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Everything posted by pazuzu
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That's the one. Thank you.
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I did that search. Haven't found a match yet.
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I made the mission under the name Huxley many years ago for Vetsquad. It's one I never uploaded to any OFP site. I recently installed ofp after many years just to check out some of the old missions including my own. Because I never uploaded this mission, I didn't make a list of addons. The mission name is Nuclear Winter. mission.sqm addons list: addOns[]= { "KEGnoecain_snow", "bas_weap", "jam_magazines", "SUCHusmc", "SUCHruss", "C8X_Magazines", "TACTEvents", "C8X_USMC", "C8X_RUSS", "TACTEvents", "bis_weaponpack", "dkm_mod", "Baracken", "RKSL_SNWNets", "rksl_wldnets", "editorupdate102", "pcfem1", "rf8", "oh58", "bis_resistance", "bas_soar185", "Bradley", "tpillbox", "snowboard", "ah64", "COCMine", "bas_mh6185" }; addOnsAuto[]= { "KEGnoecain_snow", "DKM_MOD", "pcfem1", "bas_mh6185", "TACTEvents", "C8X_USMC", "C8X_RUSS", "Baracken", "RKSL_SNWNets", "rksl_wldnets", "rf8", "tpillbox", "snowboard", "COCMine" Thanks for the reply.
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No prob. Here it is: https://www.dropbox.com/scl/fo/ye7kvnjidvr5t2xx7fe5g/h?rlkey=ckv7095r5hajhpri8mt7ctipg&dl=0
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Hello. I'm trying to use two AddActions in the init of the same object (Phonebooth). this addAction["<t color='#ff9900'>Recruit Infantry</t>", "bon_recruit_units\open_dialog.sqf"]; this addAction["<t color='#471321'>Launch Greyhawk</t>", "drone.sqf"]; I get this error now: Warning Message: Can not create source for procedural texture - probably badly formed texture name: "#(argb,8,8,3)color(0,0,0,1)"#(argb,8,8,3)color(0,0,0,1)" Am I not supposed to have two AddActions for the same object? Thank you.
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I'm running several scripts and mods. Ones like the Zombie mod have been running for over two years. The only changes I made recently is adding that Addaction and drone script. I also added a few vehicles to the traders (Medical trucks for all 3 factions. Stock A3 stuff). I checked evreything I could think of in my mission folder for that texture line but no luck so far. I even disabled a few scripts to see if it got rid of the error but no luck. Just seems strange how it would suddenly pop up. Oh well, I'll keep looking. Thanks for the reply.
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I don't see anything in the mission.sqm but maybe someone else can spot something. https://www.dropbox.com/scl/fi/l46dzocz4xcrv2b4snzj9/mission.sqm?rlkey=p39bqe96ipkf83w2r9hm0lqa2&dl=0 Thanks.
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Thanks for pointing that out. So far, I've had no success in finding that line but I appreciate the help.
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I get the error when joining my server. I just have to click "Close" to get past it and everything works fine after that. I did as you suggested. I tried just using the drone.sqf Addaction by itself and still got the error. Then I used the AI Recruit Addaction by itself and still got the error. Then I removed both Addactions and still got the texture error. So it must be something other than the Addaction scripts causing this error. Must be a coincidence that I started getting this error after I added the drone.sqf Addaction. I may have to just live with this error...no big deal. Thanks for your help.
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I didn't have the error when I only had the bon_recruit Addaction. I had that one for a long time running. It's only this last week I added the drone Addaction and started getting this error. Here is the drone.sqf: if (!isNil "myUavLastSpawned" && {myUavLastSpawned > time - 60}) exitWith { hint "Try again later"; }; myUavLastSpawned = time; myUAV = createVehicle ["B_UAV_02_F", getPos player, [], 0,"FLY"]; createVehicleCrew myUAV; myUAV setSkill 1; Here is the bon_recruit_units\open_dialog.sqf: bon_recruit_barracks = _this select 0; createDialog "RecruitUnitsDialog"; Thanks for the reply. Edit: "Also, try and execute each one of them at once, without the other, so it might help you to isolate whether the error is in only one of them or both. " Not sure what you mean.
