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meade95

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Everything posted by meade95

  1. +1...... ---------- Post added at 01:08 AM ---------- Previous post was Yesterday at 11:41 PM ---------- With regard to the TWO different skill levels for enemies - 1. Being the option you set under the "difficulty ratings" and 2. The other being set within the mission editor.... I don't neccessarily think these two work along side one another or in combination. It would seem that one would take precedent over the other. Perhaps the difficulty rating setting is for enemies within the campagin and within the simple created "my missions" section of single player. Where as the skill level setting of enemies created within the mission editor....I would assume enemies played within those missions would have the skill ratings of which ever level was applied to them within the editor.
  2. The Vid Memory setting - What exactly does this do - Where should mine most likely be if I'm running a Geforce 8800 with 512 RAM...
  3. Does Zeus AI, work with OA ....or better yet with ARMA2/OA/CO??
  4. Few Video Questions.....For those XP users running Nvidia cards - What do you currently have for the following settings within your Nvidia Control Panal... When running ARMA2/OA/CO Max pre Rendered frames?? I have mine set to 4?? Texture filtering (anisotropic sample) ON OR OFF?? Texture filtering (Neg LOD Bias) ALLOW OR OFF?? Threaded Optimzation ... ON OR OFF?? Triple Buffering ON OR OFF Vertical SYNC ON OR OFF
  5. Few Video Questions.....For those XP users running Nvidia cards - What do you currently have for the following settings within your Nvidia Control Panal... Max pre Rendered frames?? I have mine set to 4?? Texture filtering (anisotropic sample) ON OR OFF?? Texture filtering (Neg LOD Bias) ALLOW OR OFF?? Threaded Optimzation ... ON OR OFF?? Triple Buffering ON OR OFF Vertical SYNC ON OR OFF
  6. Your system should run it fine , I would suspect (as long as you keep the shadows low and anti-lis). I have an 720 XPS system - Quad Core 2.4 Ghz GT8800 Vid Card 512 RAM - 4 GB RAM I get around 40-44 FPS with shadows low and ANTILIS = OFF If I turn on ANTI-Lis to low it definitely helps with appearnce.....though knocks FPS down to around 30-35...
  7. So is this the only M4 that is playable in OA (that has a working laser).
  8. It would be nice if there was a word document listing all the weapon types with a standard loadout of ammo for each weapon - That a person could then copy and paste into a given soldiers field when creating their own missions -
  9. Thank You / Should have searched more - Not always easy when at work -
  10. Have yet to install OA - Plan to tomorrow - I'm I correct though, that OA comes with the ability to place a new "support module" in user created missions....which provides for easy "CAS"?
  11. Thank you! I used the patrol bldg script - Works quite well, when it works! Though, in OA I've got a couple times "OPFOR BUG MESSAGE CANNOT GO IN BUILDING" ...Or something to this effect??
  12. This may have been covered right when OA came out (though I've been looking around and can't find anyting exactly)... I know you can place enemy AI in bldgs (at the start of a mission, I don't believe). But I thought I was reading PRE-OA-Release that BIS was saying there would be easy ways to script enemy forces to go into bldgs and fight from there.... Is there?? If I use the old UPS.SQF patrol script.....Will this have them enter buildings? Thanks...
  13. As someone who just purchased and installed OA / Combined OPs - It is worth every penny! I haven't played the campagin yet....but have done a few of the single player missions (there is only about 7 or 8, it appears)....but have made a couple of quick editor created missions / day and night assaults..... The game / sim is great!
  14. New support mod works great - Though, what is the deal with the A-10's not always attacking? Will they not attack buildings? I have yet to have one take out a building. They seem to fly over head 4 or 5 times but never drop anything. Motars and Art fire come in.....HARD!
  15. I want to have COMBINED ARMS version - With ARMA 2 & AO - I currently have ARMA 2 installed (CD version). I just purchased and am starting to install AO - My AO version is CD version as well - It is asking me do I want to install here C:\Program files\Bohemia Interactive\ArmA 2 IS THIS WHERE I WANT IT to have it COMBINED ARMS... Or should it be here C:\Program files\Bohemia Interactive\ ??? (not within the ARMA 2 folder) (I Posted this question in the thread above about install....waited about 30 mins now for a reply.....driving me crazy waiting to get going ....sorry).
  16. I want to have COMBINED ARMS version - With ARMA 2 & AO - I currently have ARMA 2 installed (CD version). I just purchased and am starting to install AO - My AO version is CD version as well - It is asking me do I want to install here C:\Program files\Bohemia Interactive\ArmA 2 IS THIS WHERE I WANT IT to have it COMBINED ARMS... Or should it be here C:\Program files\Bohemia Interactive\ ??? (not within the ARMA 2 folder)
  17. Few questions from a noob here to ARMA - I'm just about to install OA, later today - 1. Does this script work with OA? (UPDATE - I read the first 20 or so threds first in this...to learn about the script itself.....latest posts seem to suggest there are some problems with OA....got it). 2. I currently use Urban Patrol Script de Kronzky....It works rather well...but this one looks great. 3. Where exactly do I Download the newest / bug free version of this script? 4. From reading through the thred here...it seems this works in much the same fashion as Kronzky's, correct? Simply need to put a code within the "INT" field of EACH group leader I want to follow the script. Thanks for all help
  18. Ok. Thanks for the Info - So it is an A-10 (always?). And how do you paint your target? Do you have to have a laser pointer within your squad?
  19. meade95

    Best A.I. script

    What / How exactly do you edit the units Config?...And where do you add the new "class names".....I'm interested in using this script....but I'm compeltely new to it...
  20. meade95

    RH M14 pack 1.0 for OA / CO

    Robert - Love your weapons mods - Question - Do your previos M-4/ 416 / MG mods for ARMA II ....Do they work within OA/ Combined Ops?
  21. meade95

    Disabling Secop?

    Using the SECOP Module in ARMA 2 - I can hardly ever get CAS to work correctly - I can call for it (via radio command). Works fine. I get the airplanes overhead....but I can never seem to target what I want them to strike..... The radio messages says something to the effect that call for CAS is a go......Paint your target..... it then seems I automatically respond "target painted" (the AI does)......But I can't figure out how to paint the target I want. I thought it was spacebar, or right clicking the mouse on an object / location??
  22. 1. Is there a way to cycle ahead in your Waypoints for your group? Say you want to move right to Way Point 4 (skip 2 and 3)...Can you do this? In a manner in which it is recognized by your entire group? 2. I am trying to get a group to Join with my Team once we find them (it is a QRF mission, in which we are looking to meet up and Evac a small sniper team that finds itself in the sh*t, so to speak). What is the best way to do this? A simple trigger I thought? Thanks for any info / help
  23. Thank you! Will put it together when I get home from work - Much appreciated! Now where you have deltaTeam = group this; Can I make that SEALTeam = group this; (as the unit I will be using is a SEAL ORF Team)
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