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mazza

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Everything posted by mazza

  1. mazza

    [MP] =BTC= Hearts and Minds

    Thanks, must be my mods.
  2. mazza

    [MP] =BTC= Hearts and Minds

    Hey, why am i getting really low FPS using the latest drop? I have dedicated server and high end machines?
  3. Cool :) :) How Friz is the index working with the download from your site?
  4. mazza

    New terrain reveal - Tanoa

    I hope AI pathfinding and the ye old "shoot through trees" has been fixed by release date. Jungle warfare will not be fun otherwise.
  5. Sometimes in 2 story buildings I go to lay down on the balcony only to get stuck in what could only be described as a treading water animation in the doorway. The only way to fix is to roll or step out of many times. This also happened to me in the Marksman Showcase released today. I went up the scaffolding outside the church and got stuck when trying to jump on to the roof. Same thing, stuck on tread water animation. Love the DLC but hate this BUG. Please fix it.
  6. Some more WIP updates on http://www.ausisland.com/. Check out Pine Gap before and after piccies :) :)
  7. Hey Aus when it going to be realeased? anymore piccies :):j:
  8. mazza

    crCTI Kastenbier Edition

    What about Aussie's Australia map :P
  9. mazza

    crCTI Kastenbier Edition

    Cool :) will try ...thanks :)
  10. mazza

    crCTI Kastenbier Edition

    Is there a way of restriction the mission to run with Red Hammer USA and Russian vehicles only?
  11. Hi Terminus I have had the same experience as you. It would be good if a generic descriptions of the objectives were documented on the wiki :) Enjoying alive and looking forward to 0.9.5 :) :)
  12. mazza

    Co-op cti

    Hey Jimos see http://forums.bistudio.com/showthread.php?150940-crCTI-Kastenbier-Edition This version has coop missions variants which allow for 10 human players in one group. Can Automate the commander with AI (can even be locked as non playable in parameters) Download mission from http://www.thhamm.de/index.php?id=11
  13. mazza

    crCTI Kastenbier Edition

    Personally I think that crCTI would run fine. Have used the ALIVE mod on the map and AI seem to work well. See for tour and http://makearmanotwar.com/entry/cSqVZaQRgQ#.VMSplf6Ud8E on make Arma not war
  14. mazza

    crCTI Kastenbier Edition

    Any chance of support for Bornholm map ?? :) :)
  15. High folks I have just finished documenting the ALiVE module fields and have organised them into an Excel spreadsheet. Only the Alive Data and Tour modules have not been documented. You can download the spreadsheet from http://1drv.ms/1w9zrcY FILE > SAVE AS The document is to be used as a quick reference guide. Allowing users to add their own notes etc I have used a table format to allow for easy filtering. Ideally would be good to display in some sort of branching format and move to wiki. Please note that the ALiVE devs etc have not check the list. I hope it is of some use. Big THANKS to the ALiVE folks for developing the mod :) Have a merry xmas /new year/ holidays :) Mazza
  16. mazza

    Arma 3 Co-op: Vietnam -Devil's edit-

    Is there meant to be any missions with the download?
  17. Hi all, enjoying ALIVe, but just a little confused. Do we still need to syn BLU_F Military Placements with both the BLU_F and OPF_F AI commanders?
  18. mazza

    crCTI Kastenbier Edition

    Hi thhamm any chance of supporting the the Bornholm map? :) :)
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