orange juice
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Everything posted by orange juice
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but... it would be pretty annoying to accidently hit the ground while you're just trying to get a good line of fire, or any other situation where you need those move buttons for fine-adjustment of your position (behind cover or so) so that can't be it.
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hmm...sounds possible. I like the idea of different guys. In Ten Hammers, the guys all have some slight difference, making them unique. THis would be nice in ArmA. Hope your right. yes, the more detailed and realistic those soldiers look, the more are such variations needed. What i'd LOVE to see would be variations within animation, so that different soldiers would aim their gun slightly different from others, put the rifle butt not always at the same place, walk a bit different etc. The exact same movements for each soldier makes them more look like clones than the same uniform (imho). But i guess that if it's needed that all people in the game are the same height for animation purposes (most recent interview), there can only be one set of anims for everyone amiright?
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hell yeah that trailer rocks! i find it especially great that those flashy colors we've seen in some screenshots seem to be gone. and those smoke/fire effects are killer! especially in the last wo short scenes imo, where you see an explosion in the distance, and the very last one with that burning bmp. Great!
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that movie is not overly impressive rly... means you won't see anything new. i downloaded it with a dial-up which took more than an hour... there's some first-person-minigunning from a blackhawk. the gun model looks pretty nice and shiny, maybe a bit too shiny for most people here... the muzzle flash looked quite good. also the gun sounded pretty minigunnish imo (brrrrrrrrrrrrr...) not too shabby. gunner is spraying the buildings beneath that chopper, you can't see bullet impact though. the rest of the video (the longer part actually) is just some freely moving third person camera view of the blackhawk. No zooms, no stunts, a bit blurry. edit: i should probably add that the gunner's hands are not attached to the gun and not moving, just like original flashpoint... Looks pretty much like the standard "in cargo" position from OFP. that city looks quite nice from above too... framerate seems to be stable. well. there really is'nt much in that video.
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i think this is not a good abbreviation for Northern Sahrani rly.
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good stuff!
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does look like an average joe machine gunner (with spastic arm) to me. Had to be a really low profile tank otherwise.
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it was a joke.
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holiday? what? j/k
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peeping tom lol.
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hm. probably BIS should have hired/bought T72 Balkans developer team for the tank part of ArmA. Sounds good that game.
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k i'm on a slow connection and the vid is just at 10%, but wow i totally love how the soldier's head keeps nodding while moving around. Really gives the feel of a moving body. His neck looks quite good too. The leg movement could use some overhaul though imo.
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hm but once it's out, it may be difficult to introduce substancial changes (read: fixes ) to the core engine. I'd rather have them release the game in a state where "ver: 1.0" is appropriate.
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that's a funny bullet hole texture on that truck, however if there's now the possibility of creating bullet holes on moving objects, that's like... whoa!
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LOL.
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boring....
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mmmh, pancakes.
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"All, BOARD Carousel 11 o' clock!"
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That would be Lithuanian *rubs eyes* lol, indeed. Blame Materazzi.
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with the latest info from that italian interview in mind, i wouldn't be too unhappy to see it released just before christmas, powered by a killer ai.
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oh i would like that! maybe they'll give us at least the possibility to create stuff like this, by changes in O2 in which you can have more than two [turrets or whatever comes to your mind] stuck together. In your example, there would be the tank's main turret, the smaller commander turret, plus the gun mount, which would be another turret with limited range of movement, and you'll switch between those, right? makes for some nice battle robots! probably...
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looks like the M2 turns together with that little Commander's turret, and the flash is a bug most likely, as in all screens where turret MG's are shown, there is the flash to it. So the MG will probably work as you, Commander, are turned out. Unlike in OFP, you'll probably be able to move the turret in that status. Wonder if the MG will also work when turned in, "remote controlling" the gun, using those mirrors as a sight (think i read something along these lines in a "real life" article).
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indeed. There seems to be a similar effect on the humvee's wheels in the same pic (or is it a texture bug?) Not nitpicking here, but if it is reflections, they don't seem to be obstructed by the vehicle's body. Anyway, this will make for some wonderful possibilities in modding awesome surfaces! (like bumpy, bent, glossy plastic or glass, next to flat or corroded and pale metal, bullet holes in wrecks, yeah)