max power
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Everything posted by max power
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Buy Iron Front armor penetration and implement in ArmA3
max power replied to mr burns's topic in ARMA 3 - BETA DISCUSSION
That's not a damage system. That's just a physical simulation with forces throwing stuff around. -
No, you can't port objects from VBS2 to Arma or the other way around. Missions you create, I am not certain.
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Anyone seen facial armor systems yet?
max power replied to BunnyPoopCereal's topic in ARMA 3 - QUESTIONS & ANSWERS
I've never heard of it but that sounds a little optimistic. -
ARMA 3 Addon Request Thread
max power replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As far as I know, what you are suggesting is impossible. I don't think you can bind the mouse to scripted movements. I think it's not as simple as specifying how you want it to work. -
ARMA 3 Addon Request Thread
max power replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well I don't mean that, I mean how do you aim it? Even if it was possible to make a gun face sideways, how do you tell the character to roll the gun left and right to increase and decrease elevation? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
max power replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is about the proper use of your mod, and what forum members can do if they see things they don't like as a result of it, so therefore it belongs here. I was responding to your post directly to address some inaccuracies. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
max power replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Addon makers do have the right to specify how their addons are used. In the case that something is not mentioned in their EULA, the assumption must be the most restrictive interpretation possible until otherwise clarified. Addon makers surely couldn't anticipate an addon that basically allows their addons to be used in a game they weren't designed for, so it would be extremely rare to see license which specifically names ArmA 3. Some may specify no use in sequels. At any rate, if any addon maker sees videos or images of his or her work being used in A3 and doesn't wish it, please report it and we will work something out with the image poster. -
Cold War Rearmed² - Public Beta
max power replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm very glad you're enjoying the cobra. I plan on making the rotor blur a little more Take On like. Right now the rotor blur is meant to look good / realistic mainly from the external view angle, but I think it could look better from the ground as it flies over. -
ARMA 3 Addon Request Thread
max power replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I wonder if it would be possible to control such a thing in arma. -
Anyone seen facial armor systems yet?
max power replied to BunnyPoopCereal's topic in ARMA 3 - QUESTIONS & ANSWERS
The Maxillofacial shield is to protect the wearer's face from rotor wash and flying debris. It's not really a ballistic armour system. -
Questions about Arma3 Lighting
max power replied to fabio_chavez's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Well, when you have a post with only 1 question in it there's no need to highlight it. -
Questions about Arma3 Lighting
max power replied to fabio_chavez's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I'm very glad you are getting the help you need, but There is no need to post all in bold or all in red. The red in particular is not needed the in the first place since you don't need to double emphasize your headings. -
Please search before posting. http://forums.bistudio.com/search.php?searchid=982378 And as a preventative measure, please don't necropost. You may read those topics but unless you have something significant to add, and I mean significant, the topic is considered dead.
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Can we get slight differences between weapon variants...
max power replied to Wolfstriked's topic in ARMA 3 - GENERAL
No it doesn't. I believe the term is 'desired effect'. I don't believe there is a range at which rifles stop being lethal. We were talking about this when we were talking about performance. http://browser.six-projects.net/cfg_weapons/classlist?utf8=%E2%9C%93&version=68&commit=Change&options[group_by]=weap_type&options[custom_type]=&options[faction]= I have no idea what you're talking about. I believe DayZ mod uses the same formulas and values as Arma 2. From my experience, the behaviour of the 6.5mm weapons seem to conform to what I would expect from such a weapon in Arma 2, so I would imagine they are based on the same scale. I would also not want to take anything into battle unless it was the best tool for the situation I would be expected to face, even if there was only a 1% difference. Okay, so here's some similar weapons with vastly different barrel lengths. It's probably a bad example, but here we go: The M16a1, with a 20 inch barrel, has a dispersion angle of 0.032 degrees based on an accuracy