to
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
player_can_call_arti = false;
//ari1 = _p addAction ["Call Artillery", "x_scripts\x_artillery.sqf",[],-1,false];
player_can_call_drop = false;
//dropaction = _p addAction ["Call Drop", "x_scripts\x_calldrop.sqf",[],-1,false];
Xeno
Hey Xeno We had a great time playing your mission last night, but I was not able to get this to work. Â I should be clear that we are playing the ACE version with AI. Â Some of the guys came up with some things they would like to see in game. Â
The USEC c-130 for support drops     (by Rocket)
The F/a-18 super hornet for air strikes  (by Franze)
I would like to use these addons to give a player the roll of support.
How could I go about adding these addons into the script for things such as pilot restrictions and respawn without using additional scripts?
My main concern is pilot restrictions.
Just let me know if I am asking too much I dont want to be a bother.