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mr. Duck

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Everything posted by mr. Duck

  1. mr. Duck

    New Sci-Fi Mod

    Just be careful that you don't make 'em too light, or else you'll be forced to make your weapons weaker to compensate for the punch back effect. And if you make the weapons too weak, it won't be funny anymore cuz then you'll start seeing 1985's abrams tanks easily bashing your high tech hover tank from the year 3000+ (just as funny as seeing an Sherman demolishing a T90 with its 90mm cannon).
  2. mr. Duck

    New Sci-Fi Mod

    canFloat in the config will make the ground vehicles "float", couple this by positioning the models in O2 a bit high above the ground and you can simulate a hover. However the catch is that the vehicles themselves should not weigh too heavy (see LODS where you can designate the "weight", or mass). The downturn of a light vehicle is that whenever it is hit by a real powerful weapon (think of hit=1000+ and the speed of the projectile/missile is really high), it could fly backwards (for a couple of meters or worse, depending on the mass). If you make the vehicle's mass too heavy, you can say bye bye to the hover above water thing because it'll just sink (but it still remains amphibious). You could try to script (mind you I haven't tried this, it's just a theory) a hover though (make sure it loops if the engine is on and if the engine is on, setVelocity it like 1m above ground or something), I'm not sure how the AI will respond to this though (in terms of aiming and driving)... ps. the Marine vehicles were named after Greek mythological creatures (Geryon, Pegasus, Medusa, etc.)
  3. mr. Duck

    New Sci-Fi Mod

    I'm sorry but I can't help. I've stopped modding for OFP (if I did continue on modding I'd still be doing the terrans). Plus I've got other priorities at the moment.
  4. mr. Duck

    Another scifi thing

    I got inspired by D@nte and his scifi mod in making my own "scifi" mod. Main difference is, well, I dunno, I don't have tanks on tracks (or wheels). They are just some generic sci-fi troops. So, no backstory behind them. You can use 'em as US army troops from 2098 or just Terran marines from the year 2110. It's up to you to decide what the backstory is for these units. The only exception are the vehicles. They have marine markings on them, so sorry, no US army tanks from 2098 for this one. The infantry however does not have any marine markings so you could also use them in conjunction with BOH's green westside US army wanzer. The armored vehicles can not be used as a standalone addon since they require the terran infantry as a crew. Same goes for the aerial vehicles. Well, below is the download link for both the troops, the armored vehicles and the flying stuff. Link: Download edit: forgot to add some extra file, without it, you would get an error, sorry. LATEST VERSION: 1.0b (uploaded on 16-07-2008) I will repeat again, I will not update these units anymore for OFP, if you wish to do so, go ahead.
  5. mr. Duck

    New Sci-Fi Mod

    Try this: http://www.armaholic.com/page.php?id=411
  6. mr. Duck

    APPLESEED EX MACHINA MOD

    Your selections are messed up probably, the guys from WH40K use their own custom anims (and you're using the stock anims). Try getting the standard BIS soldier and use that as a reference for your selections (go check the area around the hands).
  7. mr. Duck

    Spacemod pack FULL

    What I meant with a third party script was something like this or this.
  8. mr. Duck

    Another scifi thing

    Ok, here it is, latest version with gunship and fighter. I'm off to ArmA, please read the readme well. First page will be slightly changed. Download As of now, this has become freeware, I will not work on it anymore (lost interest in the Terrans and OFP), but I will continue modding in ArmA from now on. So, this will be my last post in this thread. have a good one. Signing off, mr. Duck edit: had to change something today as I got a message from somebody complaining about an error. That has been fixed now, first and this page has been edited with the correct link.
  9. mr. Duck

    SPACE INVADERS MOD

    Yay I'm finally able to test them out. Here's my take of it. Yes, the invaders miss a dedicated infantry AT weapon, but it wouldn't hurt if you add an infantry AA weapon in the equation as well. What these dudes also could use is a dedicated space fighter (maybe a big one), one that goes very fast (not like BIS's SU34 or AV8). And about hovertanks, the hovertanks in OFP we're nothing more than just tanks without tracks. Mine sunk to the bottom of the ocean (because the thing was pretty heavy) while the WH40K didn't (because it's very light). Now the nasty thing in OFP was that if the tau hovertank got hit by a very powerful weapon, it would "fly away" (also depending on the angle where you hit it, but there was another hover tank that would literally fly away if it got hit by my tank's main gun), where mine would just jump a little. I haven't tested this stuff out in ArmA yet. Well, it's up to you to decide if you want to make hovertanks or not :P (I'm not making them anymore for ArmA, that's for sure). And about the drone issue, I also can't find another solution besides killing the occupant But you could always depend on the rationality of human players to not enter a vehicle that is meant for an AI drone Â
  10. mr. Duck

    Another scifi thing

    Yeah I know about that one. Nobody can pick up a RPG-22 because it has been set to private. Has been fixed though.
  11. mr. Duck

    SPACE INVADERS ARMA

    Ah shame I was hoping your infantry would be a tad stronger than standard BIS units (I made mine in ofp stronger too, it needed to be able to fight off other scifi units such as the predator as well). And about the AI drones, well, I made some automated sentry in ofp for my dudes and the way I did it was like this. I just made a small block that would represent the AI and configged it in such a way that when the gun would be destroyed the AI unit would not jump out of the gun (there's a line in the config that would do that in ofp, it might work in ArmA as well). The AI block can be made invisible too by just texturing it with an "invisible" texture. In case you want to put these AI units in an airplane and want to make sure they don't bail out, you might add a script that will kill the pilot when the air vehicle has suffered a certain amount of damage (like 80% or 90% damage). So basically these "AI" drones are not under your control (unless they are part of your squad) and act more like automated units
  12. mr. Duck

