Jump to content

gandalf the white

Member
  • Content Count

    1661
  • Joined

  • Last visited

  • Medals

Everything posted by gandalf the white

  1. gandalf the white

    project:: Battle Over Hokkaido

    come into my arms!
  2. gandalf the white

    Mods loadable from main menu

    visualise yourself this: In the main menu you have a "mods" option, once clicked, you get a small screen where all mods are listed, there is a button to search for modfolders (any folder with "@" as first character gets listed?) , from there on you can select the mods you want to use (once a mod with it's own config is selected other "config mods" get inselectable). Happy with the mods you selected? press ok, and Game2 loads / unloads / restarts / does whatever it takes to get the correct addons so you can play without modifying one of your 204754 shortcuts . This would also help with online play. If a server requires a config mod, and you happen to have that mod (not loaded in though) a popup appears asking if you want to modify the mods you are running . This wouln't apply to non-config mods, simply because there's a large chance they're just used to organise the server's addons .
  3. gandalf the white

    Russian ships/Boats?

    I think the caspian sea monster would be nice for CTI missions (especially if Arma focusses more on water). Also imagine a beach landign version of that... better yet: plane flies over wter, jettisons a container wich steers itself to the beach, opens, infantry runs out... ...has written Sci fi all over it, but meh wikipedia-ish
  4. gandalf the white

    Track ir

    Yep! maybe make it a bit different so that it calculates how far off from the center you are looking and moves in that direction constantly? (so you wont have to turn your hear 100 degrees on a UAV cam :P ) For soldiers... FFS! can't Bohemia just test the damn thing to see how well it works? , add some code, fiddle with it, etc. Personally I am getting more and more exited about TrackIR (truck rides, chopper rides, all sorts of rides!, and I think that if the way it would work on infantry is settled we would all be happy with it.
  5. gandalf the white

    AI in ArmA

    I hope they make a mix of ECP and VME's AI. they shout stuff (ECP) , and behave differently depending on their anarment ( machinegunners provide covering fire: vme) Some of OFP's AI was really good, pity it took away allot of the CPU's recources, making it impossible to play with more then a couple of groups (let alone online)
  6. gandalf the white

    Tales of War: Future Plans

    the "common scripts" part was attempted by Mapfact, it was used by only one mod (CSLA) and it rendered entire missions unplayable. I hope you will release such a pack very fast, and continue to improve it from there on. also consider making a "light, medium , heavy" variant, cause people with barely the minimum specs wont like the fact that 8/10 addons are depending on an addon the person cannot run .
  7. gandalf the white

    Release....

    Quite simple. As soon as BIS knows what the release date will be, they will tell us as soon as they see the need to do so. would it be too much to ask about what they need to get done? and I dont think they release allot of pics because the graphics keep changing. first the grass looked like OFP:e's, now it looks more like Game2's, odd shadows included
  8. gandalf the white

    FIA?

    first those bunch of rocks on Malden and now this... I wonder if Interpol is recruiting investigators from these boards
  9. gandalf the white

    FFUR - Huge Release !!

    LMAO - that looked Awesome! ...The driver jumping out before it exploded I'm curious. Could mass be turned down in soldiers to produce a sort of ragdoll effect? No, "moving" corpses are only calculated when the type of bullet impact is an explosion (fixed in the readme) VME did it with their machine guns, when two of those tore up on a squad it was as if the gates of lagging hell got opened... same in multiplayer, and it didn't mixed with Y2K3 too (noisy explosion sounds)
  10. gandalf the white

    Mods loadable from main menu

    Ah yes! downside of this is that the process will need both approval from the downloader , download managar (is this file a virus known to bis?) , and your normal antivirus software, as it would be relatively easy to send other kinds of data trough it.
  11. gandalf the white

    Virtualbattlefieldsystem.com

    I see nothing like that in the first screenshot, and the second link is not about real time rendering (Did you even read it yourself?). The second link is about Radiosity Afaik, i'm not the expert here but it revolves around making the light scatter from a surface to illuminate other surfaces (I had the idea that was what you meant. ( " In real life materials reflect light, so when a light ray hits a surface it lits other surfaces around it. This "radiosity" effect is missing from those fancy bumpmapping effects game developers seem to love today" ) The article I liked was not about real time rendering, but go here , I think Nvidia tries to make it real-time renderable. </quote> <quote> What do you mean by "affordable realistic rendering"? Forward raytracing would be "realistic rendering", but you're going to have to wait until 2500 or something to be able to do that in real time (if ever) exactly! Bumpmapping, shaders, filters, and all that stuff is aiming to make lifelike scenes with minimal calculating time! the first generation of this technology might be a bit cartoony, but in the end the goal is thesame. <quote> Oh, and please go easy on me, it's hard to talk about stuff you have to learn on the fly . On another note: you got my PM?
  12. gandalf the white

