mod0
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Everything posted by mod0
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ArmA2 Modding Toolbox for 3ds max V1.1
mod0 replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
any chance or version ArmA2 Modding Toolbox for maya 2008 and ty -
3Dsmax ArmA2 modding toolset
mod0 replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
hey u make a maya 2008 toolset any chance :D:D -
wip mg520
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new model s211 simba
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never mind, i forgot to delete the history in maya, but thank u for da quick response.
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when i import my model from maya to o2 it flip my model from the right side to left ? do u get me or i need to post some pix describe it more clearly
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sorry for the off topic, but how do freezz the modeling modifier stack in maya 7
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what program are u using and how did u model the front of the chopper,cause im having trouble modeling a md 530 chopper im using maya 7
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poland military from www.militaryphotos.net
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very very nice , now we need taliban and sunni insurgency
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new wip v-300 and simba apc
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all of my model exported from maya 8 got an error message import failed parse error in obj file extra character on line-(maybe more vertices on face than supported four but when i import the same obj file to animor and export to 3dmax file i got no errors any advice
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AFP armed force of philippines phil. army
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new model simba apc
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How to make a stand-alone unit in ArmA
mod0 replied to JBâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
nice very good info -
i just finish my model in maya now when import to o2, and select all faces and press w the interior part of the model is invisble
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where to put the normal map in o2
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i use maya for modelling uv maps and texturing, and zbruzh for normal map for finalizing and name selection,animation use Q2
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mg520 import from maya, i reverse the model by press w but the upper part of the blade is visble and opposite and inside of the model is invisble ? any advise how to fix it
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can i export the uv map that i make in maya to o2
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wip simba apc
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thank for help i got it now
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i use maya 8 for my model but when import it Q2 the are transparent, how can i make it solid ?