test result of 2 inches at 100 yards. It has a muzzle velocity of 1000 m/s. The XM177E2, with an 11.5 inch barrel, has a dispersion angle of 0.045 degrees based on an assessment of 2.75 inches at 100 yards. It has a muzzle velocity of 838 m/s. The difference in barrel length is 8.5 inches, or 42%. The difference In terms of accuracy, there is a difference of 0.013 degrees, or 40%. The difference in muzzle velocity 162 m/s or 16%. The maximum effective range of an m16a1 is 550m. The maximum effective range for an xm177e2 is 350m. The difference is 200m, or about 35%. I think the XM does pretty well for having a barrel that's way too short for the bullet it's firing. They had problems with this thing tumbling bullets down range, making huge fireballs and generally being a piss poor weapon design. Even here, though, the XM puts lethal hits on a man sized target at 350m 50% of the time. I expect players would notice a difference in accuracy and performance at range here, but I would also expect them to, given the track record of the XM. The surprise would be that the XM was actually a functional tool for air / vehicle crews. If anyone has any idea of the barrel lengths of the weapons in A3 we can compare those based on their ingame stats. -
Buy Iron Front armor penetration and implement in ArmA3
max power replied to mr burns's topic in ARMA 3 - BETA DISCUSSION
I wouldn't really hold my breath for a more detailed vehicle damage system, or one that incorporates physx. AFAIK nothing has been announced about that. -
is TKOH flight model in the current Arma3 alpha build 54
max power replied to hannibal636's topic in ARMA 3 - GENERAL
I don't believe anything is certain on that. I wouldn't expect it in the alpha builds. -
Weapon modeling for absolute starters?
max power replied to infection's topic in ARMA 3 - MODELLING - (O2)
Guns are pretty complicated, and modelling complex things is a problem if you are fighting with the tools. I would suggest just screwing around with the tools for a while, maybe making some simple objects like chairs or something to get familiar. The objective here is not to make an awesome chair but to gain some experience with the tools in a no risk project, so you can get past the threshold where you want to take the computer and throw it out a window before you try to model something hard. -
Arma 2: G36 series vs XM8 series?
max power replied to David Schofield's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Topic solved. -
Can we get slight differences between weapon variants...
max power replied to Wolfstriked's topic in ARMA 3 - GENERAL
For the same firearm, it's not so much difference as you'd think. The real difference lies in the different weapon systems. Case and point, the m24 sniper system has a 24 inch barrel but an 800 meter point target effective range, but the m16a4 has a 20 inch barrel but a 550 meter effective range. The M4 has a 16 inch barrel but a 500 meter effective range. The difference in barrel length between the m16 and the m24 is the same as the barrel length between the m4 and m16 but the difference in effective range is 6 times greater. For the m4 and m16 systems, the difference in barrel length is about 20 percent, the difference in muzzle velocity is about 10 percent, and the difference in effective range is about 10 percent. Effective range is defined as the maximum range at which a shooter can hit a standard target 50% of the time. Weapon system is I think defined as the weapons, ammunition, and other gadgets. -
https://community.bistudio.com/wiki/Turret_Config_Reference#InGunnerMayFire.3D_true This will disable the crew from firing while turned in. The solutions for getting the gun to not move while turned in might be different.
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Can we get slight differences between weapon variants...
max power replied to Wolfstriked's topic in ARMA 3 - GENERAL
I think the point is there's less than a 10 percent difference in performance. While I would like to see this difference, I am uncertain if the average user would be able to detect any difference under most conditions. -
Cd stolen then fixed by bohemia then still not working
max power replied to DrDillGaming's topic in ARMA 2 & OA - TROUBLESHOOTING
Please contact the same people you contacted before about getting a new CD Key the first time. There's nothing we can do about it on the forum, unfortunately. http://forums.bistudio.com/showthread.php?138523-Bad-CD-Key-CD-Key-disabled-No-CD-key-CD-key-in-use -
Global ban persists on other steam accounts?
max power replied to neiljames92's topic in ARMA 2 & OA - TROUBLESHOOTING
If you're banned from steam, you will have to contact steam. If you were banned by battleye, see this thread. http://forums.bistudio.com/showthread.php?145530-Globally-banned-by-BattlEye-See-this BI isn't involved in banning users from any game services. -
Cold War Rearmed² - Public Beta
max power replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Blood mixes with sweat then gets into your eyes and causes tears... Glad you enjoyed it! -
I think when you get the shakes, that's probably a good definition of need.