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redface
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Everything posted by redface
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what's the addon that gives the "missing addons: groups" error message?
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hey guys, I'm looking for an addon (or script) I once encountered. It produces a continuous vertical stream of smoke like under high pressure, accompanied by a hissing sound, like gass leaking away (with explosion imminent). I thought it came with CAT_SHIT's fires (or some of Aelcirlyon's scripts), but I can't find it anymore. This tiny addon may not be state of the dropcommand art right now, but I desperately need for a mission i'm making.
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Battle over hokkaido demo released!
redface replied to Gunship -OFP.at-'s topic in ADDONS & MODS: COMPLETE
thanks for the reply Yamato Gunship (ofp.at owner) told me that indeed it was not the mod's island, but that he was not allowed to say anything on it as it is highly top secret WIP. Now I'm burning with curiosity to know when it will be available. http://www.ofp.at/pics/hokkaido20.jpg -
Battle over hokkaido demo released!
redface replied to Gunship -OFP.at-'s topic in ADDONS & MODS: COMPLETE
cool mod! congrats to the makers! but one question is torturing me: where on all custom islands available today have these nice demo screenshots been taken? http://www.ofp.at/pics/hokkaido20.jpg http://www.ofp.at/pics/hokkaido08.jpg is it the mod's own island (to be released yet?) or is it an extant custom island? i like that bridge's position -
a request to the developers: i'm in favour of the demo mission idea, though it can get impractical as well as it overloads your user/missions folder even more my suggestion would be to add a small preview option in the editor so that you can see the addon before inserting it (also displaying the name of the file being used) this would make it so much easier to select the appropriate addons for your mission now I see a nice new Amazon addon, i put it in my addons folder, but in the editor I can't possibly guess where the addon is to be found it would also help us in the effort to clean up our addons folder, as it would show that this or that bad addon is in that file (rather than having to download them all again, now with proper tags, which I think would be unfair to the lots of us with dialup connections) a search option would come in handy as well, or just a central website that lists all quality addons and tells where to find them exactly
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a request to the developers: i'm in favour of the demo mission idea, though it can get impractical as well as it overloads your user/missions folder even more my suggestion would be to add a small preview option in the editor so that you can see the addon before inserting it (also displaying the name of the file being used) this would make it so much easier to select the appropriate addons for your mission now I see a nice new Amazon addon, i put it in my addons folder, but in the editor I can't possibly guess where the addon is to be found it would also help us in the effort to clean up our addons folder, as it would show that this or that bad addon is in that file (rather than having to download them all again, now with proper tags, which I think would be unfair to the lots of us with dialup connections) a search option would come in handy as well, or just a central website that lists all quality addons and tells where to find them exactly
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i have some very fine textures, but I can't get them in place. Any1 interested in helping?
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OK, time for some update on the monster truck: http://www.coldfritescrisis.host.sk/monstertruck.html ITS NEARLY DONE !!! I first asked for help and was willing to throw the thing through the window, but hey, now I figured it out myself and it is quite some fun .... A beta will be released on Saturday. Cheers, xL-nubie Lead developer http://www.coldfritescrisis.host.sk
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how can one tweak the addon so that it can take off and land properly when ai-controlled? now it can't decide to land, even on the huge airport on nogova. what setting do i change?
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I once saw a picture of a unit sunken in the ground unto his head, but forgot where that was since setpos'ing things below ground level only works with objects (in my experience), how did they do that? can you point me the way to the pic or to the tricK?
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I need help with a created unit
redface replied to Chronicles's topic in OFP : MISSION EDITING & SCRIPTING
hmm, my problem is somewhat related (?): i'm trying to make a jfk mission but the nifty sniper refuses to target and fire at the moveincargo jfk. I can have him shoot the driver of the car but not a passenger, is that normal or is there a work-around?