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max power

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Everything posted by max power

  1. max power

    H-21C Workhorse/Shawnee

    Exporting materials from max is a good way of marking faces to assign your 'real' textures and materials in o2. That's pretty much all it's good for.
  2. max power

    Can run ARMA 3 on High but not ARMA 2?

    I wonder under what conditions that is true. I'm certainly not finding that, especially in the vehicle showcases.
  3. max power

    Can run ARMA 3 on High but not ARMA 2?

    Sounds like DayZ's mission might require more ram than the current a3 missions.
  4. max power

    .mtl + .obj in Oxyegen 2....

    I believe that you get texture assignments, but not necessarily ones that work, when you export mtl files if my memory is correct. You would then use the mass texture and material renaming tool under the tools menu to rename them to something more fitting.
  5. max power

    need advices

    Your link isn't working... On the outset, the max polycount you ought to be shooting for per object is around 20k. This means you would need to find a way to split the object into 5 parts. It seems like it would be a lot of hastle.
  6. max power

    Drive without wheels?

    To unhide the destroyed wheel proxies: Since the animation to unhide the destroyed wheel proxy is a limitless loop, you could try setting the damage of the wheels to some negative number close to zero like -0.99. To hide the existing wheels: You might try creating a config replacement that makes hiddenselections out of the wheel selections, and then setting an empty string to their hiddenselections. The usual names of wheel selections are: wheel_1_1_hide wheel_1_2_hide wheel_2_1_hide wheel_2_2_hide I don't know if any of this will work.
  7. If you found it and it would be useful, why not share it?
  8. max power

    Drive without wheels?

    I don't know. I think the most direct way to this answer would be to ask your friend.
  9. max power

    Xbox controller

    It seems like this thread got unclosed somehow that's not showing up in the logs. Closing.
  10. max power

    Drive without wheels?

    likely he didn't do it by driving normally with destroyed wheels. When I say destroyed, I mean wheels with zero hitpoints. It has nothing to do with the appearance of the wheels.
  11. max power

    Reflector lights

    Certain kinds of things can't have reflectors. We had a lot of problems with our street lights. I believe if you define your object in cfgnonaivehicles you can have reflectors on static objects, but other limitations surface, like lights that you can't shoot out.
  12. max power

    Drive without wheels?

    If a car's wheels are destroyed, it can't move AFAIK.
  13. After both of the other black operators have laid their charges and radioed in, you should get a radio alpha option to blow the charges. To trigger radio alpha, press 0-0-1.
  14. Okay. First of all, the 'thermal texture' is a map of the different rates at which different parts of the model heat up under a few different sets of circumstances. It has nothing to do with the base temperature of a model. The temperature changes with the sun, motion through moving parts, whether the engine is running or not (or metabolism), and use of the weapons. Here is what's known about manipulating a unit's TI properties: http://community.bistudio.com/wiki/setVehicleTiPars https://community.bistudio.com/wiki/OA:Config_Changes#CfgVehicles Some experimentation would be required to figure out what each of those do. You can compare ingame values with each other on http://browser.six-projects.net/ After you figure out what the scripting command wants with the very vague explanation, I would just dump numbers into it and see what happens. Good luck!
  15. why not search for answers or ask specific questions about the tut?
  16. max power

    Grass Texture Bug help!

    Well, for one, there is a setting in the graphics options called 'gui size'. ---------- Post added at 22:26 ---------- Previous post was at 22:24 ---------- Also, this forum is for troubleshooting the vanilla game only. If you want help, uninstall all mods. If you put your mods in the addons folder in your arma folder, then you're hooped and will have to reinstall the game.
  17. No matter what system you're using to keep track of damage, it's going to boil down to hitpoints in some way. But even in take on, if you roll the helicopter over, it results in instant player death regardless of what happened to the helicopter. It's just weird / outdated system design. I'm sure they could make a delightful system that included hitpoints to keep track of what was damaged and how much.
  18. max power

    Reflector lights

    Houses are not vehicles. Maybe you should give more information about your thing. In this case I would say that the reflector class was introduced in the lighthouse class for that config tree.
  19. These answers are based on my familiarity with other Arma versions. The answer to does it have it is sort of, but probably not in the way you're thinking. AI share information through a central command. They report stuff that happens, and then command will issue orders to send other units to respond if necessary. Arma also formerly has a high command interface that allows a player to issue high level orders to squad leaders to coordinate them. I think they share local information with the high commander as map updates. I don't know if they're continuing high command but I would be surprised if they dropped it. The answer to is there a potential for it is probably. There are many scripting commands that deal with awareness, and people have scripted radar like systems before. A suite of this kind would no doubt be extremely complex, though. Lastly, there is a certain size limit for objects both for physical size and for pathfinding considerations, and so many naval units would be precluded because of that. The naval objects in A3, if I am not mistaken, are more or less static and not actual naval units. That said, you could still have a destroyer or carrier sitting out there somewhere, and it could also have radar and weapon systems on it, it just wouldn't be a functioning boat.
  20. max power

    Immobilize M1A1

    http://browser.six-projects.net/configclasses/CfgVehicles%3ETank/config?version=63 Here you will find the hitpoints of tanks and their names. The names of the hitxTrack hitpoints seems to be pas_L and pas_P.
  21. max power

    Reflector lights

    In arma, reflectors are headlights. In order to make new reflectors, you need to inherit the reflector class. something like class reflectors: reflectors { class new_reflector:reflector { [... reflector shit ...] }; class new_reflector2:reflector { [... different reflector shit ...] }; }; I'm a bit rusty, but then I think you need to trace your unit class inheritance back all the way to where reflectors first appeared in BI's vehicle tree. class some_BI_superclass; class some_BI_Base: some_BI_superclass { class Reflectors { class Reflector; }; }; class some_BI_vehicle: some_BI_Base { class Reflectors: Reflectors; { class Reflector: Reflector; }; }; class my_vehicle: some_BI_vehicle { class reflectors: reflectors { [ ... ] class new_Reflector:Reflector { [...] }; class new_Reflector2:Reflector { [...] }; }; };
  22. max power

    Grass Texture Bug help!

    If it's happening on one user profile but not another, it might be related to your graphics quality settings.
  23. Hey Brad7 don't forget to close your code tags! The closing tag looks like [/code]
  24. BiZzR32 was not banned for complaining.
  25. max power

    First Attempt at modeling

    What if you were to re texture an existing combat shirt?
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