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meade95

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Posts posted by meade95


  1. I execute the fastrope script via a waypoint system. At a given waypoint I have the AI flown Help drop and hold to 25 feet. I then as member of unilt click the the "deploy fast rope" option that pops up. We Fastrope down....the Helo will then pull away.....but it does not go to its next waypoint...it heads towards it but will stop and turn around and fly back and forth around it's drop zone...


  2. did nobody mention skill yet?

    the skill of the AI massively affects their tactics

    unfortunately, you cannot just use

    this setskill 1

    or set it as such in a server profile (as we do - see below skillenemy setting)

    as this now makes their precision absolutely lethal (jogging away from you and headshotting you at 400m with a pkm) - although this may have beenfixed - never tested it since we all kicked off when the precisionenemy setting was merged with skillenemy.

    we used to play precision 0.2 skill 1.0 and this made enemies flank, climb buildings, use windows and doors, nades, smoke etc - awesome stuff

    the compromise is about 0.5 but no higher than 0.7 or aimbot time

    if you play on recruit setting your skill will be real low so AI will act dumb.

    our profile (we play on regular but tweaked) is

    class Difficulties
    {
    class Recruit
    {
    	class Flags
    	{
    		3rdPersonView=1;
    		armor=0;
    		autoAim=0;
    		autoGuideAT=0;
    		autoSpot=0;
    		cameraShake=1;
    		clockIndicator=1;
    		deathMessages=1;
    		enemyTag=0;
    		friendlyTag=1;
    		hud=1;
    		hudGroupInfo=1;
    		hudPerm=1;
    		hudWp=1;
    		hudWpPerm=1;
    		map=0;
    		netStats=1;
    		tracers=0;
    		ultraAI=0;
    		unlimitedSaves=1;
    		vonId=1;
    		weaponCursor=0;
    	};
    	skillFriendly=1;
    	precisionFriendly=1;
    	skillEnemy=0.2;
    };
    class Regular
    {
    	class Flags
    	{
    		3rdPersonView=1;
    		armor=0;
    		autoAim=0;
    		autoGuideAT=0;
    		autoSpot=0;
    		cameraShake=1;
    		clockIndicator=1;
    		deathMessages=1;
    		enemyTag=0;
    		friendlyTag=1;
    		hud=1;
    		hudGroupInfo=1;
    		hudPerm=1;
    		hudWp=1;
    		hudWpPerm=1;
    		map=0;
    		netStats=1;
    		tracers=0;
    		ultraAI=0;
    		unlimitedSaves=1;
    		vonId=1;
    		weaponCursor=0;
    	};
    	skillFriendly=1;
    	precisionFriendly=1;
    	skillEnemy=0.5;
    };
    class Veteran
    {
    	class Flags
    	{
    		3rdPersonView=1;
    		armor=0;
    		autoAim=0;
    		autoGuideAT=0;
    		autoSpot=0;
    		cameraShake=1;
    		clockIndicator=0;
    		deathMessages=1;
    		enemyTag=0;
    		friendlyTag=0;
    		hud=1;
    		hudGroupInfo=1;
    		hudPerm=1;
    		hudWp=1;
    		hudWpPerm=1;
    		map=0;
    		netStats=1;
    		tracers=0;
    		ultraAI=0;
    		unlimitedSaves=1;
    		vonId=1;
    		weaponCursor=0;
    	};
    	skillFriendly=1;
    	precisionFriendly=1;
    	skillEnemy=0.69999999;
    };
    class Mercenary
    {
    	class Flags
    	{
    		3rdPersonView=0;
    		armor=0;
    		autoAim=0;
    		autoGuideAT=0;
    		autoSpot=0;
    		cameraShake=1;
    		clockIndicator=0;
    		deathMessages=1;
    		enemyTag=0;
    		friendlyTag=0;
    		hud=1;
    		hudGroupInfo=1;
    		hudPerm=1;
    		hudWp=1;
    		hudWpPerm=1;
    		map=0;
    		netStats=1;
    		tracers=0;
    		ultraAI=1;
    		unlimitedSaves=1;
    		vonID=1;
    		weaponCursor=0;
    	};
    	skillFriendly=1;
    	precisionFriendly=1;
    	skillEnemy=1;
    };
    };
    shadingQuality=7;
    shadowQuality=3;
    singleVoice=0;
    maxSamplesPlayed=32;
    activeKeys[]=
    {
    "BIS_IAmBeingNaughty1",
    "BIS_IAmBeingNaughty2",
    "BIS_IAmBeingNaughty3",
    "BIS_IAmBeingNaughty4",
    "BIS_IAmBeingNaughty5"
    };
    sceneComplexity=300000;
    viewDistance=1600;
    terrainGrid=10;
    volumeCD=6.5;
    volumeFX=6.5;
    volumeSpeech=6.5;
    volumeVoN=6.5;
    vonRecThreshold=0.029999999;

