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poolpunk

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Everything posted by poolpunk

  1. I thought about including moveable versions, too, but was quite unhappy with the behaviour of these when stacked or put on tables .. I found it more comfortable to have the objects stay where i put them ;) But if there should be a higher demand to have non-static objects, i might think about that again.
  2. Thanks all for the various inputs - I definetely see what seems to be missing here and have updated my 'Lists' accordingly ;) @Vernei: FYI - Begun work on the Hardcases you mentioned - These will make it to the Containers Pack (Probably not in the first beta) And in the case you missed it - Ive added a Forklift, too:
  3. ... and another Vending Machine .. this time featuring Zeealex's Femal3 with new haircut .. and a sensational thirst for coffee. :)
  4. @Oktyabr - Theyll be configured as normal ammo boxes and static items - dont know if the objects need a physx lod for the sling loading to work. :( @Uro1 - Someone should do a N7-Armor. :D ---------- Post added at 21:44 ---------- Previous post was at 21:42 ---------- Several more objects for this pack - The forklift is the first object not done by me - i just spent a few euros and modified the texture slightly.
  5. Same issue here .. I also reinstalled BI Tools, restarted Computer, downloaded latest depbo builds again. Still got that problem. :(
  6. Nearly finished the SciFi-Stuff - Some of you might recognize the small crates ;)
  7. Hi Zukov! They wont be in the first version, i think. At the moment the two different Display-Versions (which can be "setObjectTexture"-d) serve only as a way to distinguish the cargo variants from the static variants.
  8. Redid the Rugged Pallets and the Safety Barrels - these need still some decent textures. Im an QuixelSuite-Owner since a couple of days and i love it. :)
  9. Several (useable) Fuel Barrel-Variants and the retextured A2-Canisters.
  10. Finished another Pallet-Type. :o - There will be ordinary wood, plastic and special palletes, too.
  11. .. and the remaining retextures. I still have to fine-tune several colors though.
  12. Finished most of the work for these modern ISO Containers. As the A3 Ones are really good, i thought id try a more SciFiI-Approach fitting to the HighSec-Boxes and Safety Barrels.
  13. poolpunk

    PLP BeachObjects

    Hey Neo, Sure! Actually I thought scope=1 was making it "inaccessible". (https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#scope)
  14. poolpunk

    PLP BeachObjects

    Thanks for the hint, scottlee! - Will be fixed in the next update, besides some other, smaller bugs.
  15. Welcome the new Metal Barrels to the Containers-Family!
  16. poolpunk

    PLP BeachObjects

    Updated to v09b - Added Big Island Radio (Object + Soundfiles) - Added seatable versions of Chairs, Loungers and Towels - Added Blackboard (Wiki Wiki) - Inflatable Matress: Added 2 Textures - Added Bar Stool (Upside Down) - Added Light Bulbs (Editor-Placeable) - Added Illuminated Advertising (Editor-Placeable) - Surfboards: Added correct descriptive name - Removed shimmer.p3d (Not needed) - Several color-Tweaks - Several ResLOD-Tweaks - Several Shadow-Tweaks Download URL (v09b) http://www74.zippyshare.com/v/ZdqFQrgb/file.html ---------- Post added at 12:41 ---------- Previous post was at 12:39 ----------
  17. @DevilDogCro: Thanks! I think i will release an updated version of the Beach Objects and continue work on the Containers - A lot to do there yet.
  18. poolpunk

    PLP BeachObjects

    @DavidZi: Not directly vegetation - But some vegetation will be included. You will like it. ;) - I do have several Grass and Plant-Objects, but theyre not looking that good - i think i will make some better versions one day, yes. @Marcai: Thanks for the flowers,but I must admit, that its ArmA 3s Lighting ;) what makes it look so good - Most of the objects were existent in ArmA2-Times already. It didnt look that good there. I wanted to have an update online last weekend already, but i decided to include several features in it, which were not finished then, but are nearly now: Seatable Towels and Stools(!), as well as a cool radio-object actually playing laid-back hawaiaan music. Figured out how it works as last (Meh!).
  19. @Old_Painless Most of the objects you mentioned exist already, Some are in WIP - Ive added a brushed metal trash bin to the list, as sth like that was missing. Thanks for the hint. @DR Death JM Sorry, only decorative objects in here. @Kelgram Cool idea - Sth. like that fits quite well to the objects already in the City Pack. (For example Barrier Tape and these big plastic Cones with lights on top ...) @Vernei Great example pics - i always wondered what some of these items were actually named. :) At first i thought of having medical items in a own category in the interiors pack, but after your input i decided to create a standalone pack with some items more. It will also make the Interiors Pack lower weight. As for your second post - Thought about forklifts, too already, but too complex for the moment. Perhaps at a later stage. The same is true for the Trailers. Pelican Case is the name for these "Hardcase"-Boxes? Cool. Several types (Flat, Big, Small, Closed, Open) are nearly finished already, but need to get a cool texture, yet. Its probably a good idea to have each of them in different sizes - Thanks for that. MREs and MRE-Cartons are already existent - Should be not too time-consuming to make palletized versions - Maybe not in the first version of the Containers-Pack. If there's sth. to eat there must be sth. to drink, too, yeah. @NeoArmageddon You mean sth. like the Hidden-Selection-Signs someone released for ArmA? Where you could setObjectTexture your own Sign-Versions? I do have Skis, Slope Markers and Guiding-Cords already, but currently dont know if these few items are worth to be released on their own. It would be cool to have Skidoos, but this is also too complex for the moment. @Theoretic Anonymous, military Gravestones and coffins in several versions are a great idea! Noted. Body Bags do already exist in several versions and will be part of a later pack. Generic bar items and decoration is existent already - As for the "Disco Objects" - This seems too special for the moment, but Pinball Machines .. are cool. :) Generic furniture exists already and is part of the Interiors Pack. There is several antique and designer furniture, too. Wrecks will maybe come later. I tend to ignore Industrial-Objects, as i am trying to stay with Civil\Military\Governmental-Objects and leave commercial and industrial ones out of scope for the moment. @devilslayersbane It would be great to have some examples of what you mean? I cant imagine at the moment.
  20. poolpunk

    PLP BeachObjects

    Thanks all for the kind words! Thats really motivating after working for months "in the dark". ;) - I always try to find a good balance between Object Performance/Good Quality and how fast i can create them - so that i can do more "Medium-Grade"-Objects. Id rather have 15 "Medium-Grade"-Objects than 3 High-Quality-Ones (This is true for these decorative objects at least). @Kecske: Maybe some day .. ill finish my "Civil Clothing"-Pack - some beach fashion is still missing. Thanks for the hint. Beautiful screenshots btw! @NeoArmageddon: Sure - You can ship my pbos alongside your your work. I can provide you some or all of them in your required namespace also, if you want. (Thats surely an offer for all the known Terrainmakers here, too). Mapbuilder-Support noted for next update coming next weekend, i think. @Bushlurker: Thats what i missed all the times, too. And i can tell you - This first pack serves as a "Ballon Test" more or less. The next ones are a lot more complex and they include several of the objects you mentioned already. Thanks for the hint with the kids toys and the drying clothes! I always appreciate tips. I try to find a scheme, after that i can spread my objects to different Packs. What i have in mind until now is the following packs - I really hope i can release them all. A) PLP Containers Containing all objects, where items can be "stored" in Cargo-, Fuel- and static versions. B) PLP City Objects Containing civil/commercial objects that you can find on the streets and in the gardens of bigger cities and smaller villages. C) PLP Interiors Pack Containing civil/commercial objects that you can find IN the housings of bigger cities. D) Surprise Pack Muhahahahahahahaaaaarr! :) This will be awesome. If someone has a better idea how to spread them, pls mention. :) @MCPXXL: I hope this inspires some other people to make/release their Standalone-Object-Packs, too. Come on, Guys. Share your work! Id also consider to collect several single objects from you all to include them in the corresponding packs that i have planned already.
  21. poolpunk

    PLP BeachObjects

    Thanks! I thought of Mana Island as well when i made those :) @Vernei: Containers Pack is still not finished, but should not take too long until it is ready.
  22. Ah! By the way - i have released the first version of the Beach Objects here.
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