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gandalf the white

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Posts posted by gandalf the white


  1. I prefer good camera work above a storyline.

    Break your OFP discs, now smile_o.gif .

    Pierre, looks great! hope you'll find a way to make the (for example) landing of the choppers a bit more extreme (setvelocity maybe? to compensate for the AI's unnatural "tidy" landings) wink_o.gif .

    EDIT: Also, if you need some "more human" shots I keep myself reccomended for online acting smile_o.gif .


  2. hahaha. Do you turn 90 degrees away from the slope you're trying to walk up because you get to the top faster?

    it works, you have more influence on your center of gravity, making you stand more stable, making you able to keep a good pace wink_o.gif .


  3. hey look! another thread about the last mission tounge2.gif !

    I killed guba in UAZ because he was a triator and coulnt accomplish simple task - wipe out americans.

    Then as you know there was nuclear missle launch that destroyed everyting on those forsaken islands. After that WW3 starts and everybody is happy.

    nicked the Hind and used sir Guba as a free falling bomb on the SCUD, ironicly, he lived, after wich I pounded the damn thing with the rest of my men, mission failed.


  4. It had to do something with the object ID of the gate. this was multiplied somewhere, or changed. either way: easy way to fix this is for SOMEBODY to dePBO the mission, change the object Id in the trigger, and re-pbo it.

    ...pity for you guys I am working on something else now rofl.gif .


  5. Wouln't work.

    Why? OFP also has missions that dont involve killing (Ie racing) , or have coop missions where you have to lie in ambush for ten minutes or something.

    Plus, we don't use respawn in allot of (coop) missions.

    In short: OFP is too complex to find a way of measuring how "good" you are. Plus, there is no reason why you cannot pick up a anti-tank rifle. the point is that YOU have to learn to use it, not your ingame muppet. good example of this is learning to use grenade launchers, or new AT weapons. etc.


  6. Quote[/b] ]all in all: boring.

    What's that boring dude?

    This guy spent more than 30 days 5 hours a day to make this movie, with no offense...I'm not sure that 'boring' would be quite enough to argue about your point of view.

    Regards

    TB84

    Even if he spend four years developing that movie my judgement would still be thesame: to me it was over five minutes of setacctime 0.2 / explosions, it just got boring after awhile wink_o.gif .

    Ofcourse, Pierre can do with it whatever he wants, allot of people like his videos, so maybe it's just Breaker and me wink_o.gif .


  7. My new movie's online....your comments would be greatly appreciated!

    five and a half minutes of looking at slowmotion special effects...

    not special. with the exeption of the AAA tracer scenes, wich I liked because they reminded me of a different movie! (RA2yr intro), wich I am sure wasn't your goal wink_o.gif .

    all in all: boring.


  8. About the waves not appearing in the water: On a screnshot (scanned from the magazine) I can also see the waves at the sea stopping suddenly (at about 300 meters). so I think it has got to do with drawdistance.

    Btw, anybody noticed something "different" from the way the corpses fall when the tank explodes? (video) . they're thesame, yet a bit more.. I don't know, shaky?

    maybe it's the animations redone, maybe it's hardcoded that the "death" animations make some small random movements smile_o.gif . No ragdoll though.


  9. It is semi-possible for OFP craft to have dynamic indicators on the "sight".

    why semi-possible? well, DKM did it, here's how (as far as I could see)

    They made the "V" sight simply zoom the screen IN a bit (like with the jeep MG) , so it looked trough the accurately modelled and working HUD.


  10. -It is generally assumed a person in combat carrying X kilograms of gear doesn't jump.

    -running sideways is possible, running sideways and making headshots is another.

    CEM is the arcade version of OFP's system.

    + when you are scared, your aim gets worse (lack of squad)

    + when you are shot in the arms, your gun sways

    + the more stable you are, the less your gun sways

    the big plus: YOUR AIM ISN'T SHOWN AS A ROUND CIRCLE BUT AS A FECKING DOT THAT ATLEAST REASLISTICLY AIMS WHERE YOUR BULLET WOULD LAND!!

    what is your point with this thread? the first paragraph only says the action menu is a bitch (and it is when the addonmaker has made every door / window of your car openable) , and the second paragraph talks about downgrading ofp?!


  11. after the BF Series and COD2, we are going to the next level:

    Operation Flashpoint

    I think you just lost all your potential members tounge2.gif .

    First off: naming OFP in one sentence as EA's "military game" is strictly forbidden.

    secondly: "clans" , the OFP community prefers to use the term "virtual squad", matches the job more realisticly wink_o.gif .


  12. Though Invasion 1944 is releasing videos there is a large chance they won't release their mod.

    When you take into account the time they spend on it it is understandable. The biggest problem is that part of their team are perfectionist in such a way they keep the mod delayed untill "they" are happy with it.

    I will probably get some heavy things thrown at me on MSN, but these are the facts as I know it (from two inside members).

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