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metalcraze

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Everything posted by metalcraze

  1. metalcraze

    Dynamic Coop for WW4 modpack 1

    The problem is that you can't save in multiplayer and I wouldn't spend 5+ hours just playing without breaks.
  2. metalcraze

    Dynamic Coop for WW4 modpack 1

    Is it possible to make this mission work in SP too like those old DMA dynamic campaigns (which unfortunately didn't have random enemies all over the map)?
  3. Hello I'm currently making a custom sky so I have a question as just replacing files (jasno.pac, oblacno.pac etc) doesn't cut it. F.e. there is a clear sky right now and then - BLAM - it instantly changes to the overcast state without any soft transition as seen in other mods (like hisky). So how to fix it? As I take it this has to do something with how you export the PAC file (I'm using the exporter for photoshop) - if yes - what settings should I use?
  4. metalcraze

    Soft transitions between sky states

    Thanks - works this way. Photoshop plug-in seems to produce incompatible PACs (or probably needs some in-depth tweaking - however it also refuses to open some of flashpoint's PACs so it can be anything) but TexView worked fine.
  5. metalcraze

    Soft transitions between sky states

    Thanks for the tip but can you tell me which software (was it PS plug-in or PAA tool or TexView etc) with which settings and which source file format (and bit depth) you used for them?
  6. metalcraze

    WW4 Modpack 1

    Woah 51 pages already. So I know Sanctuary was working on some new changes to the mod and released 2 new configs or something - was there some new stuff made since then? I'm too lazy to check all these pages (it will take too long)
  7. metalcraze

    Cheating AI from ArmA1 is back?

    Exactly. This isn't a complaint about the ability of AI to shoot precisely - it is a complaint about the AI having superhuman advantages. Difficulty has nothing to do with AI magically seeing you in an ambush 200 m away after one of the tanks gets blasted on a mine or even see enemy's vehicles through hills and forests 1 km away. The only thing such things are doing - making AI boring. As all your ambushes and planning de facto become useless. I'm even completing the campaign without any tactical thought due to how much AI is predictable. On CTI-type missions I just send a tank/bmp in the village and I 100% know that it will kill every single infantry trooper because it will see them through everything. I've cleared 3 towns in "Desert"/"Badlands" that way out of pure boredom.
  8. One of the things I hated about ArmA1 is a cheating AI pumped up to the other extreme compared to OFP. Whereas in OFP it was blind and deaf in ArmA1 it could see you through walls, grass and trees and had a superhuman reaction. So I decided to give the AI in ArmA2 my favorite test. At one mission I was moving through the village when I saw the tank far away moving down the road. I ran behind two buildings near the road and tried to ambush the tank. It moved only some 5 meters past me with the crew turned out not noticing me. I ran behind it with RPG and put a missile in its back. At the exactly same moment tank crew turned in (without dying like they should've) and I immediately got mowed down by the bullets from the tanks turret turned to me that very moment. Reload. Tank passed me by - I put a missile in its back again - then quickly got behind the house, reloaded RPG and decided to attack the tank from the other side of the house - as soon as I got my head sticking out I received a bunch of bullets with a sniper precision from the tank. Reload. Again when the tank passed me by I put a missile in its back and decided to hide behind the trees - note that I couldn't see the tank and there was no visual contact between me and it. However for some reason tank immediately killed me through the trees though in no way it could've seen me. After god knows how many tries I managed to destroy the tank only by quickly killing the commander and gunner while they were turned out and finishing now harmless tank with missiles. No matter the distance, no matter the cover the enemy crew learns my exact position down to 1mm the same very moment as I hit the tank - otherwise I can dance around it with little effect. And continues to track me even when I hide from it with no possible line of sight. I had another such moment when I was deep inside the forest and enemy bmp was 200 meters away from me in the field. The very moment I hit it all AIs nearby knew my exact position. I miss how it was in OFP where the AI took time to search for the player at the side the shot came from. Now add to this that while grass is obscuring your view - it doesn't give such problem to an AI. The same with trees. I can hardly notice AIs in the grass, while they never have such problems. Another related problem is a lack of muzzle flashes. Quite a number of times I got killed by an AI hidden like 50 meters away in the grass because I couldn't see who's firing and from exactly where. Even in the evening where fire from the gun barrel should be very noticeable. And when I fire my gun the flash from it is very faint which is strange for such an amount of fire coming from the barrel. And another thing I don't like is that missiles don't left craters in the earth (they did in OFP) so you never know where exactly the missile hit. Will these problems get any attention and love by the BIS?
  9. metalcraze

    Cheating AI from ArmA1 is back?

