max power
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Everything posted by max power
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Not liking the new Fatigue system - Jogging should not be penalised
max power replied to -=seany=-'s topic in ARMA 3 - BETA DISCUSSION
I believe the fatigue is a way of incurring an encumbrance penalty. It works with the gear weight values to try to figure out the problem with previous games where users could take an AR like the xm8 mg and 8 beta C mags, plus a javelin, plus a machine pistol and run as fast as a guy with no gear at all. I think this is especially important now that we have more options for load bearing equipment. -
Thread closed because a similar one exists.
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You need to model the geometry LOD as discrete convex components. The can be no C shapes or holes in a convex object. At any angle if you are tracing the outline of a convex component going clockwise, there can be no left turns. Even the incorrect triangulation of quad faces in an irregular shape, or something being off by a fraction of a degree can break the convexity of a component. So, each wall, ceiling, floor, etc should be its own rectangular prism shape. If you import it, make sure 'merge vertices' is off. Then go to topology\find components to get the correct names for each collision submesh, and you should be okay.
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I don't think votes are the only factor. I'm not comparing your idea to this but imagine a ticket that says pink unicorns should be added to the game. Maybe a lot of people think that's a great idea for humour or irony or whatever, and the ticket gets 10,000 votes. I really doubt that ticket would go anywhere or do anything. If BI is working in sprints, they probably have two to four week periods where their goals are set, plus stretch goals. Your idea would require a design review for the lighting and shadows system. I would imagine that if the ticket is going to get reviewed it would be when they are doing other work on the shadows or rendering stuff. Also I think there are moderators for the feedback tracker. I think the feedback might be vetted through them. I hear that they are a bit beleaguered, that is to say, there are a lot of tickets and few of them, so I would just be patient :)
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True or false: A client FPS can never exceed that of the server?
max power replied to Tankbuster's topic in ARMA 3 - MULTIPLAYER
Pathfinding, prediction, and other problems happen more often at low frame rates. -
True or false: A client FPS can never exceed that of the server?
max power replied to Tankbuster's topic in ARMA 3 - MULTIPLAYER
I guess in a sense it's true. While you're getting a decent video frame rate, if the server is slammed, the server side simulation is jacked... this means all the crazy things you see when your sp game is running at low frames: ai walking through walls, vehicles crashing and flipping, weird physics, etc. -
Looking for detailed tutorial on creating headgear, vests, and eyewear
max power replied to antoineflemming's topic in ARMA 3 - MODELLING - (O2)
Those are common problems and just require some elbow grease and research to fix. -
Just a few questions regarding weight
max power replied to m1lkm8n's topic in ARMA 3 - MODELLING - (O2)
If the object is immobile I don't think it matters what the weight distribution is. I think the weight distribution helps define the handling for cars and aircraft, and how things tumble when flung. For something like a bridge that will never be moving, I don't think it matters. -
3ds max and reverse faces in O2
max power replied to super-truite's topic in ARMA 3 - MODELLING - (O2)
Before exporting the mesh, you need to reset the Xform. -
Career mode flying only??
max power replied to ddillinger's topic in TAKE ON HELICOPTERS - QUESTIONS & ANSWERS
Then the cheat code must be different on German keyboards ;) Either that or the German instruction in wrong. -
Do you mean action on BI's part with respect to the ticket, or do you mean interaction with BI staff? I think voting tickets might make them aware and therefore might increase the likelihood of the former but it is unlikely to produce the latter.
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ARMA 3 Addon Request Thread
max power replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Don't worry. When I said it wasn't directed at you it wasn't sarcasm. Sometimes when you reply right below someone it seems like you're replying right to them. This was more generally. -
They also seem to fall apart under some circumstances. You get weird banding over shadowed surfaces sometimes. It must have something to do with precision.
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ARMA 3 Addon Request Thread
max power replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know this thread is for finding out of mods exist and that sort of thing, but it would really help us out if you would do a short forum search before you ask for other people to look for you :) This is not directed at anyone in particular... ie. Not brad7 -
They do not customarily reply to threads of this nature. They are likely aware of it tho.
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How many modders will only stay with arma 2? And not start modding for arma 3?
max power replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Tell us what you really think.. lol. In our case it's because many of our project members are burnt out and our project is very large for our small team, and the parameters for making assets that take advantage of all of the features of the new game is just too much. It is our design philosophy to take OFP and put it into the new game, but to take advantage of all the things that make the new game great. We just don't have the bandwidth to change everything. We announced this because we felt obligated to let our users know what our future plans are, not because we're fishing for compliments. ---------- Post added at 11:40 ---------- Previous post was at 11:37 ---------- Horses rock. I'm sort of wondering how this topic got into addon maker bashing without much input from addon makers at all. People are just looking to bash, I guess. -
The grammar of sign language is different than english. Can we please just get back on topic. Thank you.
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How many modders will only stay with arma 2? And not start modding for arma 3?
max power replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There are people still modding exclusively for OFP. Some people just prefer it. -
I recommend you make a ticket if you feel strongly about it.
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That thread was closed because TOP provided nothing but a video and we have a video thread already.
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Photoshop and other Adobe products moving to subsription model.
max power replied to .Taffy's topic in OFFTOPIC
I've never really seen that much change between photoshop versions and I can't say that I can think of features I wish photoshop had. I've used several versions of photoshop and we have a creative cloud subscription at work. I've used it on the max and the PC. I can really say I am indifferent about new photoshop versions in general and I think if anyone has the current version they aren't going to be missing much for a while. -
Not liking the new Fatigue system - Jogging should not be penalised
max power replied to -=seany=-'s topic in ARMA 3 - BETA DISCUSSION
I think that the truth is a little greyer than that. They are enhancing the realism in some parts, and smoothing out the gameplay at realism's expense in others. ---------- Post added at 21:09 ---------- Previous post was at 21:04 ---------- Yeah, the implication that DayZ is popular because of no fatigue, therefore everything else will be more popular with no fatigue is a little weird. -
How many modders will only stay with arma 2? And not start modding for arma 3?
max power replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
CWR2 stated they/we won't be doing an arma 3 version, but I don't think that means that all of the modders involved in the project will stop producing work for either game. Some will, some won't, I think. -
Why are we not seeing new A3 maps yet?
max power replied to samsamm777's topic in ARMA 3 - TERRAIN - (BUILDER)
Yeah, making art for mods is more complex and I think, for whatever reason, mod makers aim higher... but I don't think there was such a quantum leap between armas 1 and 2. But, I don't think islands are things you bang out link nobody's business in the first place. There's a lot that goes into them. -
Is there a definitive section for custom unit textures?
max power replied to Richards.D's topic in ARMA 3 - MODELLING - (O2)
You can use the six config browser to find the config of the units and see which hidden selections it uses if any. Usually they are 'camo', 'camo1', or 'camo2'.