killerwhale
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Posts posted by killerwhale
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isnt it dostop unit1/this ?Maybe but i'll try this command as well.
Yes he is within range, less than 150 meters
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So I am making a mission where a machine gunner is part of squad and is suppose to hold his position and not move. I am able to achieve that but he just wont fire at the enemy, what could be the cause?
Here is the code I am using below
Unit1 setpos ( pos t1)
Unit1 stop true
Unit1 setDir 130
Unit1 setunitpos"down"
He can see the enemy but wont fire on them
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I have a decent machineyour GPU is poor
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BIS wants feedback for ArmA3 improvement? which is why they're releasing the alpha version ( hope it is not about $$$), we've given you a ton of feedback, fix the damn AI. it is not optimized for multiplayer due to all of the stuttering thing nor is it optimized for single player due to stupid AI.
As for which version am I going to buy? none
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Thanks for the reply iceman but this is too complicated for me,
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Hi, this is my script below, im not sure what i'm doing wrong but it only works on them individually ( like if i replace knowsAbout _snipers with knowsAbout S1) and not the entire array.
my question is, can't E1 know about the entire "_snipers" array? plz help
#loop_snipers = [s1,S2]
if(E1 knowsabout _snipers > 0.1)then{hint"they are here";}else{hint" they are not here";};
~1
goto"loop"
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how do you use GLT for f-16s or custom load outs?
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ordering a unit to enter a building is good, but this isn't where the problem lies, the problem is, can the AI itself make use of buildings on its own and give a hard fight? i don't think so .
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if AI will not go under significant improvement, then no reason be excited about arma3. we have enough guns/vehicles/islands in arma2 already, is limnos too exciting
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there are bigger problems than driving, that is the last thing to talk about. Ai being freak in taking cover behind objects or leaning from walls. all urban combat is a mess for Arma2 AI. do the guys that release the game actually play it?
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I want the actual round, not something spawning.
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anyone plz?
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#checkman selectweapon"GAU8"
man lookAt target
man dotarget target
goto"check"
man dofire target
man fire"GAU8"
this is what I use but the plane has to be within sight of target, so use a trigger to run it as a script
or else it will fire its rounds even when its out of its sight
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Hi, I'm trying manual artillery to work and this is the command I am using
this doWatch [(position target) select 0,(position target) select 1,5000]
my artillery is basically going to watch the specified target at an elevation of 5000.
what I want to know is, can the artillery find and calculate the elevation to a target without me telling the gun to elevate
also the artillery computer has the ranges for the shots, such as close, medium, far. is there a code that I can use to select the shot range?
ok, I was able to get the gun to elevate by itself upon being given the target location by using these codes below
#redo
_K =M119
_Z =target
_K = _this select 0;
_Z = _this select 1;
_X = getPos _Z select 0;
_Y = getPos _Z select 1;
_K doWatch [_X,_Y,(getPos _this select 1)];
~5
_K fire"M119"
goto"redo"
but now the shots are inaccurate when the target is greater or less than 5000 meters
can anyone try to find a solution for this?
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How can you manage to have fun when there's so much lag and yes I have a very good PC and High speed internet. I find the multiplayer part to be useless.
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the AI sucks at urban combat, and the multiplayer part always sucked as well.
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Does anyone have a solution to my post above?
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Hi, I'm coming up with this error when I launch the game
the problem with this, is that I cannot play a saved game and this is the message that pops up when I intend to do so
Can someone help me plz, this mod looks fun, btw, I am running ArmA2 Combined Operations version 1.60, BAF and PMC as well.
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upload it on gamefront.com
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I tried updating but the problem still persists
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Hi, the picture I posted above is from ACE_M119 artillery computer. I wonder why it says Reset instead of Azimuth where I have the red arrow pointing.
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I have GTX 580 and core i7 2.80 gHz, my benchmark is sometimes 42 and other times 45 fps. is that normal?
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I too think the easy TAB/LOCK feature should be changed. I also think the javelin missile should be improved, The ACE mod did a wonderfull job bringing more realism to the game. I think Bohemia should stop relying on game modders to fix the rest and bring to the community the realism we're all looking for, that is why I play this game.
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the sun glare needs improvement, it should not be so blinding, it' very excessive.
this stop true
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted