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Everything posted by prowler.wolf
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WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Special surprise to be found on Mana Island. http://picasaweb.google.com/prowler.plr/ManaIslandAlpha# Looks like Mana will be trading up Tourists for Terrorists in the near(ish) future. :p -
How to Waygate Several Groups?
prowler.wolf replied to shiron236's topic in ARMA 2 & OA : TERRAIN - (Visitor)
This is the visitor forum, you guys are looking for the mission editing forum. http://forums.bistudio.com/forumdisplay.php?f=93 -
THANK YOU BIS! (new bulldozer finetuning terrain feature)
prowler.wolf replied to shezan74's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I followed all the instructions I could find and I get "Application load error 5:0000065434" when I try and load buldozer. :( I even reinstalled the tools and started from scratch and I can't get the new buldozer to work as this error keeps popping up. Anyone with the steam version of Arma2OA able to get this to work? EDIT: I got it working by copying over the Expansion\beta\arma2ao.exe to my P:\ directory. Hmmm -
Excellent work so far shezan, very solid and the performance is good too so I'll be looking forward to future improvements. :)
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I have been waiting on someone to make a fallujah island, excellent work so far. ;)
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The name of this forum
prowler.wolf replied to Homer Johnston's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I wholeheartedly agree with this, I can assume when new people see "(Visitor)" they think it is a forum for first timers to ask stupid questions :( -
WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
the map is 5km² but the island itself only takes up about 1/4 of that. So pretty small and is meant to be for online play or smaller missions(aka, for fun). -
WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Trying out the new African Foliage pack. Mana island is just.... about... done. Real life work sucks. :mad: http://picasaweb.google.com/prowler.plr/ManaIsland# -
This is getting better with every release and I also hope the issues stated previously get fixed. It's so nice to have some greener foliage to choose from. http://picasaweb.google.com/prowler.plr/ManaIsland#
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Road Painter tool (development thread)
prowler.wolf replied to Homer Johnston's topic in ARMA 2 & OA : Community Made Utilities
The new camera views gives this tool way more flexibility and took very little time to get used to. My only gripe would have to be the mouse not being able to control to position of the overhead view. It only just collides with the edges when you expect it to move the camera. Very minor but you might want to consider adding a guide(info popup on startup?) that lists all the controls. Excellent work so far! I have been placing roads like crazy tonight and one small thing I would like to see in the future, the ability to "step back" while constructing a road and make corrections to specific sections. But I already mentioned that earlier. Also it would be nice to see the angle for a keypart in the GUI(information box with position/angle?). Then I would just have to place a keypart in visitor, input the angle and the Y/Z and import my road work with very little tweaking. Food for thought. Hope these suggestions make sense :o Looking forward to your next update! -
Same here, all small changes to the terrain I do in photoshop.
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WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I need to finish the config for clutter and the runway/grid. So yes, it is underwater :P -
WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Heres some more, should be getting close to release soon. | Mana Island, Fiji Mana Island, Fiji | Mana Island, Fiji Mana Island, Fiji Mana Island, Fiji -
WIP: Stuff you are working on 2!
prowler.wolf replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey everyone, I got some more WIP of Mana Island for you. | Mana Island, Fiji Mana Island, Fiji | Mana Island, Fiji Mana Island, Fiji -
Importing terrain in the middle of work
prowler.wolf replied to Bartchie's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I agree Buldozer has a lot of wasted potential for terrain editing -
Road Painter tool (development thread)
prowler.wolf replied to Homer Johnston's topic in ARMA 2 & OA : Community Made Utilities
This is coming along nicely. Been so busy that every time I come to this thread there is a new version to download. :o -
When I upload large files to filefront they seem to always get corrupted. Try uploading to some other location like megaupload for example.
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Road Painter tool (development thread)
prowler.wolf replied to Homer Johnston's topic in ARMA 2 & OA : Community Made Utilities
Excellent I'll give this a try later tonight :) -
Script / Tool suggestion box
prowler.wolf replied to Homer Johnston's topic in ARMA 2 & OA : TERRAIN - (Visitor)
With maskmapper I would love to see it be expanded in being able to place more then one object type per BMP image. Of course in a perfect world you could just load the satellite image in and select which pixels(by color like magic wand in photoshop) you want for which objects. -
The best way to add roads?
prowler.wolf replied to Raunhofer's topic in ARMA 2 & OA : TERRAIN - (Visitor)
You got my hopes up :( -
Has anyone changed the water color for their island in A2? If so would you be so kind as to explain how exactly. :)
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Sorry to dig this up but I am having a weird issue with this, the water appears exactly the way I intended in single player but when the map is being played online the water color goes back to the default green. ???
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I am trying to create a custom paa for the ui select but it crashes texview2 when I try to open it. Can someone tell me what settings I need to use when saving it as a paa with transparency? I am using photoshop CS4 ---------- Post added at 10:56 AM ---------- Previous post was at 10:15 AM ---------- nevermind, it worked when I saved it as a tga :)
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Invisible road object
prowler.wolf replied to prowler.wolf's topic in ARMA 2 & OA : TERRAIN - (Visitor)
that seems to work well enough for me to move on but I recall in arma1 you only had to place them down as artificial objects and they would snap together. Thanks B -
My invisible road objects in roads2 have no icon when I place it into visitor. I tried replacing it with the games invisible road but it won't snap together which is pretty useless when building a runway. Has anyone else come across this issue? (maybe someone could zip up the object and attach it for me? :o)