Jump to content

PuFu

Member
  • Content Count

    8937
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by PuFu

  1. PuFu

    RHS Escalation (AFRF and USAF)

    a. there is no changelog (for now at least) regarding dev builds. b. i actually wasn't being ironic in my reply, nor was i making fun and saying "your high settings are not enough". This is not the only game out there (actually most do just this) that mipmap textures to lower resolution on lower texture settings. I was actually intrigued by what you meant because (while i always run Ultra texture resolution) couldn't get why you can't see an otherwise detailed texture i spend quite a bit of time doing. That being said, none of the BI content bar some of the TanksDLC has 4K textures for any of the content. Most are 2k and 1k. The game is also 5 years + old and the newer generation GFX cards are a ton more capable than what was the norm back then. Considering the fact that a single 4K texture relates to a single draw call, while 4x 2k textures (same resolution as a 2k texture) means 4 draw calls, on the long run is more efficient to have higher resolution textures than multiple smaller ones. That also allows people who have lower grade GPUs to enjoy the content at a lower detail resolution without having an immediate effect on ingame FPS, opposed to having multiple textures = 4x times more draw calls to deal with. So no, this isn't aimed for the "rich people", it is actually more efficient in terms of performance to do it this way. actually we do take feedback on dev builds, that is the main purpose of releasing them. There is content that is obviously WIP (like the stryker) where we thing some of the things are obviously not ready (interior, FFV positions etc), and there is content which we consider finished (like i do with the SCAR-H, maybe minus some custom new reload animations). That being said, please drop this subject. We, as a mod, try to keep things around the same polycount/texture count as vanilla. But as explained above, we also have a bit more room to play with both, mainly because the advances in hardware, and because we do strive to get the most of what is possible within this engine (both asset and feature wise)
  2. PuFu

    RHS Escalation (AFRF and USAF)

    i tried to write something that wasn't ironic and/or vulgar, but i couldn't...so whatever...i don't make mods for people who have high end PCs, nor for the ones that have potatos either, i make them for myself. edit: i see you made a sneaky edit right there
  3. PuFu

    RHS Escalation (AFRF and USAF)

    i suggest you switch you texture quality higher (very high/ultra). The textures for the SCAR family are 4096x4096 (a single 4K texture sheet) edit - ninjaed edit2 - i just checked (on a GTX1070) - on high the texture is 1k, on very high it is 2k, and on ultra is 4k.
  4. PuFu

    RHS Escalation (AFRF and USAF)

    what's wrong with the textures if you don't mind me asking? Also, define "better"
  5. PuFu

    RHS Escalation (AFRF and USAF)

    2019 finish up all the WIP stuff that is available in dev builds.
  6. PuFu

    RHS Escalation (AFRF and USAF)

    i think i previously explained this - we prefer the original authors to work on their meshes themselves, and we do respect individual desires. We also feel it is in poor tasted to re-textures or do modifications to someone else's IP, especially when that person is active, and has expressed his desire not to have this retextured for reasons mentioned above. So unless clima-x, in this particular case, asks someone else specifically to do just that, is not gonna happen. So it is neither on a backburner, nor is it tossed aside.
  7. PuFu

    RHS Escalation (AFRF and USAF)

    since the model is made y a RHS member, exclusively for RHS. indeed, that doesn't apply to us. that said OCP would require some modifications to the existing uniform cut. It's up to @clima_x to do it or not. PS: seems you already know your way towards FAQ, so won't link that now for you 2
  8. PuFu

    RHS Escalation (AFRF and USAF)

    no maybe at some point i'll produce some custom hand anims, for now - feedback.rhsmods.org there are some civilian versions of 30rnd mags no one actually uses in the military anyways, besides, we don't take requests. we still don't take requests - http://www.rhsmods.org/faq
  9. no, it means i used booleans operations on some parts, and moved stuff over zbrush to create my HP parts since doing my normal (open) sub-d work, would have taken a ton more time and most likely would have ended up with some pulls, or too tight edges. Even some of my sub-d pieces were sent over to zbrush for the same treatment.
  10. a. get ready for a world of pain. the UI is completely different from any other 3d software out there. Works alright once you got used to the convoluted UI and several tools that have the same name but behave differently based on the subtool set is in. b. workflow 1. if you get marvelous in the mix it is marvelous - zbrush - back to 3ds max 2. if you have zbrush, then it is sculpt the HP, decimated and retopo in 3ds max (decent retopo tools available in max graphite) creating the LP and unwrap. Yes, you can unwrap it zbrush directly, but it doesn't unwrap better than max for what you want / need to achieve not really sure what you mean by "have uniform UV islands". You need the least amount of stretches, and from my experience that is easy to do in max than i zbrush. Best bet is to create the seams where the natural seams are (where the pieces of cloth are sawed together).
  11. PuFu

    how to reduce an object in Oxygen 2

    reduce what? mesh size, vertex density, storage size?
  12. PuFu

    RHS Escalation (AFRF and USAF)

    http://www.rhsmods.org/faq
  13. PuFu

    RHS Escalation (AFRF and USAF)

    we don't really talk publicly about future plans, for reasons we have explained many times over
  14. PuFu

    RHS Escalation (AFRF and USAF)

    yes, markings, decals, fire-selector etc
  15. PuFu

    RHS Escalation (AFRF and USAF)

    MK17 is only available in tan and murican star and stripes. black variant is the EU version SCAR-H, available in SAF (as well as tan)
  16. PuFu

    RHS Escalation (AFRF and USAF)

    These "decals" are part of the main body textures and NOT part of RHS decal system. Feel free to make a custom texture based on the grey one and remove the red star, MIs are hiddenselections ready
  17. PuFu

    Mod publishing problem

    it is indeed the reason
  18. PuFu

    RHS Escalation (AFRF and USAF)

    it is indeed too shiny, but that will change.
  19. PuFu

    RHS Escalation (AFRF and USAF)

    it does create one (sort of) , but not everything that it spits is worth writing down in an actual changelog. Again, the DEV builds are released "as is" for the foreseeable future, not sure if there is anything worth doing on the subject though. There is buildlog.md if you wanna have a looky though, not a changelog per see, but individual developer commits (some of the stuff is missing from that as well) EDIT: ninjaed
  20. PuFu

    RHS Escalation (AFRF and USAF)

    Starting today, Work In Progress, Development Releases for all of Red Hammer Studios’ mods will be publicly accessible. http://www.rhsmods.org/page/devbuilds
  21. this is a duplicate of another thread to some degree. how are you creating these custom anims to beging with?
  22. post a screen from OB. Do you have autocenter = 0 named properties in geo lod?
  23. PuFu

    CZ BREN 2

    really nice game mesh man. my 2 cents here, besides the congrats, the model would 100% benefit from a HP normal's bake
×