    A Mod by JED_ESS allows one to do exaclty this. Tweak all variables for enemy units (individually) and keep their preceision low...while their intelligence higher. Can't find link at the moment. But it is a great mod. I like it is some ways better / easier than ASR_AI mod.....


  3. All of a sudden my guys can no longer just walk up and open an ammo crate? I use to walk up to crate, the option of "rearm at US. Weapons" message would be within my scroll. and I wold left click it. Now, it only appears quickly and when I click it, my guy simply knees down but the crate does not open. (No pop up screen). If I then click the "gear" scroll option the crate will open but then if I pick a weapon that say has a gernade option. When I select that weapon grenades are not automatically fitted with the weapon (which has always been the case before).

    Any ideas?? I have not DL any new mods or made any adjustments...


  4. I've looked into this today, and tryed every MH-47 with 4 men squad fast roping, and it works fine for me. On all of my try's, none of them got stuck? :confused:

    Huh. What I'm having now, is I make sure my guys load first. I then load and am placed as far up toward front of MH47 seat as possible. We get to target location. I click the "deploy fast ropes". I then watch as #2 and #3 guy go. Then my #4 and I go at same time. Yet now, 1 person is almost always KIA (usually 2 of us) and I notice I seem to fall the last several feel (not on rope). I've tried from 25 feet to 35 feet. All with same result. This using Tora Bora map. I've yet to see all 4 surive fast roping in. It works great for those that do survive and the ropes are cut away (dropped) and helo flys off perfectly...

    I'm using A2/CO patched to 1.61 (not the latest patch, perhaps that is the issue?).

    UPDATE - Just tested on Fallugah map and it works perfectly!! Perhaps it is Tora Bora map??

    Update #2 - Yep, tested it out on Clafghan map as well. Works great! As long as you find very level area for the Fast Rope drop! Great work! Much appreciated. Scopping out very level drop areas is key (and getting AI pilots to put you there!). Thanks again.


  5. Ok. I just click "deploy fast ropes" for it to work. Thanks.

    But now, I've noticed. On a four man team. My 4th member almost always gets stuck and does not fast rope. Once I order him down (after he is stuck). The Helo will look for place to land.

    I believe the spotter guy standing in back of Helo is what is causing the problem.

    This is when using AI pilot and a 4 man team -


  6. I get how to set the height in which the AI helo will fly (at the start). However, I would like the helo to fly and normal height and then once at X waypoint, drop down to 35 and hover (so the deploy ropes option is avaliable).. There seems like there should be a easy way within a waypoint to change altitude (yet it doesn't appear there is).


  7. Wanting to get back into A2/OA (really can't wait for A3 to just get here). But I've always stayed at pactch 1.60, had good performance and AI seemed pretty decent when tweaked with a couple mods.....I'm now looking to patch to 1.62 (I mainly play single play / create my own missions). I remember and have read number of issues, gameplay and install issues when 1.62 first came out....

    Just curious, is another patch coming soon (above 1.62) and I should just wait....or what is biggest improvements that would make most suggest to definitely install this patch instead of waiting. Thanks!


  8. Do these settings still matter in A2OA?

    skillFriendly=1;

    skillEnemy=0.75999999;

    precisionFriendly=1;

    precisionEnemy=0.41999999

    I believe I recall they became somewhat of a moot point in the last official patch release? Making the enemy much more lethel (without the ability to tweak them down - other than via a mod).

    As is today, do these values matter at all within your A2 or A2OA profile?

    Thanks

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