manberries
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Everything posted by manberries
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ArmA II: Operation Arrowhead discussion thread
manberries replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Dealing with griefers can only be done with human admins. No score, punishment, or other system will effectively stop them; especially without harming actual players. The server just needs more admins on more of the time. When you see that crap give em the ban hammer. If the servers you play on are always lacking admins, find another. My thoughts on backward compatibility of OA. Since OA is making engine changes, not map based changes, all of OA's features should work on the older islands. Maps really don't hold any information on them except the map itself. I can't imagine why OA soldiers couldn't be loaded into Chenarus or Utes with the new features. Could be wrong though. -
Its a known bug that MLRS does not work when you attach an artillery module to it. The target artillery shows up, but the actual reticule used for aiming doesn't show up, this is after an error. Perhaps, this bug has carried over to the artillery module in terms of the secop manager. Does a pure scripted artillery shot work? Does a virtual artillery piece set to MLRS work? Maybe it is the targeting algorithm that is bugged altogether? I can't say for sure, but answering those questions would help us understand what is going wrong.
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Yes, because you are such a great sniper to find yourself surrounded, and then are so great to be able to come out of your hiding spot without being shot with the end result of stabbing someone? Seriously, forget this thread. You guys want to continue compiling your anecdotes of how you screwed yourself or how some rare event happened and someone died via the knife go for it. BIS will not implement a knife or any cqc in arma 2. Case closed.
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I know eskrima is not underwater fighting, but it is the premiere knife fighting style and trained with in the tank. SEALS don't normally fight anything in anyway underwater, but the SEALS train for it all. The point I made is that the knife is not the cqc weapon of choice for the SEALs either. The main use a SEAL would ever have for the knife is underwater fighting, as a punch is rather useless.
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They do indeed. However, it is mostly for underwater fighting. SEALS have stated the most effective cqc techniques are the barrel strike, a simple pushing blow to the temple of an opponent with the front of the barrel used as a non lethal attack, and various trips and throws from systema one of the three major Russian military martial arts. Indonesian SEALS would argue the other way round though. ---------- Post added at 05:55 PM ---------- Previous post was at 05:50 PM ---------- Ask an Israeli soldier how he deals with an armed combatant within reach distance? The awnser is shoot him? WRONG you cannot shoot an unarmed person! I know exaclty what the israeli soldier would use . KRAV MAGA! armed combatant != unarmed. To steal the full metal alchemists guy thing. If I didnt use the word armed in my original post thats my mistake. If he is armed (be it knife or gun) the israeli soldier will shoot him. Scratch that, the israeli soldier did shoot a lot of them already. Krav maga is a great hand to hand technique but its only for the what if scenarios. Also, the main type of strike used against belligerent unarmed people is the barrel strike (not specifically krav maga). Hmm, we are far off topic now.
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Its not just my perogative, or my opinion. Business output equation for H/H with arma engine limitations. Output = cool factor + usefulness - development cost. The "cool factor" wares off quick, and the usefulness is very limited. However, the development costs are two fold. Both the actual cost, and the opportunity cost (that which is given up due to lost time and money). The equation comes out negative with Arma 2 every time. If your asking for a mod, go right ahead. A modded cqc, knife, or bayonet system would be awesome to see. Just the fact that someone could figure out how to create it would be impressive alone. However, to ask BIS to do this is out of hand altogether. In case your about to counter that this is not what is being asked in this thread, note two things. First, this is the official suggestions forum. All suggestions here are meant to be directed at the devs. Secondly, this is the 5th thread this single person has posted on this subject. The titles range from "what do you guys think about.." to "bis should implement this in the next patch." I am not usually a confrontational person on this forum, but I am entirely sick of the ridiculousness of it all.
