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max power

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Everything posted by max power

  1. max power

    Visual glitch or gpu issue?

    Please do not bump spam. If you wish to bump your thread, provide us with more relevant information.
  2. I don't believe CC:GM uses the RV engine, so why would any of these suggestions be bound to it?
  3. It would also be nice for someone to acknowledge they need to stay on topic without closing with provocative OT comments. Take your own advice and stay on topic, please.
  4. max power

    Akimbo weapons?

    I am uncertain if this is possible at all. If it was possible to fake it would be extremely complicated. @Inimical_rize, people need no reason at all to find something to hate. Please stay on topic.
  5. Animals in this game are a kind of AI called agents. Agents are quite rigid and seem to be optimized for ambient life. There is another kind of ai called units. You could spawn unit chickens but they will act more like soldiers and not like chickens, but they should respect walls.
  6. max power

    Import Failed

    If the faces are visible, then yes. You should probably triangulate it if you can. If it is not, then it's best to delete it anyway.
  7. I can't tell you what it means for BI, but in my experience, it means that the task is in someone's list of tasks. This doesn't always mean that the person who it's assigned to will be working on it, but it means that it's on someone's radar whether it's a producer, or a lead (ie. someone who is responsible for task management), or someone who will eventually complete the task.
  8. It seems like more of a matter of set up. The system they have now, providing it hasn't changed much since arma 2, should be able to handle damage locations, bullet penetrations, splash damage, etc.
  9. If the destruction system is like ArmA 2, they already have a system to substitute wrecked models after they come to rest on the ground (I think?). I guess the remaining thing for your request is to have them behave more as you would expect them to when they hit the ground at high speeds at steep angles. I think the fact they turn into tumbling balls of flame at shallow angles is pretty okay, actually.
  10. max power

    UH80 Ghosthawk ejecting issues

    Yes, this is an obvious bug. Actually, it's one of the better bug candidates I've seen unearthed by the community. It happens under very specific circumstances, was probably hard to find, but is easily reproduced, and has a dramatic effect on gameplay when it happens. Report it and I'm sure it will be fixed as soon as they can.
  11. max power

    Helicopter physics impressions - simplified

    Well, the power to weight ratio of an RC helicopter is more akin to a UFO than a helicopter. Also, they are normally less articulated than a real helicopter's rotors. When an RC helicopter is flying upside down, it is not supporting a 6,000 lbs metal aircraft above the rotorhead on hinges. All in all, I don't think aircraft scale very well in terms of performance.
  12. Apparently Gunny Hathcock (IIRC) found that under certain circumstances, people would remain standing / moving or get back up after being hit by a .50 when he was using an m2 as a sniper weapon. The rounds themselves do not fragment or tumble. They do horrible things if they hit bones but they leave a half inch hole in other structures.
  13. False. edit: http://en.wikipedia.org/wiki/MythBusters_%282009_season%29#Sonic_Boom_Sound-off
  14. The mod is still in beta. When we release version 1, it will no longer be a beta.
  15. max power

    Helicopter physics impressions - simplified

    I'm talking about flying helicopters in the arma series. In Arma 1 they had relatively low acceleration but very high control authority compared to arma 2 and the flight model they have now. I find I over-control the helicopters on landing almost never now, but frequently did in Arma 1, even after years of practice.
  16. max power

    Preference of Arma 2 equipment

    To avoid lawsuits, no doubt, like the one with bell helicopters. But this has nothing to do with the future setting really. I don't think they made those choices as part of the fiction, but to meet business requirements.
  17. max power

    Water simulation, visual and physical

    Two of those things are particle effects. Only one of them has anything to do with water... or rather, the ocean, I guess. The water particles are more or less like the dust particles that are generated near a vehicles' wheels. It's not really to do with the terrain itself.
  18. max power

    Preference of Arma 2 equipment

    edit: @defk0n_NL I guess you're probably not talking about OFP then when you're thinking of a model past based story.
  19. max power

    Preference of Arma 2 equipment

    People are happy to use what ifs to make exciting scenarios based in the near past, but reluctant to use them to do the same thing with the near future. ...well... people around here, I mean.
  20. I wouldn't expect news. If BI is going to make adjustments based on your suggestion, they will just do it.
  21. max power

    Helicopter physics impressions - simplified

    I dunno, I always find flight easier to predict if I have more control over how the helicopter is behaving... so I know if I tip it back 10 degrees, it's having an effect, and that effect will cause the helicopter to stop its forward motion at such a distance, rather than having this huge vague area. I find that fosters a lot of over-controlling, because the helicopter is so sluggish that you have to give it a lot of control to get an immediate response, causing you to need to correct immediately, causing a pilot induced oscillation.
  22. I think that most people do have a problem with doing bad things to people, but I think it's viewed as necessary. Nothing is really necessary when it comes to entertainment. But yes, I agree, it is disgusting that people do bad things to other people.
  23. max power

    Water simulation, visual and physical

    This is because the cockpits in Arma are always rendered last, so you don't have weird things like branches and stuff hitting you in the face while you drive. The water is there it's just being rendered before the cockpit, so the cockpit appears 'on top'. In certain situations you can actually break this somehow, like if you have something in the viewpilot LOD over a certain length... this is how you get weird artifacts like long guns being drawn behind the character's hands but actually being between the hands and the camera. I guess this also means that you will never see things like bullets penetrating the inner walls of vehicles, because it seems like tracers, sparks and other particles are always rendered before the viewpilotlod.
  24. Try putting a named property in each LOD but the shadow LODS. lodnoshadow 1 Once that is done, if the problem still occurs, it is because the shadow volume is poking through the outside of the reslod. It needs to be entirely contained in the volume of your resolution lods.
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