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kibot

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  1. Dynamic Universal War System (DUWS) Download: Latest: DUWS 0.8b Armaholic mirror (0.8b) You can also access the mission with the Steam Workshop. Older versions: OVERVIEW: The DUWS generate randomly a mini campaign, with all the enemy zones to capture being randomly generated. Or you can also choose to manually place your HQ and the enemy and easily make your own unique "campaign". The key here is to have maximum replayability, where the player can setup his own campaign or let the DUWS create everything randomly for him. You can play with the DUWS on any island you want, you just have to rename the .pbo file. Example: DWS.stratis.pbo >> DWS.chernarus.pbo QUICKSTART: Put the .pbo inside your "Steam\SteamApps\common\Arma 3\Missions" folder. When you are asked to choose the campaign settings, just use the default parameters and click "start". FEATURES: *Play the way you want: -Play as a lone wolf or as a SF team, using support assets and gadgets and perform side missions -Control your personnal squad of troopers and fight against the OPFOR -Control several squads, vehicles and supports and try to retake the island from the enemy -...or a mix of all of them *Persistent player stats througout the campaigns/missions, allowing the player to play a multi island driven campaign *Unlock abilities throughout the campaigns as you gain experience (persistent) *Pretty much every location is randomly generated on the map, from the HQ to the enemy zones and side mission locations. *Side mission selection screen. Missions are generated randomly. *Play the DUWS on any island you want to. *VAS by Tonic (Armory) *Several support options to unlock (UAV, Arty, Personnal FLIR, VAS, ...) *You can define by yourself the HQ, the enemy zones, or just the HQ and let the DUWS generate the zones automatically. You can also let the DUWS create everything by itself. Basicly you decide the level of randomization there is. *WARCOM(War Commander) system. BLUFOR forces will try to capture the island, war escalates as the campaign progress. *Dynamic weather. At the start of the campaign, you may choose the type of weather (mediterranean, temperate, tropical, arid...). The weather will then be randomly generated according to these parameters. *Fully support the High Command module VIDEO REQUIRED ADDONS: None, you can play ArmA III vanilla or use all the addons you want: islands, weapons, gear. Note that the DUWS will not show addons that adds BLUFOR units/vehicle, since they are added by hand. However, addons that add OPFOR vehicles will be used, since OPFOR vehicles are taken directly from the cfgVehicles classes. MP NOTES: This mission can be played in coop. Regarding the nature of the DUWS, it must be run on a listen server. Does not work on a dedicated server. I suggest adding a password to your game, so only friends can join and no random guy will be able to trash your game. See the ingame manual for gameplay changes. Changelog: License: You can remix, tweak, and build upon my work non-commercially, as long as you credit me and license your creations under these same identical terms. Click here if you want to help me develop the DUWS by creating little prefabs wich are randomly picked when a zone is created. CREDITS: Mission made by kibot. VAS script by Tonic. Thanks to Kempco for the mapsize script. Armaholic for the mirrors Everyone who's giving feedbacks, thank you. Everyone who's supportive, thank you :). How to place manually the HQ and the enemy zones ? 1)Read the init.sqf more info. 2)Check this to see wich values you have to modify inside the init.sqf I just realized the name of the DUWS is a bit similar to the Dynamic War Sandbox. This mission has nothing to do with it, it's just a coincidence.
  2. Campaign for ArmA III "Green Draw" Story Follow the story of Pvt. Daniel Armstrong and his friend Cpl. Alex Taylor, members of the 3rd Panter Brigade Combat Team (3rd PBCT) as they fight their way through the AAF forces during the invasion of Altis by NATO forces in a war between these two factions. Two young brothers in arms, eager to fight in an easy war that seems already won and go home with their heart full of pride. However their journey might be darker than expected, and collateral damage can never be avoided in a war where the enemy has still a lot of unexpected ressources. This war will soon transform into a fight for survival. Green Draw features: Voice acting Non-linear storyline, where choices do matter A lot of attention has been paid to the immersion, with opening cinematics and dialogs between characters Different missions according to the player's choices Broad range of missions: infiltration, big assaults and combined arms missions Varied gameplay: Control multiple squads with the High Command, disguise as an enemy soldier and infiltrate a city, play as a forward observer for the artillery or be the minigunner of a Ghost Hawk. Entire custom soundtrack A drastic change of mood during the second part of the campaign And a lot more... Roadmap: Released. MANW page for Green Draw If you like this campaign, show your support and vote for it. Credits: Corrections: Boozdeuvash Music: Forgotten Dawn, TheFabs Mission design and story: Gilles "kibot" Van der Schueren Voice acting: Scott Stoked, River "RiverK" Kanoff, Daryan "ghostcub" Borys, Gianni "SirUndead" Matragrano Links: It's better that you subscribe on the steam workshop page of the campaign. But for those who are having issues with the steam workshop or the launcher, you can download the campaign manually here (v1.021). Note: if you download the campaign manually, don't add it in the campaign folder of ArmA3. Instead, launch it like an addon. How to install if you have downloaded manually: Put the @green_draw folder in your arma directory (...\Steam\SteamApps\common\Arma 3). Then you go to your steam library right click on Arma 3->properties, under the general tab you click the button set launch options . It opens a text zone where you enter-mod=@Green_Draw. If it worked the new campaign will be in the campaign tab in game.
