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gossamersolid

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Everything posted by gossamersolid

  1. I'm not exactly sure how hyperthreading works in the first place, but from what I've read, Hyperthreading basically splits each HT enabled core to a Physical and a Logical Core. The Physical core retains all normal capabilities and functions while the Logical Core does not function nearly as powerful as a Physical Core. So this brings me to my question. Our server provider gives our Server Box Two Hyperthreaded Cores = 4 Cores in total. A) Are cores 1 and 2 in windows recognized as the Physical cores and cores 3 and 4 recognized as the Logical Cores? B) The ArmA 2 dedicated server is said to only use 2 cores properly so would running it on cores 3 and 4 be worse (lower stability, fps) than on cores 1 and 2? This is more of an open discussion so feel free to contribute!
  2. Guessing your hosting on a linux server, the download link for 0.3 En was broken (Had capital EN, needs to be En) Link fixed: http://arma-remote.warzone.at/AA2RC_En_0.3.exe As for the banning... does it use ArmA 2 PlayerID or does it use BE's GUID? Last time I read the GUIDs don't get saved so I want to make sure.
  3. gossamersolid

    Arma2 beta builds 1.05.6xxxx

    soooooooo no update to the changelog? Alright, good stuff...
  4. then why would you need userlist? If you are looking for IDs, go ingame and use that command or check the logs.
  5. #ban works fine as for userlist, use "players" instead.
  6. woah here, what's with the sudden influx of Rcon tools here? When are these all going to be released?
  7. yes I used BE's ban, I didn't know you could use ArmA 2's banning via BE. Thanks! Can't wait to see future versions.
  8. I didn't know there were different ban commands issued via BE's RCON. I assumed there's only ban #. Ingame the bans work, but I'm talking about RCON bans
  9. here's the thing, we test banned somebody. We banned them via Rcon then they couldn't join, kept them banned. As soon as the server restarted they were unbanned.
  10. gossamersolid

    Turning BattlEye on the Server

    Thanks BigBear!
  11. We have BattlEye on the server and the Rcon seems to work and everything, but in the Lobby to connect to the server it says BattlEye is not on.
  12. Where are BattlEye bans stored? We made a GUIDBans.txt file and the RCON banning isn't logging the bans. As soon as the server is restarted, the player is back
  13. hey $able, Would you be able to implement more indepth banning? let me explain, Say we ban somebody, when we do it would let us chose a reason from a pre-defined list as well. So then when we look in the bans file we would see "Player Name" "ID:502305" "reason:teamkilling" Something like that. It would allow people to script web-based ban lists for organization sakes. I understand this is probably not possible, but it would be cool!
  14. gossamersolid

    Arma2 beta builds 1.05.6xxxx

    The changelog needs some updating? Current beta version : 63826, but the last changelog entry is from 63164.
  15. double check the IP and port you are entering... also make sure Battleye is up to date on the server
  16. gossamersolid

    VILAS addons release thread

    Guys stop spamming Vilas' thread with useless crap. Carry your conversation and silly arguments to a PM
  17. gossamersolid

    With DR early demise......

    OWNED that's all I have to say. Codemasters shouldn't have screwed with BIS because in the end, BIS will ALWAYS come out on top!
  18. Thank you so much Battleye! This is great stuff!
  19. gossamersolid

    Chernarussian Red Army troops

    no problem, I really like these replacement skins. Good thing this isn't really that big of an issue, but I just wanted to make a report of it.
  20. gossamersolid

    Chernarussian Red Army troops

    it's transparent on the BIS russians too. I've been using this exact squad logo for a long time and only the Chedaki Replacements have the black box.
  21. gossamersolid

    Chernarussian Red Army troops

    Hey there, I love these replacements for the chedaki troops, but there's a small issue in multiplayer: As you can see, the transparency doesn't work on these soldiers for my group logo. This is not an issue with the logo as it works with all the standard BIS soldiers.
  22. gossamersolid

    Arma 2 1.06 Patch Suggestions

    As I've said before and others have as well: WE NEED RCON IMPLEMENTED INTO THE DEDICATED SERVERS!
  23. I have initJIPCombatible.sqf executing Client_Init.sqf and all the code works until this part: //--- Set Player's Weapons [player] Call EquipLoadout; EquipLoadout Private["_player","_weapon","_ammo"]; _player = _this select 0; _weapon = ListWeapons select 0; _ammo = ListAmmo select 0; removeAllWeapons _player; _player addMagazine _ammo; _player addMagazine _ammo; _player addMagazine _ammo; _player addWeapon _weapon; _player SelectWeapon _weapon; The code works in the Editor preview, but in a multiplayer environment, it doesn't error or anything, but it just doesn't execute. I'm not sure why it wouldn't work and I was wondering if anybody could help.
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