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Hello. I'm trying to set up a way to spawn a Greyhawk on my server. I've added an object (phonebooth) with the addaction: this addAction["<t color='#ff9900'>Create Drone</t>", "drone.sqf"]; This is the drone script: myUAV = createVehicle ["B_UAV_02_F", getPos player, [], 0,"FLY"]; createVehicleCrew myUAV; Now this works fine but what I want to do is limit the amount of drone spawns or have a timer player has to wait for before spawning another drone. How would I do this? Thank you.
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This is perfect. Thank you very much.
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Advanced Sling Loading (MP & SP)
pazuzu replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a problem using more than one rope for slinging 2 or 3 vehicles at once. I can deploy 2 or 3 ropes but only the front rope can be attached to a vehicle. The option is there to attach the 2nd and 3rd rope but they only drop to the ground when I select "Attach". I have this added to my CfgRemoteExec.hpp: class ASL_Pickup_Ropes { allowedTargets=0; }; class ASL_Deploy_Ropes_Index { allowedTargets=0; }; class ASL_Rope_Set_Mass { allowedTargets=0; }; class ASL_Extend_Ropes { allowedTargets=0; }; class ASL_Shorten_Ropes { allowedTargets=0; }; class ASL_Release_Cargo { allowedTargets=0; }; class ASL_Retract_Ropes { allowedTargets=0; }; class ASL_Deploy_Ropes { allowedTargets=0; }; class ASL_Attach_Ropes { allowedTargets=0; }; class ASL_Drop_Ropes { allowedTargets=0; }; class ASL_Hint { allowedTargets=1; }; class ASL_Hide_Object_Global { allowedTargets=2; }; Edit: I discovered there is a patched version of ASL. Rope Patch -
What AI Recruitment Scripts do you use.
pazuzu replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I get the "Join my squad" in my action menu twice. Also, the "Leave my squad" option appears twice in the menu. What would cause that? -
Server issue after Arma 3 2.08 update
pazuzu replied to marchiemike's topic in ARMA 3 - TROUBLESHOOTING
That's good news. -
Server issue after Arma 3 2.08 update
pazuzu replied to marchiemike's topic in ARMA 3 - TROUBLESHOOTING
Are you running 64-bit? Edit: Oops sorry missed your 64 bit mention. Maybe remove all the mods and see what happens. -
Server issue after Arma 3 2.08 update
pazuzu replied to marchiemike's topic in ARMA 3 - TROUBLESHOOTING
Changing my server to run 64-bit seems to have solved my problem. -
Server issue after Arma 3 2.08 update
pazuzu replied to marchiemike's topic in ARMA 3 - TROUBLESHOOTING
I've had this same problem with my epoch server. I removed all my mods except for epoch and have been adding them back in one by one. Maybe a battleye issue? RPT Edit: Getting some help from an Epoch Dev. He suggested that my server may be running on 32-bit (which it was) and change to 64 (which I have)...Tesing it now. -
What AI Recruitment Scripts do you use.
pazuzu replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, pierremgi. I'm just curious. I don't see a number in your script so is the 15m you stated some kind of default? Anyhow I tried what you suggested and it works perfectly. Thanks again. -
What AI Recruitment Scripts do you use.
pazuzu replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, pierremgi This script works nicely. I was wondering how to make the range to recruit shorter than 15m? -
Bon's Infantry Recruitment Redux
pazuzu replied to aviatormoser's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I had another question. How do I increase the skill of the AI? Edit: I figured it out. I just edited the recruit.sqf and added _unit setSkill 1; at the bottom of file where you can also change rank. -
Bon's Infantry Recruitment Redux
pazuzu replied to aviatormoser's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the reply. I tried it again and it worked this time. Not sure what I did wrong last time but I'm good to go now...;) Thanks again. -
Bon's Infantry Recruitment Redux
pazuzu replied to aviatormoser's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to have more than one recruit flag? I tried to copy and paste the flag with addaction to have more than one but I don't see the addaction when in game on any of the extra flags. Thanks. -
Bon's Infantry Recruitment Redux
pazuzu replied to aviatormoser's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the DL Link. -
Hello. I'm trying to assemble the TV Tower in the editor which is in 3 parts. My problem is the movement when placing the pieces is too fast and jerky. I can't get it fine tuned so it looks good. Is there a way to slow down movement while placing the Tower pieces? Thank you.