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mrbean1112

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Everything posted by mrbean1112

  1. mrbean1112

    Free Version of Half life 2

    Hey everyone... I like the OFP/Arma community, so i decided to contribute something. I am offering a free version of half life 2 as a gift... i bought the orange box which came with half life 2, but i already owned it. So first reply to the topic gets the game, all you have to do is make a steam account, and tell me the name of your id.
  2. mrbean1112

    Autumn Island

    would there be a simple way to create an island based in Autumn? to me autumn is the most atmospheric season of the year. The sound of the leaves rustling in the wind, etc... Anyone else interested in starting up creation?
  3. mrbean1112

    Quarantine

    I have english with 1.08 patch installed.
  4. mrbean1112

    Quarantine

    I tried the mission alone.. It was pretty fun but i would recommend having less zombies spawn in towns.. and more in the widlerness. I also tried playing it Over a LAN. Me and my friend tried it twice.. and both times this is what happened 1. I bought a car 2. He got into my car 3. Went to the bank 4. Withdrew 5000$ each 5. Went to Small arms dealer Now when i tried to purchase from the small arms dealer, like as soon as i clicked the browse items button, It started lagging all to hell.. and only an ak47 was shown in the browse items menu. My friend did not lag, until he too tried to browse items... the same ak47 was there for him... and he was lagging to hell.
  5. mrbean1112

    Dawn of the Yomies

    my problem in multiplayer was that the zombies ran around in circles... didn't target anyone. they worked fine alone. but as soon as i loaded up mp... It really annoyed me.. and made me uninstall arma because i worked on a mission for months.. only to have it do that. So if these yomies are updated.. i may have a few missions out for you guys. =]
  6. mrbean1112

    Survival

    Wow... this is exactly what i have been trying to do... forever.. any interest in a test ? mrbean1112@yahoo.com
  7. Dy_eyeball.. im having some trouble still im trying to execute code when the player clicks on item 1, 2, 3, 4, 5, etc but i can not find where to add this execution in. Can you please help me? *edit I also am looking for a way to display a variable somewhere.. like for example player1money... i am making a multiplayer mission which has purchasing of weapons.
  8. mrbean1112

    Dawn of the Yomies

    I have discovered some new things in the yomie scripts to edit... that can change stuff. Enemies in Get_yomie_target "Will always let zombies know where players in this list are." iviewdist = 50 in init_Game "Tells how far zombies have to be to spawn.. without changing the view distance for players. _yomie in spawn_yomie (ADD DAMMAGE to yomies when they spawn.) And for those who are confused about how to enable/disable spawn triggers.. call compile format ["bSpawn%1=nil",0]; Will disable the yomie_spawn trigger call compile format ["bSpawn%1=nil",1]; Will disable yomie_Spawn_1 trigger call compile format ["bSpawn%1=true",0] Will enable the yomie_spawn trigger call compile format ["bSpawn%1=true",1]; Will enable yomie_Spawn_1 trigger
  9. mrbean1112

    Dawn of the Yomies

    Can someone better explain how to disable/enable spawns? or clear them? # Spawn areas can be immediately cleared, which leaves them also disabled, but you can of course enable them again if you want. Use the function fDisableSpawn to immediately remove all zombies in the area, without taking the player presence into account. Usage: _spawnIndex call fDisableSpawn; .. i think just if someone can post an example on how to disable yomie_spawn... i should be able to get it from there. ty
  10. mrbean1112

    Dawn of the Yomies

    Now that new tools have been released.. is there any way to get these zombies new version released? i have been waiting on a few simple things.
  11. mrbean1112

    Dawn of the Yomies

    Honestly, all i need to know is how to make the yomies spawn exactly where i want them.. with basic spawn scripts... and to disable the not spawning in front of the player thing. If i could do this... man.... i'd be good with this version.
  12. mrbean1112

    Black Sword

    This mission is AMAZING! Me and my friend had loads of fun with it, we tried probably almost a hundred Arma maps, but this was the one that we could play non-stop. Excellent job.
  13. mrbean1112

    Gears of War for PC

    Ever play it? It's a good game actually... i don't own an xbox 360 but i've beaten it several times with friends.
  14. mrbean1112

    Bad Strain Mission Pack Released

    Tried the map... but lagged way too much. Even with all the graphics down, and i have a fairly decent system. I'd advise switching to the Yomies... they don't seem to lag NEARLY as much. But i love zombies, and i give ya props for trying to show that Arma is the perfect zombie survival game.
  15. mrbean1112

