Jump to content

markb50k

Member
  • Content Count

    542
  • Joined

  • Last visited

  • Medals

Everything posted by markb50k

  1. Features: Version 4.2: - new world : Invasion 44's Neaville - new addon : RAF Harrier (UK) - new addon : FV432 APC (UK) - new addon : Belgian C130H (BELGIUM) - new addon : Polish F16 / Desert HMMWV (POLAND) - new addon : Su17/22M, MiG23, An12 (RUSSIA, CDF, NAPA, CHKDZ, POLAND) - new addon : Su34 Desert (RUSSIA, TAKISTAN) - new addon : Su24MK Fencer D (RUSSIA) - new addon : Su33 Flanker-D (RUSSIA, TAKISTAN, UNITED NATIONS) - fix : auto-upgrade didnt work for 4.1. Does now.
  2. the way i do it is, very simply, copy the Documents/Arma 2/@i44 directory to my Arma 2 dir as a modfolder there... then launch it the normal way using a shortcut adding in the I44 and Apocalypse @'s
  3. Ive reorganized the first post. Now there is an ORDER OF BATTLE section where you can see: - all supported countries - mods that you can use to reinforce that country - info on any optional configs available for those mods Check it out. let me know it that a bit easier to figure out what you want to do with the mission.
  4. fyi, Vilas has a mod called "Weaponholders" where he has some woodland BDU troops armed with Brazilian-used equipment. here are the classnames.. "VIL_RW_soldier_wood", "VIL_RW_soldier_wood_falp", "VIL_RW_soldier_wood_mag", "VIL_RW_soldier_wood_CG_falp", "VIL_RW_soldier_wood_AT_falp" "VIL_RW_soldier_wood_ofic_falp"
  5. Forgot that i also ... - new addon : MAFExt Mod (additional French vehicles) NOTE: I am going to start showing a bit more detail on the first post for the supported countries... which mods provide, what units offered, etc. So stay tuned. It'll be a good way of showing off all these awesome mods and giving people a better idea of the scope and possibilities of the mission you can create.
  6. I have added support for Invasion 44 units in my Apocalypse/Lost SP mission. Now you can be a part of a full 2 or 3 sided full-island AI-driven war with WWII units. I dont provide support for any of the Winter troops yet. Currently you can use I44 units/vehicles/aircraft on all supported islands (Chernarus, Lingor, etc). I am now working on adding the I44 islands... Great mod, by the way.
  7. Version 4.1: - new addon : Dutch Armed Forces mod pack (makes Netherlands a much more complete faction) - new addon : PedagneMod. As an American of Italian heritage, so glad to finally support Italian Armed Forces. Make sure you use newest fixes. - new config : MARKB50K_Config_PedagneMod : handles some small config errors - new addon : INVASION 44. US (29thID, 1stID, 101st, 82nd, Rangers), UK (Infantry, Para), Germany (Infantry, Paratrooper, Waffen SS), French Resistance - new config : MARKB50K_Config_I44 : adds WEST/EAST versions of French Resistance, plus fills out factions so they can be used in mission without any modern equipment showing up - new addon : Gnat's SU-33D Flanker - new addon : Footmunch's F-4E Phantom (Wild Weasel) - new addon : SV5000's MiG 15 (Russia, Takistan, CDF, CHKDZ, CZ, POL) - updated addon : PCDF version 1.08 - new : to PREVENT respawn, set "MB_UseRespawn" to 0 in USERCONFIG file - new : LOST - add "RELEASE to Patrol"/"CANCEL Patrol" option for High Command groups - fix : country weighting for spawns was not working correctly
  8. markb50k

    Project CDF

    loving the new SF models, Gossamer. Great job guys.
  9. cool. what you said makes sense, i should probably set the BIS russian spetsnaz as the default for the Russian Marines. will take a look at that. Thanks for the feedback!
  10. i'm guessing it was a desert map? This may not be a bug. the way the code works is that it needs possible spawns in several different categories to function properly. If you dont choose factions that provide choices in every category, the game chooses from a "DEFAULT" faction for the map type. For desert maps, it uses BIS US Army desert guys, and Takistan.. For woodland maps it uses USMC and Russians. So there is a possibility you could find those countries depending on which factions you choose in the setup screen. For instance, i support normal troops and officers from Japan, but Japan doesnt have any Special Forces, so the game would use the default guys (US) when it spawns Special Forces. For Russians, i think they satisfy all categories, so I am confused why any Takistan show up. My only guess is that you choose Russia country but maybe didnt choose any troop factions within the Russia set. - easiest way for me to check on it, is for you to do a restart mission, select the factions as you did before, and use the "COPY FACTIONS TO CLIPBOARD" option. Take the text that is copied to the clipboard and PM it to me. I can most likely give you a complete answer based on that.
  11. i like your steady progress. Cant wait to field a more complete Greek Armed Forces in battle.
  12. sounds like the CfgPatches entry in the new fallujah map is messing things up. you'll probably have to unPBO the new fallujah pbo to see what they name the CfgPatches entry, then change the "fallujah_v1_0" in the mission.sqm to match what the new name is. not sure why a world maker would change that entry, since it causes stuff like this to happen
  13. fyi, on the next version I am putting in... - support for Pedagne Mod (wow, i didnt realize how awesome this mod was. with the beta fixes put out a few months ago, its pretty much good to go). So now Italy will be well represented. - support for Invasion 44. Great mod. I pre-warn people that in my mission, you may still see some modern things like Urals and stuff, but if you choose I44 factions only, all combat troops/vehicles/aircraft will be I44 only. - couple of requested features ---------- Post added at 15:19 ---------- Previous post was at 14:43 ---------- Oh and the new Dutch Armed Forces mod is already added in my development version. will be out with the next update as well.
  14. markb50k