    Virtualbattlefieldsystem.com

    that was comparing Arma with VBS1, I do not see a problem with discussing the use of bumpmapping (or polling the opinion about it) in VBS1 . "it looks real" depends on your viewpoint, the lack of proper shadowing and the fact you can count the polygons kind of destroys the effect for me. "Is less demanding" true, very true. "draws allot more than any other game engine out there" Not neccisary, but it also calculates allot of stuff you can't see (trajectory for each bullet) , however, Kegety's, about the light deflecting bit, you mean as shown here ? or on this render? . I am not the expert here, but my common sense tells me that that, on a Game2 scale, will be a b*tch to accomplish. Then again, I have heard rumors about DirectX10 coming up, so... maybe I am wrong (and I certainly hope I am *drool ^.^) Either way, Kegety's, I'd like to hear your (affordable) solution to realistic rendering, I heard something about Glide?
  13. gandalf the white

    Virtualbattlefieldsystem.com

    Holy schmuck that was rough, I guess the bumpmaps I used for lubrication weren't as oily as I was told they were . Either way, it depends on the engine, and I hope there will be some examples on how bumpmaps look in VBS1 EDIT: removed Arma from above sentence
  14. gandalf the white

    Virtualbattlefieldsystem.com

    I wonder if VBS1 users get a new engine (that supports DirectX / fixes "ofp bugs" or will have to pay another $200 dollars to improve an engine that can be surpassed in terms of complexity with an Xbox I have to agree, all those bump, normal, specular whatever dont look real or sharp enough for OPF's/VBS engine, a sharp photorealistic texture will always have a more authentic and natural feel and look imo. I cant imagine the amount of work applying several layers of textures on a huge game like flashpoint just to make it look cartoonish and run like an old dog, some improvements on metal surfaces maybe but for the most VBS1 textures look amazing to me. Adding improved/better lighting should make it look amazing . @Jennifer: With all respect to your knowledge in modelling, wich part of this looks plastified? Technology is advancing, bumpmappings are rendered differently for each engine. @Heatseeker: Bumpmappings makes you see detail that is not modelled into the model, it is a way to save your videocard from rendering X thousand polygons. to compare: I wonder what you could like to see, the left model (wich double the texture quality and tripple the polygon count to match the right one) , or the cartoonish GPU-unfriendly right model. (enhanced only by a extra texture layer) <span style='font-size:27pt;line-height:100%'>FIRST ONE TO CALL BUMPMAPPING OILY GETS IT IN THE REAR FROM ME!</span> ( /\ Go for it Jennifer, make my day )
  15. gandalf the white

    endzones

    You can, just place it close to the medic tent , or table .
  16. gandalf the white

    Luna-M

    Awesome tectures ! Can't wait to have something different then a Scud in our hands, mwahahah!!
  17. gandalf the white

    I keep getting banned or kicked

    Isn't it prohibited to post player ID's on the forum? Either way, maybe because they have modified server files? I dont really know...
  18. gandalf the white

    Old OFP shots?

    shit it had a money system. and you could have years We've come a long way baby Actually, they've downgraded flashpoint, can't you see? "Game2" is the game that they wanted Flashpoint to be: a large, ongoing war. RPG elements clearly visible. Placebo, care to enlighten us on the untold history of Flashpoint?
  19. gandalf the white

    Possiblities...

    >very< small scale, yes. Most likely there will be some long CTI , Crime City, and that kind of games missions too.... *smiiiirk*
  20. gandalf the white

    Flashpoint Photography 4 - No images over 100kb.

    Yep, though it doesn't show in this picture, I do like anime .
  21. gandalf the white

    Conspiracies

    ye it may be easy to kill but perhaps make it more tougher to kill to make it a bit more challenging perhaps? And I didnt say the enemy invisible just the gun itself to make the minion look as though its telekinetic Lesson: The AI doesn't know that he's holding a gravity gun unless you tell him that he is, and tell him what he can do with it. It's much easier to just use the scripts from that Horror pack ( this one? ) , There are units in there that can lift up stuff and throw it at you (check the demo missions )
  22. gandalf the white

    50 cent game , seriously

    Laughable. Let's make a 50Cent mod for Game2! it'l come in handy for a Cops and Robbers mission
  23. gandalf the white

    Release....

    I'd really roll over laughing if it would say Arma had gone gold one day....
  24. gandalf the white

    Daisy Cutter

    Mmm....The Tsar Bomba would wipe out everything on an island the size of everon or malden, could you imagine the lag of a 58 megaton explosion?!?! welcome to the modding fantasies of ofp modders
  25. gandalf the white

    MV-80 Osprey III

    @ http://562.50megs.com/VBS1/Projects/osprey31.jpg imagine what happens when fired while the wings are in the horizontal position, I say no more . The chopper from the Stand alone complex was ment as a transport, much like the UH60. Some screens to show the people what he is making:
×