    Installed 1.01 final patch. I don't know if it did anything with AI but when I restarted the "Desert" mission (which is impossible to complete for me with a previous patch, don't know how it is with this one) it was pretty funny to watch how while Marek Smetana was casually talking to me about my mission goals all other guys were crawling around in panic shouting about how they detect enemies in the city 800 meters away through trees and buildings. And then get a sniper shot with a GL grenade from 500 m.
  10. metalcraze

    Arma 2 Expansions/DLC

    Yes - they were called patches in ArmA and OFP. I doubt the OP have meant anything like that as it already existed, especially when he was speaking about Codemasters' DLC which obviously won't be free.
  11. metalcraze

    Arma 2 Expansions/DLC

    DLC is a concept that should die. I don't want to pay something like 1/5 of the game's price just to get a few new units. Besides BIS had no problem including new units in mere patches earlier.
  12. In response to first post I think BIS should keep it as it is. I don't want a "shooter", I want a hardcore simulator.
  13. Sorry but no. In a patched OFP AI drivers do stick to the road and most importantly they don't bump in another people killing them which is very annoying in ArmA2.
  14. metalcraze

    Cheating AI from ArmA1 is back?

    It still was happening to me in 1.14. A missile in the tank's back even if it's 200m away - it turns and starts to track me down while shooting wherever my head pops up even when I hide behind things. Maybe it isn't happening always just like other bugs - but it did happen to me several times. I'm currently reached CTI-type missions in the campaign so I'm sure I will have more chances to check this out. In ArmA1 it was much worse though as AI had sniper's precision. Here it doesn't always take you down from 200m+. And there even was a mod for ArmA1 which added additional invisible polys to trees and bushes to make them obstruct AI's view so you will have a better chance to do such ambushes using them (though it didn't help much and also caused lags) - which kinda tells.
  15. Will the AI will be fixed so it won't magically detect me in 0.1 sec after being hit, have eyes in the back, see me through walls, hills, dense forests and bushes etc.. Because tbh BIS never bothered to fix this in ArmA1 during past 2.5 years and ACE mod was the only thing to make AI act more like human though still not perfectly. As apart from usual BIS bugs cheating AI is quite a gamebreaking thing for me.
  16. metalcraze

    patch 1.02 suggestions

    Another vote for making AI much less cheating with its wallhacks, eyes in the back, x-ray vision through objects down to trees and grass through which human player can't see etc. Challenge should come from AI acting like human, not like superman. Ah and yes give the option to turn off HDR and motion blur. Blinding single-tone white sky and nausea-inducing blur give me headache.
  17. Isn't fillrate > 100% = FSAA? Because it works exactly like that with 200% being FSAA 4x
  18. metalcraze

    Dynamic Coop for WW4 modpack 1

    Hmm is it normal that when I was trying to move to the mission waypoint my squad of 6 encountered: 1 enemy squad - killed, then immediately 2 bmps came - 1 was killed by AT rifleman, the other one killed AT rifleman and moved away. Immediately after that another enemy squad came out on our six and was dispatched. But immediately after that two more enemy squads came from 2 directions (they were killed too). Then the next moment a T-55 came and together with another squad that immediately came after that finished what's left of our six men team. All at the exactly same point on the map. And it was like one km from the mission waypoint. Are those guys respawning in front of your nose with a mad regularity or something? If yes - then is there a way to control the amount of spawned squads in DAC and where?
  19. Are there any missions for Operation Flashpoint akin to ArmA's Domination? The coop ones with a major attention for infantry where the commander gives you tasks that are generated dynamically and you have to complete them as well as some secondary objectives for which you get bonuses like APCs, weaponry etc. I've heard something about CCE, is it what I'm looking for?
  20. metalcraze

    T-Virus mod

    Does anyone know of a mirror for this mod download? Megaupload requires money for the file that takes more than 1GB
  21. metalcraze

    New Groundtextures inspired by ARMA

    I have to agree with STGN - besides it doesn't look that realistic as trees basically grow on the empty ground - there should be some grass there. And besides grass also will help infantry hide in the forrests better.
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