    ArmA Rated one of the HARDEST GAMES OF ALL TIME

    Ahhh Arma is very hard. mainly due to the insane accuracy of the enemy >.< As for AVP! Well.. that was hard emotionally.. of course it might have had to do with the fact that i played it when i was 7 or 8. it was one of my first gaming experiences, and the scariest by far. 1.get to about the 3rd marine mission, heart pounding, screaming at the computer as i kill the aliens. 2. Get to a long hallway, with an opening door 3. Kill aliens, shoot grenade launcher and blow out almost all lights. 4. throw a few flares, areas clear. 5. Hear a small... crunching sound. 6. Look around me, sound getting louder. 7. Getting really tense, sound still getting closer. 8. switch to night vision, as flares run out. 9. switch back, as i realize my motion detector goes away with night vision 10. getting really freaked out by the sound coming closer. shoot a few rounds blindly in the direction. 11. Sound stops, breath of relief. 12. Hear a deafening shriek, screen fills with the insides of a facehugger, Scream out loud, push back in my computer chair, chair falls over. 13. run from the room 14. don't play avp again for several years. Great game!
  16. mrbean1112

    Bad Strain Mission Pack Released

    Hey if you get the yomies, if you ever figure out how the heck to spawn them without the spawn markers.. please let me know! i am really needing to find this out to make some dead bodies get up and such. Also, i'll be sure to try out this mission. I LOVE ZOMBIES!!
  17. mrbean1112

    Dawn of the Yomies

    IS there really nobody that knows how to spawn the yomies from personal triggers? I REALLY need to do this for my mission. =[ I've tried myself, by executing the yomie_Spawn.sqf on the units when they are spawned.. but to no luck.
  18. Hello. I've been struggling with dialogs for several weeks now. I just can't get the hang of it. I've come to the last resort, which is asking you guys for a Basic one that i can easily modify.... =\. I just need to have several selectable buttons in a menu, and when the player clicks on the button, it executes the script to him. Thats pretty much all i need, i've already created the script for adding weapons and ammo and such. I know this probably sounds pretty stupid, but dialogs are one of the most confusing things i've ever seen.
  19. Thank you dr. eyeball!! Woot!
  20. mrbean1112

    Dawn of the Yomies

    I need them to spawn from specific places. With the markers, they are random. If i were to use a very small marker, then the yomie would not spawn due to them not spawning in front of the player. I just have a few things keeping me from my missions -Needing to have a way to make the yomies ALWAYS know where the players are in the mission -Spawning them from specific areas
  21. mrbean1112

    Dawn of the Yomies

    Has anyone heard anything from the creator? in his last post he said something about moving to another country and such. I really hope that he is alright and will be able to continue work on this great mod. I am currently putting a series of coop missions on hold due to the yomies not working in mp, or so im told. Also i have needed to spawn them without just simply the markers.
  22. mrbean1112

    Dawn of the Yomies

    Hmmm thanks for the reply.. Is there any way i could have them Always know where the player is maybe? and constantly run towards him? hmmmmmmm. I am making a larger mission and i need the players to have the zombies always coming to them. I know that CZM does that, but those zombies lag a lot. these ones are very nice in which they don't lag. *Edit Also, how would i add eventhandlers to the zombies? or execute a script on them when they are killed? trying to add cash to the player when he kills zombies. And if i remember correctly... killed eventhandlers don't work in mp? if that is the case, then i just need to know how to execute a simple script, i'll add cash to the whole team when a zombie is killed. Thanks.
  23. mrbean1112

    Dawn of the Yomies

    I too am interested in any news of this update? also, can anyone tell me how to spawn the zombies with their search and attack scripts without using the markers? ie. the createunit command? i have the classnames, and can spawn the zombies. they just stand there though.
  24. Hello. How exactly would i go about updating the briefing? I am making the players locate a note left by a dead man, and when they find it, i wish for a hint to display "Your Team has found a note" Then i wish for the briefing to be updated with the note in either objectives, or in notes.. It is a coop mission, so if it can be updated globally, that would be great. Thanks to anyone that can help, or anyone that tries.
  25. mrbean1112

    Update Briefing

    Thank you colonel sanders! I have heard on many occasions this dialog. I'll try working with that. *Edit just had an idea, would i be able to create a whole inventory with this dialog? if so, can you give me some assistance as to how? From the stuff i've found on dialog today and in the past, it is very confusing. Basically just use one action that goes into an inventory, through this inventory it displays ITEMS, on the side. These items are selectable, and become the notes. Maybe also throw in your gear display somewhere in there? I dunno, i'll look into it. But if you have any ideas it'd be much appreciated. *edit again... hmm how would i go about adding to this dialog throughout the mission?
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