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Thats crap. You give a select few stories that are so far and few in between they actually become well know stories; then use that as proof that it is a useful tool in arma 2. Your logic is utterly flawed. Movement is not as smooth or quick as real life. Situational awareness is severely decreased in arma 2. I didn't say any marine did anything wrong in the battlefield. I said you did something wrong while playing a game, which has massive limitations and exploits. If you are working together as a team there will never be a time you need that knife. Not ever. The engagements are far too short in time span for your entire fire team to run out of ammunition during a situation that more cannot be brought in. And as a final note. I don't care how long you have spent grappling; a gun kills quicker. If your rifle happens to be unraised, then you have already made a mistake, but beyond that taking a step back and firing into center of mass is much faster than any move. Ask an Israeli soldier how he deals with an armed combatant within reach distance. The answer is to shoot him. Same goes for the spetsnaz. In case you didn't know. Those two military forces are quite famous for their very effective hand to hand combat styles. Even they know virtually all scenarios require the use of the gun. To put a final nail in the coffin that is your argument. If for some reason your gun was blocked from being raised, and you don't have a secondary, and your teammate isn't next to you, your response would be a grab or trip. As a grappler this should be obvious to you. The answer is not a knife, which is what this discussion is all about. And that's real life, not just inagme.
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Small arms firing from vehicles. Would you like to see it implemented?
manberries replied to BoxiouS's topic in ARMA 2 & OA - SUGGESTIONS
This would be amazing to add. Firing out the windows of your humvee during an ambush is a real and used military tactic. It even made an appearance in the latest vbs2 version. It wouldn't be a super effective strategy for taking on a town, but in a pinch it could be very useful. -
Actually, there is a time during a bullets flight path that the bullet is higher than the site. However, reflex sights should be have a zero point so close that the maximum distance between the sight and the apogee of the bullet path should be totally negligible. This also makes me think the eotech is sighted for a much farther range than it should be.
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No, I can't say that ever since I started playing the ofp/arma series games way back in 01 that I have ever been within knifing distance. This includes avgani, afghan, and every other island that the series has ever had. Proper tactics and good teamwork always kept me from experiencing a nose to nose situation or a absolute zero ammunition situation. When I play arma, I do so with a group of people that don't mind passing a mag over. Also, your idea of suppression and mine are probably different. A accurate shot or two every few seconds is just as effective as emptying your clip into the general area. If you ever find yourself in a situation where it would be easier to knife an enemy instead of some cqb shooting, then you are doing something wrong.
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Javelin and other system expansion pack?
manberries replied to granQ's topic in ARMA 2 & OA - SUGGESTIONS
Well, a mod for arma 1 did something like this (never released). It should be possible to mod such a function in. However, a fully working Infrared sight hasn't been very successful in the arma modding community. All the ones i have seen are either color tricks that aren't functional or black and white night vision. -
please some hand to hand combat or knifes
manberries replied to oscar19681's topic in ARMA 2 & OA - SUGGESTIONS
The 5 separate threads all on the same topic will not get you what you want. That is unless what you desire is trouble with the mods. Give all the examples you want, talk about how cool it is, it frankly isn't feasible for BIS to spend time adding this into the game. In short, it is 90%+ certain BIS will not implement any type of hand to hand combat in Arma 2. If you desire a mod maker to give it a go, post ONCE in the addons request thread under the addons discussion forum. -
Both the eotech and kobra sights have weird zero ranges. I will take a shot at a 50m target down the eotech and it misses quite badly. After this I adjust, up down left right, none of it really seems to get a good shot in. Shooting via the ingame cross-hairs suddenly improves the hit ratio 10 fold. The Kobra sight seems very strange when engaging a target at about 100 meters. I cannot put my finger on it, but there is something wrong with these sights. Perhaps resolution and monitor set ups off set the center of the reticule from the actual bore line?
