gT.SWAT-guy
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Artillery Script
gT.SWAT-guy replied to nicklomas's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
got it :) -
Artillery Script
gT.SWAT-guy replied to nicklomas's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how would you make that work for GRADs? -
get a dual core processor...
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Quick guide on how to make your A1 infantry work in A2
gT.SWAT-guy replied to norsu's topic in ARMA 2 & OA : MODELLING - (O2)
BIS just released Arma2 sample models Link and thanks Norsu for figuring all of this out. :) -
Arma II Officially Better Looking Than Crysis?
gT.SWAT-guy replied to walker's topic in ARMA 2 & OA - GENERAL
I don't mind the faces, a face is the last thing you notice in real combat, what I do mind is the movement animations, in Arma 1 they are so sticky it was sometimes unbearable.  As you know better animations better the gameplay.  And how about some difference in animations, not everybody is trained to hold a weapon properly, I would to like see some  least trained combatants shoot from the hip, now THAT would add more realism & immersion to the game. -
BC Central, Robert 23, 10-54 near 5th and London
gT.SWAT-guy replied to Delta Hawk's topic in ARMA - ADDONS & MODS: DISCUSSION
yes -
yay!
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not at the time.
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v0.5 released check first page
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I dont have the time to make a full vehicle model, so that's up to someone else who is interested in making it.
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Metal Gear Solid PMCs (beta)
gT.SWAT-guy replied to ardvarkdb's topic in ARMA - ADDONS & MODS: COMPLETE
good stuff! love MGS4 -
Your absolutely right on the badge, I totally missed that, as for the color of the uniform, its actually a really dark blue but in the screenshots in kinda bright so that's why the look a lighter blue.
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actually what I meant is that stock Arma did not came with any civ police forces. And yes I was thinking of adding some Sheriff units, and as for that LAV I would love to retexture it