    Dutch Armed Forces

    i noticed the Airbus aircraft have weapon pylons on them. Is that intentional? Also, perhaps, If there is a military paint-scheme version in RL, maybe you could give us that one instead of the airliners. Not sure on the purpose of the KLM paint job.
  15. markb50k

    Iranian Forces Mod

    Remember, in this mod, they have an OPFOR faction called National Liberation Army which are a russian-equipped opfor faction. That may be what you are seeing. The Iranian forces are all independent.
  16. markb50k

    Project CDF

    wow, good stuff. looking forward to it
  17. markb50k

    Dutch Armed Forces

    ok cool, recommend for changes like that, you could do a new config on top of their config, so you dont have to change the underlying pbo. Changed PBOs with the same name as the original can play havoc with people's versions.. I added the full DAF mod into my Apocalypse mission, will release within the next day or so... Thanks! Oh, one other thing, Boxer has some issues when you get in the driver and other positions. Seems you aren't inside the vehicle, but actually under it from your 1st person view. Still useable but wanted to let you know.
  18. markb50k

    Dutch Armed Forces

    Downloading and testing out to add to my mission.. some observations... Your GLT_Missilebox and GLT_Missilebox_config PBO are much smaller ones than I have and are dated 2/8/2011.. and I believe i have the latest versions 1/14/2012. You may want to update your pack to include the latest. for the other "non DAF" pbos, are these as-is from the other mod teams or did you edit them?.. some of them have different sizes and dates than the versions i have. I'm assuming you did not touch the PBOs that don't start with daf_ right?
  19. Version 4.05: - fix : LOST - "Setup Cache" action wasn't going away - fix : LOST - "Release Captive" script error - new addon : Brainbug's Egypt Army - new config : MARKB50K_Config_Egypt - use this to give you WEST and EAST options for Egypt - new addon : Zerg's South Korean Army troops - new addon : South Korean AH1S chopper - new addon : someguywho's North Korean Army - new addon : someguywho's US4CES US Army troops - new addon : Sabre's OCP Multicam US Army troops
  20. Thanks for the feedback. Glad you like it!
  21. Thanks for the interest. Let me know how it goes in LOST mode :)
  22. Update: LOST now merged into the APOCALYPSE mission as a selectable MODE. Please go here to get LOST. APOCALYPSE Thread
  23. Version 4.0: - REQUIRES A RESTART. DO NOT USE A CURRENT SAVE GAME WITH THIS NEW VERSION - new : LOST MODE: In USERCONFIG file, set MB_LostMode to 1, and mission will play as LOST with all the code enhancements from APOCALYPSE. I will not be releasing new versions of the old LOST mission. Any updates will be done to APOCALYPSE "LOST MODE". - new addon : Vilas's Project 85. Cold war armies of several countries - new addon : Georgian Armed Forces mod - new config : new config PBO to support a NON-ACE config of Georgian Armed Forces and some small bug tweaks. Must also run GAF mod. - new : INFILTRATION. Choice on main screen. If picked for an Alliance, they will either enter the battlefield on land or by boat instead of paradropping - new : INFILTRATION. Choice in COMMS menu. You can change the method of insertion for your side. For instance, after you've secured enough of the island, you may want new reinforcements coming in via AIRDROP. - tweak : when setting faction spawn weights, you can specify the COUNTRY's weight as well. OLD METHOD: For instance, Project RACS has like 9 supported factions, so if you choose all nine plus BIS USMC, then realistically, RACS will be chosen 9 out of 10 times since it has so many factions. NEW METHOD: Now, in addition, you set UNITED STATES weight and RACS weight, so the game will spawn by COUNTRY weight first, then within the country, it will spawn by the individual faction weights within the country. - tweak : tweaking unit and factions lists, please check your faction preferences during mission setup to make sure all preferences are selected - numerous bug fixes and tweaks
  24. markb50k

    Project CDF

    Will the new version fix the body wound rvmat error? If you need the full path to the file, I'll post it when i can, but its pretty blatantly obvious whenever you use PCDF troops. Obviously not a big deal at all, dont get me wrong. Just curious. Thanks
  25. thanks for all the suggestions.. before i released this mission the first time i actually had the helo's landing and trying to drop off troops, and the stupid AI kept crashing or trying to land on top of a house. it became too crazy and i went with the paradrop, much safer and cleaner on the AI. I could look at it again. I like the idea of an insertion like that.
×