the Marines into the Helicopters? Thanks, if you are unclear how to save follow step by step the other post I made earlier. The mission has to be in PBO form and you must load it from the single missions.
  16. rschaufus

    Dynamic vietnam missions

    I am glad to report that it does hold all the units in the locations where they last were and on top of it all: It has the same turn number info, H&M score etc.! Now you can play the mission for as long as you want if you keep doing the method prescribed above.
  17. rschaufus

    Dynamic vietnam missions

    Okay I think I have found a way to save and leave the game, and load it up at a seperate time, then re-save and then reload the game at a later time to have the new save present. I saw this in "The Working Nogova Mission" thread, it was first mentioned by GAMEER_77. All credit to him and others who know this. First, load up OFP-RESISTANCE. Second, load up your already saved mission. Right now you are probably thinking you can not save anymore. Well continue playing and when you want to save (not the update retry position but an actual save) do the following: Alt-Tab out of OFP without pausing (hitting the esc button) and go to this folder: OperationFlashpoint\Users\Yourname\Saved\missions Find the folder containing this mission (whateveryounamedit.seb_iatrang) There will be two files in the folder: save.fps and continue.fps. Simply remove the save.fps out of the mission folder and delete it if you wish. Now when the continue.fps is the only file in the folder, Alt-tab back to OFP and hit the esc button and you will see you can save. It seems like a lot of work but it is not and it is very worth doing this over and over each time you want to save.
  18. rschaufus

    Dynamic vietnam missions

    Thanks for the info Evis. Is there a way to save the game? Because I could update the retry location by going to the main menu/organization/options/save game but when I used up the original save (from the OFP menu via esc button) and start using the save from the command menu I find that when I reload the mission again after turning off OFP I can only load back to the spot I used my save from the OFP menu rather than the spot where I saved using the Command menu. Is there away around this?
  19. rschaufus

    Dynamic vietnam missions

    I have tried out the new 1.66 version and it's running smoothly although I ran into one problem with the newly created PinkTeam, once I am in the PinkTeam selection menu which displays "patrol" or "CAS", when I try to send request for a mission after I click on the map where I want the mission to be executed, I get a script error and then when I hit the back button to get out of the radio menu for the Pink Team it will not work, and all the other selections for the Pink Team. Â I was wondering what is the pink team exactly? Is it gunship support or some kind of aircraft support? I think you are working on this for the next release. BTW the addition of the Marines at the firebase was great. I was wondering if there was a way to purchase 5T trucks? I think you got rid of them in place of machine gun jeeps. I am loving this command stuff. I hope more people follow this example of how fun it can be.
  20. rschaufus

    Dynamic vietnam missions

    Okay, thanks! I am going to download the markers and then I'll try out your mission. Thanks again. Can't wait till the next version comes out.
  21. rschaufus

    Dynamic vietnam missions

    First of like everyone is saying: THIS MISSION ROCKS! Okay now to my question: I am not sure if this is only on my computer but I get an error when I start the mission saying the following: no entry 'config.bin/CfgMarkers.point/'. When I play the mission and go to the map menu, there are no markers that specify where my units are out in the field. I think I maybe missing some marker addon or something. Other than that problem I have encountered, everything goes off without a hitch. I had quite a battle with Alpha platoon holding a control point with a sizable VC force. I directed artillery fire and mortar fire to suspected VC locations but the artillery was too close and a few of my men died I was wondering in the next version if it is possible to have two crew sections start off in two Huey Hogs and then have a special menu under Air Support so you can select that Gunship option in the Air Support menu then click on a location on the map, and the Hogs will automatically fly to that location and conduct search and destroy missions for an allotted amount of time which can be determined by a user in put? That would make it much faster for me to support ground units in trouble. Anyways this is a great mission. Thank you so much for sharing this with us all!
  22. rschaufus

    What to fix in the next patch

    i would like my screen from not getting clipped everytime i enter a vehicle! I hate having to look at a green wall 2 meters infront of me. I am forced to drive the vehicles in the outside view, this bug came about after the 1.3 patch. Please fix it becuase it detracts from my game a lot. I have far above the minmal reqs for the game. and a athlon comp
  23. rschaufus

    Chechan war?

    u shoot ur self
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