    SPACE INVADERS ARMA

    Dude keep up the great work, I really liked your work in ofp, can't wait to see these in-game I might make some human (scifi) adversaries for these dudes (if I ever get myself a decent copy of ArmA from the store...). I got a couple of questions though: 1. How strong are these units compared to the standard BIS units? Will the infantry be comparable to your cyborg infantry from ofp? How about the armor and air vehicles? 2. You got some other units on your to do list? Like AI robotic drones (or biomechanical drones)? How about drop pods? At what side are these aliens on? Greetings, mr. Duck
  13. mr. Duck

    Another scifi thing

    Are you sure you tried the download link that I gave on the first page? I tried it as well (downloaded it several times) and it gave me four files (each time). - AS-X65.pbo (specops weapons) - TerranSoldier.pbo (infantry + specops) - TerranTank.pbo (armor support) - TerrWeap.pbo (regular infantry weapons) If you tried downloading from ofp.gamepark.cz then yes, all you get is the basic infantry without armor and specops. That said, for future reference: The official released stuff so far only contains infantry, special forces and armor support. VTOL's (and fighter) are not released yet. But they are in game and require some tweaking. And now the updates (note the below stuff is just something that I've worked on, not stuff that were released): The gunship and troop transport have a booster script (from the wanzer pack, but I can't contact the maker of them, tried through email as well, looks like the guy left the OFP world). Fighter can take-off vertically (thanks Acacyn for lettin' me borrow yer scripts). I've reworked the AT weapon and added another one. A small automated defence turret has also been added. An AA armored vehicle (on a tank chassis) is also in-game.
  14. mr. Duck

    Another scifi thing

    The filefront thing should contain tanks (if I'm not mistaken), that should be the latest release. Â That said, here's something. Nothing fancy there, I ain't no video editing guru (stupid video maker is also constantly crashing on me...)
  15. mr. Duck

    Spacemod landunits

    Ah, so that's how the MG looks like in game :P
  16. mr. Duck

    WH40K BETA TEST

    Well, you could have two bases on one island, just have one base well established (big base, with buildings comm. equipment blablabla) to represent the planet this race belongs to and another base that is quite makeshift and well hidden (a more secret base, just made after invading troops made a landfall, a base with some deployable sensor array, maybe some camouflaged prefab buildings dropped from orbit). But the last base shouldn't be that big as compared to the first one
  17. mr. Duck

    Your favourite warfare era!

    I voted futuristic. Don't get me wrong I don't vote for stuff like unreal tournament or that kind of playing styles, but just ArmA with future weapons and capabilities (like advanced active vehicle defenses, orbital strikes, advanced infantry components based on the future force warrior stuff), things that are not too far fetched but based on what we can expect out of future warfare. I'm kinda getting bored fighting in modern and old times, just wanna see things that might come by in the next century (or two).
  18. mr. Duck

    Another scifi thing

    Yeah there is something. Terran Air/Space fighter (textures made by Macser) I'm still thinking about whether I should put missiles on a rack or in a pod for this one (the fighter)... Terran Anti Air Defence Vehicle (in game already)
  19. mr. Duck

    Spacemod

    Hey, how's the progress? Only idea I have so far is still some logistical vehicles (just convert your APC's ey), and missile launchers? <aybe you could make some guided energy bolts (instead of missile launchers then, just basically a missile object with an energy proxy)? Damn, gotta go
  20. mr. Duck

    Star Wars mod

    Hey, good to hear that you still plan on releasing addons for ofp, I thought you switched to ArmA? Anyway, I don't mind having more scifi stuff for ofp... yours truly, sci-fi addict
  21. mr. Duck

    Project Alien

    Aye, thanks for the encouragements both of you. @Macs I got the pic from an artworks forum cgnetworks or something. I could be wrong but I think they we're suppose to be some kind of corporate soldiers making a final stand (attacked by coalition soldiers, I have a pic of those coalition soldiers too if you want it). I didn't know you were good with the pencil too The bebop looks cool. Although "52c" might be replaced with some genuine kanji characters (tried to post kanji character, failed...) Anyway, I was also wondering how extensive you planned this mod to become. Is it only dropship standard marines and APC? Or are you also gonna make other stuff from the manual (Ridgeway tank? Fighters?)? How about making marines in spacesuits for combat in hostile environments (moon, mars, etc. etc. There is some documentation for that I think, a picture)? Laters,
  22. mr. Duck

    Project Alien

    NP dude, yah we're a dyin race... But I'm still hangin on. If I made some significant progress I'll update my thread with pics, am currently still struggling with the fighter, good thing that I have vacation now Thanks for showing the Gatebuilder, I'll see if I can do something with it. How's you dropship doing by the way?? I got this pic of Scifi-ish samurai soldiers, I dunno if they might bring some inspiration for some OPFOR for the USCM (since the USCM manual stated they fought against the Japanese?). click for picture here
  23. mr. Duck

    Project Alien

    Looks very good man, no comments so far (although I slightly fear for the polycount of the standard marine...). What's this gatebuilder what you are talking about?
  24. mr. Duck

    Another scifi thing

    Nope sorry, no need for beta testers (for now), besides people who beta tested with me are also people who helped me in other areas (scripting, modelling, texturing etc.). So if you want to beta test stuff you should be prepared to contribute in other areas as well
  25. mr. Duck

    UNICON warfare for ofp.

    Sorry to hear that. So what will happen with the stuff that you already have? Will you just upload it to some place for somebody else to finish it? Or will it end up in the bin?
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