  3. Hi, glad you guys enjoyed the campaign. At the moment, I just have an idea regarding what I'd like to do in the ArmA3 editor. Something that would use what I've learned during my past projects, and put that together in a dynamic, coherent and immersive context However, I don't have much time right now. Maybe later.
  4. Hi SaOk, I feel you so much after the contest results. You came to the same realization as me and a few other content creators: we are working and improving BIS products for free. That's the reason I stopped working on my dynamic mission, that was well before the contest. People even told me they bought the game to try my mission. For me the contest has been the occasion to be rewarded for quality content creation, so I took a really good swing at it and decided to make a full semi-linear scripted campaign, with high quality voice acting and a nice scenario/mission flow. Well, it didn't turn out as planned, but we knew how the judging will be done and nothingwas certain so we can't do much about that. I know you have been working on WLA for a long time, but if it begin to feels like a burden and you find no joy anymore working on it(like me), you won't lose much turning away from ArmA for a bit of time. It's not like you're a BIS employee, you can do whatever you want.
  5. There's 2 reasons: -At the time it was released, the Steam Workshop wasn't able yet to support the campaign .pbo files, so I had to release it as an addon with a campaign within. -This campaign contain custom menu background/scene. Except that, it's only mission files.
  6. Can we get the full rank classment with points ?
  7. Many thanks ! Glad you liked the campaign :).
  8. Thanks for the kinds words petek. To answer your question:
  9. How did you know ? Ehe ;). Weird, I finished this mission multiple times and never had this issue.
  10. I haven't tested it personally but ST HUD and Tao folding map should run fine. ---------- Post added at 02:08 ---------- Previous post was at 01:01 ---------- Quick repost to announce the release of v1.021: Changelog: Direct download link on the first page has been updated, and the steam workshop item is being uploaded.
  11. Glad you like the campaign :). You have to find Taylor, he's near the objective marker.
  12. Wow guys, 1 year after the last update of the DUWS this mission is still going strong within the ArmA community. I was expecting the mission to die after I stopped supporting it, but it seems that the creative common license helped a lot, people really like the concept. I started working on the DUWS around the time I stopped my studies, not knowing what I wanted to do with my life. I had to find something to occupy my free time and a few weeks later, what do you know... The first alpha of the DUWS was released. Life happened and I started studying again. However, it was really hard to keep up with my studies while working on the DUWS (and having a social life), but the support from the community kept me going. When the MANW contest was announced, I took this opportunity to drift away from the DUWS and work on something completely different (Green Draw SP campaign) I always wanted to do. While I was working on my campaign, people were asking me if I would continue the support of the DUWS, but I really didn't knew. On one end, I had a lot of plans regarding the DUWS, on the other end, I felt really burned out only working on ArmA3 during my free time, especially near the end of the submissions deadline where I had to haul ass. So I just took a break from ArmA3 for an undetermined period of time. The thing is, I still get comments on the steam workshop page of the DUWS, people are still subscribing to it (nearly 115 000 subscribers, that's crazy) and I still get swarmed with friend requests from unknown people on steam. And a lot of people are making youtube videos of my mission. I just wanted to tell you how I feel like. Everytime I see something that is related to the DUWS, I caress the idea of working on it again (there are still A LOT of things to improve), but the only thing keeping me back from working on it again is the fear of not having enough time for it and thus leaving people with hope and an unfinished beta like it is now. From time to time something or someone reminds me of the DUWS and I cringe. Will I start working on it again ? I don't know. I have so much plans and so little time :/
  13. I have the same issue. Here is my post from another topic, but I guess this section is more approriate: I just updated my submission on steam, I'm also experiencing sync problems: http://kibot.populis.me/bispublisher.png (198 kB) Everything is updated, except... The actual .pbo Is it normal ? Is there a delay between file sync on SWS ? Now that I've announced on the steam workshop page that I've released my entire campaign, I'll probably look like a fool if I can't get this fixed quickly. edit: Steam publisher let me reupload the .pbo if I change the file name. However, after waiting for the file to upload, I just get "Item publishing failed". And each time I try to reupload the .pbo under a different name, I get less and less free steam cloud storage, like if those files were still inside the cloud.