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The USMC needs a physical fitness program...
manberries replied to Uranium-235's topic in ARMA 2 & OA - SUGGESTIONS
I do believe that the current teleportation style sway is not great. If it were to be truly perfected it would be a random sway that also sped up and slowed down at random intervals and swayed to varying degrees at random intervals. This would create the realistic jerky effect without the disorientating effect that currently happens. On a separate note. "I don't care how much you just ran, if you're going crouch you're going to be able to score headshots at 50m without much challenge." That statement is so horribly wrong in terms of how the game should work and how real life works that it physically hurts to read. Headshots are something that doesn't happen on purpose in a battlefield. They do happen, but only because the soldier missed the target called center of mass. Also, running a long distance then posturing up on a corner crouched is not an easy situation to do precise shooting in. Sure, a number of people could do it, but the average soldier would miss quite a bit. Guns sway, hearts beat, wind blows, equipment shifts, and guns are not weighted perfectly. Run a mile, turn a corner and have to do some reaction shooting and score a headshot. If you can do that then your a star shooter. -
How to get Jet in air while under AI Control
manberries replied to Fintroll's topic in ARMA 2 & OA - GENERAL
Use flyin "height" on a move waypoint. The ai should notice the move waypoint is in the air and take off. Never tried this myself, but it might work. -
The USMC needs a physical fitness program...
manberries replied to Uranium-235's topic in ARMA 2 & OA - SUGGESTIONS
I find the "to prone" stamina loss to be a compromise of different situations. While making range cards with the m107, a simple drop to prone would cause significant loss in stamina. Of course, it is a heavy weapon. Yet, considering the guy hasn't actually moved it is unrealistic. However, the massive loss of stamina from going down and getting up is much more realistic after I have been running for a while. I can imagine that after a long day of fighting, getting up from prone would be one of the most tiring single actions you could do. As the game doesn't keep track of total running time, I find that the stamina loss is acceptable as most of the time I would have moved quite a distance before reaching combat. In short, I find the analogous representation of fatigue from standing and dropping down to work when it counts. As for the jerking. After quite a bit of fatigue it is not uncommon for your muscles to have micro spasms. This can mean shaking hands, twitching muscles, and a number of other "jerky" like movements. So again, it is unrealistic for it to jerk about when you have not moved anywhere, but considering that it does represent a realistic "sway" once your in true combat that it works. -
What language (RL) is Chernarussian in the campaign?
manberries replied to Moose-Factory's topic in ARMA 2 & OA - GENERAL
I'm saying it because I asked that once and someone who spoke Czech said it was. -
What language (RL) is Chernarussian in the campaign?
manberries replied to Moose-Factory's topic in ARMA 2 & OA - GENERAL
Czech. -
Make Arma series under subscription ?
manberries replied to EricM's topic in ARMA 2 & OA - SUGGESTIONS
Bis makes the engine, the modders make the game. I am not going to pay BIS to do something they don't even do. By next year I doubt any part of the online missions I play will have more than 25% BIS original parts. Meaning Avgani with US army modded units, ace mod active (hopefully), and using weapons from ACE mod. -
Two Quick Questions.
manberries replied to HATTA's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Freezing can be done by creating 2 triggers. The first trigger will be called freeze. Select its activation as radio alpha. In the on act line type "setAccTime 0" without the quotes. In the second trigger named unfreeze set its activation as radio bravo then in its On Activation line put "setAccTime 1" without the quotes. Once in game your character should be able to go through the radio commands and find both freeze and unfreeze. Note, i have never tried this myself and i wonder if freezing it wont mess with using the radio? I cant imagine it would but who knows. Also, depending on what side your character is on will depend what side you must set the triggers for detection. -
Putting higher priority on your game.exe only causes some less needed files to be processed before more needed ones. In short, this means you are telling your computer to shove a texture into your ram instead of a directx file or windows file; and it crashes. Doing this is so unrecommended i wonder why windows doesn't have a default that makes that option invisible.
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If things are like they were in arma 1 the scope picture isnt properly sized to make mildots work. I remember NWD releasing a mod to make them actually work. Also, zooming in will screw the mil dots in a whole new way. Can't wait for that mod and a scope adjust mod.
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ArmA2: The All New OFFICIAL "where to buy?" Thread.
manberries replied to Placebo's topic in ARMA 2 & OA - GENERAL
It was at my Best Buy in Eastern Iowa as of July 17th. -
Well some addons work. The vopsound mod works at least. I believe an addon working is totally dependent on if it uses something that should be in arma 2 but isnt in the demo. Such as a pilot model.