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Everything posted by pazuzu
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You can also change marker sizes to 0x0 so they start invisible then later in the game use a trigger to make them visible by using the "setmarkersize" command. Or you can use invisible markers and change them to another type of marker in game.
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You just group the trigger to that unit and call the sound in activation field.
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How to make AI turn lights on?
pazuzu replied to Drew77's topic in OFP : MISSION EDITING & SCRIPTING
Set units behaviour to safe or careless. -
Tonali SF v.s. Tonali East Forces
pazuzu replied to Speed123's topic in OFP : MISSION EDITING & SCRIPTING
Thats weird. It should work if you have resistance freindly to no one. Try giving the enemy squads a standard east soldier as their leader & then set the condition of presence to false. The east soldier wont appear but will make the team east. Hope it works. -
Ya, you just use the command: vehicle setdammage .7 or whatever the magic number is. You'll have to fool with the number which dictates the dammage level. Example: truck1 setdammage .5 This would give vehicle named "truck1" half dammage. 0 is no dammage & 1 is full dammage. Hope it helps.
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Mission scripting help please
pazuzu replied to exigent's topic in OFP : MISSION EDITING & SCRIPTING
I just tried a test with it & it worked fine for me. Does it work at all for you?...Like in editor but not multiplayer? I haven't tried with another person playing with me but I'm pretty sure it would work. If you want to send me your mission I can try to get it to work. pazuzu9@cox.net -
new LSR units radio operator
pazuzu replied to Commando84's topic in OFP : MISSION EDITING & SCRIPTING
Can't you just add a support vehicle with guns & ammo in it that you can call? -
new LSR units radio operator
pazuzu replied to Commando84's topic in OFP : MISSION EDITING & SCRIPTING
There are some good scripts here: http://www.ofpec.com/editors....chopts= -
Triggers are used in the demo mission so thats what I used. I tried puting the condition in the script itself but I must not have placed it right. Could you show how you set it up? At the ofpec forum someone told me it wasn't good for multiple vehicles. Thanks for the help.
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Has anyone here used the Utimate fire script by Igor Drukov? I'm trying to use it in a mission I'm making & I keep getting this bug where smoke & flames surround me & wont go away. It works for most of the mission but then always at some point I start getting this bug. Anyone familiar with this? Thanks.
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Hmm, I just tested it & its even worse now. I tried it on the C130 I have in map & when I shoot it down the trail of smoke looks great but after it crashes on the ground the fire keeeps growing bigger & bigger until I'm surrounded by flames. Here is how I added the condition: ;script written by Igor Drukov (igordrukov@noos.fr) ;an actual compilation of original BIS and Vektorboson scripts. ;vehicle _object= _this select 0 ;relative position of fire to vehicle _ox=(_this select 1) select 0 _oy=(_this select 1) select 1 _h=(_this select 1) select 2 ;size of fire and consequent inflicted damage _size=_this select 2 @getdammage _object >= .7 _i=0.01+getdammage _object ;speed of destruction (not an external variable) _inc=0.001 stopfire=1 _wait=0.001 #Begin In condition field of plane I want to burn: [this,[0,-9.6,0],0.5] exec "UltimateFire.sqs" Is that what you meant or is it in the wrong place? Thanks again.
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Hmm, I dont know anything about scripting... This line: @getdammage _object >= .7 Would I have to make this line 20 times? Ones for each mig? And would any of this matter when it comes to this bug I get? Thanks for the reply.
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I just made a trigger for each plane I used it on. For condition I put: "(damage mig1) > .7". Without the quotes... For Activation I put: "[mig1,[0,-9.6,0],0.5] exec "UltimateFire.sqs" mig1 is the enemy plane & there are 20 of them total. Could it be that it cant be used for more than one vehicle? Maybe 20 is too many? I also tried adjusting the size of fire from 0.2 to 5 & I changed the height which in the demo mission was set to look like a tail rotor fire & then a rocket on fire...I made it so it trailed out the back of planes. Did you try it for more than one vehicle? Sometimes it takes a while for this bug to happen....I can be 3/4 of the way through the mission(30min or so) & then I get ingulfed by smoke & fire. Maybe my house is on fire... Thanks for the help.
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Thats the script.... Any ideas why it's creating smoke & flames all around me? It does this with out me crashing or being hit by enemy. It just starts happening.
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I was wondering if there is a way to detect if a plane is out of ammo? I'm making an air mission & I have a c130 flying around. Players are in F16's & I have it triggered so if an F16 gets within 70 meters of c130 that plane will rearm, repair & refuel. I wanted to condition it so the planes have to be out of ammo before they can rearm. Thanks
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Hi, I've been making a mission & a couple times when previewing it the game has crashed & I get a message saying: "Error loading textures"... Anybody know what this is? Thanks.
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Hi, I'm trying to use the Bas Helocom script in a mission I'm making. I cant seem to get it to work. I tried looking at a bas map that uses it "Sacred Ground" but it still wont work. I was wondering if there is a tutorial for it somewhere? Or if you know of other missions that use it? Thanks.
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I just made a mission and some people cannot play it. Most players dont get any message but some get this: No Entry ' config.bin/Cfgvehicles.BBB006 Anyone here know what this is? P.S. this map has no addons & I checked sqm file to make sure of this. Thanks
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I dont think. I've checked the sqm file. This is what is listed: addOns[]= { "BRDM", "HMMWV", "Bizon", "Su25" I assume these are all in version 1.46? My other maps that have editor upgrade have it listed in the sqm... Thanks for replying
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Hi, I'm having trouble playing more than one music file in the mission I'm making. I have 3 ogg files in my music folder but only one will play & only in the first trigger I've set for the intro/cutscene. When I set another trigger to play another music file for later in the game the trigger will work for text but the music wont play. I'm making this mission for OFP Cold war crisis v1.46. Is there a limit for size of music files in this version? Oh & not only will the custom music not play but also the stock music from editor... Thanks
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Hi, I'm making a mission that I used kegetys editor addon 102 in. I just placed some buildings in the enemy base. When I play the map by myself it works fine & when I host it & play with others it works fine too. But when I let someone else host my map the east (enemy) AI destroy certain buildings. I tried changing the buildings making sure they were east buildings & it seemed even worse. I have no idea what is happening. Why would the enemy be blowing up these buildings? & why does it only happen when someone else hosts the mission? Anyone ever have this problem? Thanks
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Hi, when I'm playing resistance I get alot of messeges at load up of game telling me I'm missing addons. I know I've got the addons so it doesn't make sense. Also when I'm making a mission too I get messeges like: Missing addon bis resistance, bas_weap etc. Why would it ask me for bis resistance? Or bas_weap when I know the're in the mission? & these are just a couple of examples Anybody out there have this problem? Thanks
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Hi, I'm using sidechat in a mission but if leader dies the sidechat doesn't work because its set for soldier1. How do I set it to work for all players? Thanks
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Hi, I'm trying to trigger obj done by using in condition for trigger "not alive (su1)" but I have about 7 planes to destroy & I only want trigger to go off when all the planes are destroyed & not just when "su1" is destroyed. I tried listing all the planes(su1, su1_1, su1_2 etc) but this did not work. How can I set this condition for all planes? Oh the planes are just empty & parked at enemy airport... Thanks.
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Hi, In a map I'm making I have support choppers that I put meds in. I just use the built in support option in menu to call the chopper & it works like a charm...the only problem is that only leader can call for support & no one else. How do I make it so anyone can call for support? Thank you.