  14. Part 2 is out ! If you already have completed the first part, just select the last mission and hit the "reverse" button to play. A lot more variety in the gameplay and the storyline really kicks in hard. I hope you'll have as much fun playing the campaign as I had making it guys. Unfortunately, I haven't received as much feedbacks for the testers. So, if you find any bugs, make sure to let me now and I'll fix everything ASAP ! Again, thanks for the support everyone ! Also, right now steam workshop is being capricious as usual and won't update the .pbo, so please download the campaign manually. Install the campaign like an addon, not a campaign.
  15. I just updated my submission on steam, I'm also experiencing sync problems: http://kibot.populis.me/bispublisher.png (198 kB) Everything is updated, except... The actual .pbo Is it normal ? Is there a delay between file sync on SWS ? Now that I've announced on the steam workshop page that I've released my entire campaign, I'll probably look like a fool if I can't get this fixed quickly. edit: Steam publisher let me reupload the .pbo if I change the file name. However, after waiting for the file to upload, I just get "Item publishing failed". And each time I try to reupload the .pbo under a different name, I get less and less free steam cloud storage, like if those files were still inside the cloud.
  16. This issue will be solved at the part 2 release, wich is only a few days away. Thanks for the support !
  17. and This is me. And like Kydoimos, I really miss the MP aspect of the game. I think since I started working for the MANW contest, I haven't played once in MP. Also, I've always wanted to do something like you guys are talking about, in my way: You would control a PMC, some sort of rebellion/resistance or SF group(the background is not that important, the game mechanics are), and the game would alternate between 2 parts: Between missions, you are at your base, manage missions, ressources, logistics and personnel, maybe even have some sort of a big map where you can move your assets like a board game (but that would require A LOT of work). There would be also a "mission" part where the missions are randomly generated and where some persistence is present here as well, like having special squad members with abilities and increasing/gaining your own abilities. My ideal game would be some sort of Jagged Alliance/Brigade E5/7.62 High Calibre made into a FPS. The storyline would only be a justification for game mechanics
  18. Thanks guys ! I've just finished editing the campaign and I've sent the new build for testing. If everything go smoothly, I should be able to release the campaign the 1st of October.
  19. @Electricleash: Thanks for the feedback ! The screenshots you gave me have allowed me to crush these bugs and those error messages ! Believe it or not, I was running without the -showscriptError because BIS has once upon a time incorporated the line by default in a patch (you didn't had to add it to the launch parameters). I didn't knew they patched it to remove it a few patches later... Well, whatever, typical BIS stuff. As for the suggestions, the campaign is done, I'm just integrating the voices into it then I'll release it, I can't do a lot of changes since nearly everything is wrapped up, but I will see what I can do.
  20. Hi everyone, thanks for the feedbacks ! I've been working hard these last days, and the release of part 2 is approaching. To celebrate this, I've created a little teaser for you guys:
  21. I always thought It would've been fun to see more SF into ArmA3. You've got my support.
  22. I'm proud to announce the release of part 1 ! The campaign contains a prologue plus 4 missions, with entire custom soundtrack and full voice acting. I won't spoil too much, but the part 1 is where the most of the linear storyline is. While a lot of the features are in part 2 and not part 1, cutting the campaign in 2 parts at the beginning of mission 5 seemed the best thing to do because of the story. Keep in mind that part 2 has a lot more different missions, options and gives more liberty to the player. Stay tuned.
  23. I just tested this now, still had the issue. However, deleting the entry and then re-creating a new one fixed it.
  24. kibot

    GUI Editor Issues

    I have exactly the same issue. Running stable version without mods. Last time I used it, it was working fine, but not anymore. Same issue here: http://forums.bistudio.com/showthread.php?180139-broken-GUI-Editor-and-game-crashes
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