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killerwhale

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Posts posted by killerwhale


  1. So I am making a mission where a machine gunner is part of squad and is suppose to hold his position and not move. I am able to achieve that but he just wont fire at the enemy, what could be the cause?

    Here is the code I am using below

    Unit1 setpos ( pos t1)

    Unit1 stop true

    Unit1 setDir 130

    Unit1 setunitpos"down"

    He can see the enemy but wont fire on them


  2. BIS wants feedback for ArmA3 improvement? which is why they're releasing the alpha version ( hope it is not about $$$), we've given you a ton of feedback, fix the damn AI. it is not optimized for multiplayer due to all of the stuttering thing nor is it optimized for single player due to stupid AI.

    As for which version am I going to buy? none


  3. Hi, this is my script below, im not sure what i'm doing wrong but it only works on them individually ( like if i replace knowsAbout _snipers with knowsAbout S1) and not the entire array.

    my question is, can't E1 know about the entire "_snipers" array? plz help

    #loop

    _snipers = [s1,S2]

    if(E1 knowsabout _snipers > 0.1)then{hint"they are here";}else{hint" they are not here";};

    ~1

    goto"loop"


  4. there are bigger problems than driving, that is the last thing to talk about. Ai being freak in taking cover behind objects or leaning from walls. all urban combat is a mess for Arma2 AI. do the guys that release the game actually play it?


  5. Hi, I'm trying manual artillery to work and this is the command I am using

    this doWatch [(position target) select 0,(position target) select 1,5000]

    my artillery is basically going to watch the specified target at an elevation of 5000.

    what I want to know is, can the artillery find and calculate the elevation to a target without me telling the gun to elevate

    also the artillery computer has the ranges for the shots, such as close, medium, far. is there a code that I can use to select the shot range?

    ok, I was able to get the gun to elevate by itself upon being given the target location by using these codes below

    #redo

    _K =M119

    _Z =target

    _K = _this select 0;

    _Z = _this select 1;

    _X = getPos _Z select 0;

    _Y = getPos _Z select 1;

    _K doWatch [_X,_Y,(getPos _this select 1)];

    ~5

    _K fire"M119"

    goto"redo"

    but now the shots are inaccurate when the target is greater or less than 5000 meters

    can anyone try to find a solution for this?


  6. I too think the easy TAB/LOCK feature should be changed. I also think the javelin missile should be improved, The ACE mod did a wonderfull job bringing more realism to the game. I think Bohemia should stop relying on game modders to fix the rest and bring to the community the realism we're all looking for, that is why I play this game.

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